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authorcinap_lenrek <cinap_lenrek@felloff.net>2016-06-30 17:13:47 +0200
committercinap_lenrek <cinap_lenrek@felloff.net>2016-06-30 17:13:47 +0200
commitca8ca008f4ab7074971a35e08de9a46cb9b5d5ab (patch)
tree361c8fae5f2748308be658cab2b4c7ef9d894710 /sys/src/9/pc
parentdab539cd14726de15932b0310532212f8da29bf7 (diff)
doom: fix blazing door sounds (from qu7uux)
blazing doors are a "fast" door type with its own sound effects, introduced in doom2. doom2 map 2 has one right at the beginning. this fixes two bugs: - when a closing blazing door is completely shut, the closing sound effect is erroneously played again (the first time being when it began closing). this gives the impression of two doors closing. - when reopening a closing blazing door (standing underneath a blazing door while it's closing), the sound effect for regular doors opening is played, instead of the one for blazing doors, because of a missing case in the switch statement.
Diffstat (limited to 'sys/src/9/pc')
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