diff options
author | Taru Karttunen <taruti@taruti.net> | 2011-03-30 15:46:40 +0300 |
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committer | Taru Karttunen <taruti@taruti.net> | 2011-03-30 15:46:40 +0300 |
commit | e5888a1ffdae813d7575f5fb02275c6bb07e5199 (patch) | |
tree | d8d51eac403f07814b9e936eed0c9a79195e2450 /sys/src/games/catclock.c |
Import sources from 2011-03-30 iso image
Diffstat (limited to 'sys/src/games/catclock.c')
-rwxr-xr-x | sys/src/games/catclock.c | 386 |
1 files changed, 386 insertions, 0 deletions
diff --git a/sys/src/games/catclock.c b/sys/src/games/catclock.c new file mode 100755 index 000000000..a67b65e5e --- /dev/null +++ b/sys/src/games/catclock.c @@ -0,0 +1,386 @@ +/* Copyright 1985 Massachusetts Institute of Technology */ +#include <u.h> +#include <libc.h> +#include <draw.h> +#include <event.h> + +#define add addpt +#define sub subpt +int wind = 1; + +typedef enum{ + Odd=1, + Nonzero=~0 +}Windrule; +#include "catback.p" +#include "eyes.p" +#define CATWID 150 /* width of body bitmap */ +#define CATHGT 300 /* height of body bitmap */ +#define TAILWID 150 /* width of tail bitmap */ +#define TAILHGT 89 /* height of tail bitmap */ +#define MINULEN 27 /* length of minute hand */ +#define HOURLEN 15 /* length of hour hand */ +#define HANDWID 4 /* width of clock hands */ +#define UPDATE (1000/NTAIL) /* ms/update -- tail waves at roughly 1/2 hz */ +#define BLACK (~0) +#define WHITE 0 +#define NTP 7 +Point tp[NTP]={ /* tail polygon */ + 0, 0, + 0,76, + 3,82, + 10,84, + 18,82, + 21,76, + 21,70, +}; +#define NTAIL 16 +Image *eye[NTAIL+1]; +Image *tail[NTAIL+1]; +Image *cat; /* cat body */ +Image *eyes; /* eye background */ +Point toffs={ 74, -15 }; /* tail polygon offset */ +Point tailoffs={0, 211}; /* tail bitmap offset, relative to body */ +Point eyeoffs={49, 30}; /* eye bitmap offset, relative to body */ +Point catoffs; /* cat offset, relative to screen */ +int xredraw; +int crosseyed; +void drawclock(void); +void drawhand(int, int, double); +void init(void); +Image *draweye(double); +Image *drawtail(double); +Image *eballoc(Rectangle, int); +//int myfillpoly(Image *, Point [], int, Windrule, int, Fcode); +//void mydrawpoly(Image *, Point [], int, int, Fcode); +Image *eballoc(Rectangle r, int chan){ + Image *b=allocimage(display, r, chan, 0, DWhite); + if(b==0){ + fprint(2, "catclock: can't allocate bitmap\n"); + exits("allocimage"); + } + return b; +} + +void +eloadimage(Image *i, Rectangle r, uchar *d, int nd) +{ + int n; + n = loadimage(i, r, d, nd); + if(n < nd) { + fprint(2, "loadimage fails: %r\n"); + exits("loadimage"); + } +} + +int round(double x){ + return x>=0.?x+.5:x-.5; +} + +void +redraw(Image *screen) +{ + Rectangle r = Rect(0,0,Dx(screen->r), Dy(screen->r)); + catoffs.x=(Dx(r)-CATWID)/2; + catoffs.y=(Dy(r)-CATHGT)/2; + if(!ptinrect(catoffs, r)) fprint(2, "catclock: window too small, resize!\n"); + xredraw=1; +} + +void +eresized(int new) +{ + if(new && getwindow(display, Refmesg) < 0) + fprint(2,"can't reattach to window"); + redraw(screen); +} + +void main(int argc, char *argv[]){ + int i; + ARGBEGIN{ + case 'c': crosseyed++; break; + default: + fprint(2, "Usage: %s [-c]\n", argv0); + exits("usage"); + }ARGEND + initdraw(0, 0, "cat clock"); + einit(Emouse); + redraw(screen); + for(i=0; i<nelem(catback_bits); i++) + catback_bits[i] ^= 0xFF; + for(i=0; i<nelem(eyes_bits); i++) + eyes_bits[i] ^= 0xFF; + cat=eballoc(Rect(0, 0, CATWID, CATHGT), GREY1); + eloadimage(cat, cat->r, catback_bits, sizeof(catback_bits)); +// wrbitmap(cat, cat->r.min.y, cat->r.max.y, catback_bits); + for(i=0;i<=NTAIL;i++){ + tail[i]=drawtail(i*PI/NTAIL); + eye[i]=draweye(i*PI/NTAIL); + } + for(;;){ + if(ecanmouse()) emouse(); /* don't get resize events without this! */ + drawclock(); + flushimage(display, 1); +// bflush(); + sleep(UPDATE); + } +} +/* + * Draw a clock hand, theta is clockwise angle from noon + */ +void drawhand(int length, int width, double theta){ + double c=cos(theta), s=sin(theta); + double ws=width*s, wc=width*c; + Point vhand[4]; + vhand[0]=add(screen->r.min, add(catoffs, Pt(CATWID/2+round(length*s), CATHGT/2-round(length*c)))); + vhand[1]=add(screen->r.min, add(catoffs, Pt(CATWID/2-round(ws+wc), CATHGT/2+round(wc-ws)))); + vhand[2]=add(screen->r.min, add(catoffs, Pt(CATWID/2-round(ws-wc), CATHGT/2+round(wc+ws)))); + vhand[3] = vhand[0]; + fillpoly(screen, vhand, 4, wind, display->white, + addpt(screen->r.min, vhand[0])); + poly(screen, vhand, 4, Endsquare, Endsquare, 0, display->black, + addpt(screen->r.min, vhand[0])); +// myfillpoly(&screen, vhand, 3, Nonzero, WHITE, S); +// mydrawpoly(&screen, vhand, 3, BLACK, S); +} +/* + * draw a cat tail, t is time (mod 1 second) + */ +Image *drawtail(double t){ + Image *bp; + double theta=.4*sin(t+3.*PIO2)-.08; /* an assymetric tail leans to one side */ + double s=sin(theta), c=cos(theta); + Point rtp[NTP]; + int i; + bp=eballoc(Rect(0, 0, TAILWID, TAILHGT), GREY1); + for(i=0;i!=NTP;i++) + rtp[i]=add(Pt(tp[i].x*c+tp[i].y*s, -tp[i].x*s+tp[i].y*c), toffs); + fillpoly(bp, rtp, NTP, wind, display->black, rtp[0]); + return bp; +} +/* + * draw the cat's eyes, t is time (mod 1 second) + */ +Image *draweye(double t){ + Image *bp; + double u; + double angle=0.7*sin(t+3*PIO2)+PI/2.0; /* direction eyes point */ + Point pts[100]; + int i, j; + struct{ + double x, y, z; + }pt; + if(eyes==0){ + eyes=eballoc(Rect(0, 0, eyes_width, eyes_height), GREY1); + eloadimage(eyes, eyes->r, eyes_bits, sizeof(eyes_bits)); +// wrbitmap(eyes, eyes->r.min.y, eyes->r.max.y, eyes_bits); + } + bp=eballoc(eyes->r, GREY1); + draw(bp, bp->r, eyes, nil, ZP); +// bitblt(bp, bp->r.min, eyes, eyes->r, S); + for(i=0,u=-PI/2.0;u<PI/2.0;i++,u+=0.25){ + pt.x=cos(u)*cos(angle+PI/7.0); + pt.y=sin(u); + pt.z=2.+cos(u)*sin(angle+PI/7.0); + pts[i].x=(pt.z==0.0?pt.x:pt.x/pt.z)*23.0+12.0; + pts[i].y=(pt.z==0.0?pt.y:pt.y/pt.z)*23.0+11.0; + } + for(u=PI/2.0;u>-PI/2.0;i++,u-=0.25){ + pt.x=cos(u)*cos(angle-PI/7.0); + pt.y=sin(u); + pt.z=2.+cos(u)*sin(angle-PI/7.0); + pts[i].x=(pt.z==0.0?pt.x:pt.x/pt.z)*23.0+12.0; + pts[i].y=(pt.z==0.0?pt.y:pt.y/pt.z)*23.0+11.0; + } + fillpoly(bp, pts, i, wind, display->black, pts[0]); +// fillpoly(bp, pts, i, Nonzero, BLACK, S); + if(crosseyed){ + angle=0.7*sin(PI-t+3*PIO2)+PI/2.0; + for(i=0,u=-PI/2.0;u<PI/2.0;i++,u+=0.25){ + pt.x=cos(u)*cos(angle+PI/7.0); + pt.y=sin(u); + pt.z=2.+cos(u)*sin(angle+PI/7.0); + pts[i].x=(pt.z==0.0?pt.x:pt.x/pt.z)*23.0+12.0; + pts[i].y=(pt.z==0.0?pt.y:pt.y/pt.z)*23.0+11.0; + } + for(u=PI/2.0;u>-PI/2.0;i++,u-=0.25){ + pt.x=cos(u)*cos(angle-PI/7.0); + pt.y=sin(u); + pt.z=2.+cos(u)*sin(angle-PI/7.0); + pts[i].x=(pt.z==0.0?pt.x:pt.x/pt.z)*23.0+12.0; + pts[i].y=(pt.z==0.0?pt.y:pt.y/pt.z)*23.0+11.0; + } + } + for(j=0;j<i;j++) pts[j].x+=31; + fillpoly(bp, pts, i, wind, display->black, pts[0]); +// fillpoly(bp, pts, i, Nonzero, BLACK, S); + return bp; +} +void +drawclock(void){ + static int t=0, dt=1; + static Tm otm; + Tm tm=*localtime(time(0)); + tm.hour%=12; + if(xredraw || tm.min!=otm.min || tm.hour!=otm.hour){ + if(xredraw){ + draw(screen, screen->r, display->white, nil, ZP); + border(screen, screen->r, 4, display->black, ZP); + //bitblt(&screen, screen.r.min, &screen, screen.r, Zero); + //border(&screen, screen.r, 4, F); + } + draw(screen, screen->r, cat, nil, mulpt(catoffs, -1)); + flushimage(display, 1); + //bitblt(&screen, catoffs, cat, cat->r, S); + drawhand(MINULEN, HANDWID, 2.*PI*tm.min/60.); + drawhand(HOURLEN, HANDWID, 2.*PI*(tm.hour+tm.min/60.)/12.); + xredraw=0; + } + draw(screen, screen->r, tail[t], nil, + mulpt(add(catoffs, tailoffs), -1)); + draw(screen, screen->r, eye[t], nil, + mulpt(add(catoffs, eyeoffs), -1)); + //bitblt(&screen, add(catoffs, tailoffs), tail[t], tail[t]->r, S); + //bitblt(&screen, add(catoffs, eyeoffs), eye[t], eye[t]->r, S); + t+=dt; + if(t<0 || t>NTAIL){ + t-=2*dt; + dt=-dt; + } + otm=tm; +} +#ifdef NOTDEF +void drawpoly(Bitmap *dst, Point p[], int np, int v, Fcode f){ + int i; + Point q=p[np-1]; + for(i=0;i!=np;i++){ + segment(dst, p[i], q, v, f); + q=p[i]; + } +} +/* + * Fillpoly -- a polygon tiler + * Updating the edgelist from scanline to scanline could be quicker if no + * edges cross: we can just merge the incoming edges. The code can handle + * multiply-connected polygons with holes, but the interface can't. If + * the scan-line filling routine were a parameter, we could do textured + * polygons, polyblt, and other such stuff. + */ +typedef struct edge Edge; +struct edge{ + Point p; /* point of crossing current scan-line */ + int maxy; /* scan line at which to discard edge */ + int dx; /* x increment if x fraction<1 */ + int dx1; /* x increment if x fraction>=1 */ + int x; /* x fraction, scaled by den */ + int num; /* x fraction increment for unit y change, scaled by den */ + int den; /* x fraction increment for unit x change, scaled by num */ + int dwind; /* increment of winding number on passing this edge */ + Edge *next; /* next edge on current scanline */ + Edge *prev; /* previous edge on current scanline */ +}; +void insert(Edge *ep, Edge **yp){ + while(*yp && (*yp)->p.x<ep->p.x) yp=&(*yp)->next; + ep->next=*yp; + *yp=ep; + if(ep->next){ + ep->prev=ep->next->prev; + ep->next->prev=ep; + if(ep->prev) + ep->prev->next=ep; + } + else + ep->prev=0; +} +int myfillpoly(Bitmap *b, Point vert[], int nvert, Windrule w, int v, Fcode f){ + Edge *edges, *ep, *nextep, **ylist, **eylist, **yp; + Point *p, *q, *evert, p0, p1, p10; + int dy, nbig, y, left, right, wind, nwind; + edges=(Edge *)malloc(nvert*sizeof(Edge)); + if(edges==0){ + NoSpace: + return 0; + } + ylist=(Edge **)malloc((b->r.max.y-b->r.min.y)*sizeof(Edge *)); + if(ylist==0) goto NoSpace; + eylist=ylist+(b->r.max.y-b->r.min.y); + for(yp=ylist;yp!=eylist;yp++) *yp=0; + evert=vert+nvert; + for(p=evert-1, q=vert, ep=edges;q!=evert;p=q, q++, ep++){ + if(p->y==q->y) continue; + if(p->y<q->y){ + p0=*p; + p1=*q; + ep->dwind=1; + } + else{ + p0=*q; + p1=*p; + ep->dwind=-1; + } + if(p1.y<=b->r.min.y) continue; + if(p0.y>=b->r.max.y) continue; + ep->p=p0; + if(p1.y>b->r.max.y) + ep->maxy=b->r.max.y; + else + ep->maxy=p1.y; + p10=sub(p1, p0); + if(p10.x>=0){ + ep->dx=p10.x/p10.y; + ep->dx1=ep->dx+1; + } + else{ + p10.x=-p10.x; + ep->dx=-(p10.x/p10.y); /* this nonsense rounds toward zero */ + ep->dx1=ep->dx-1; + } + ep->x=0; + ep->num=p10.x%p10.y; + ep->den=p10.y; + if(ep->p.y<b->r.min.y){ + dy=b->r.min.y-ep->p.y; + ep->x+=dy*ep->num; + nbig=ep->x/ep->den; + ep->p.x+=ep->dx1*nbig+ep->dx*(dy-nbig); + ep->x%=ep->den; + ep->p.y=b->r.min.y; + } + insert(ep, ylist+(ep->p.y-b->r.min.y)); + } + left=0; + for(yp=ylist,y=b->r.min.y;yp!=eylist;yp++,y++){ + wind=0; + for(ep=*yp;ep;ep=nextep){ + nwind=wind+ep->dwind; + if(nwind&w){ /* inside */ + if(!(wind&w)){ + left=ep->p.x; + if(left<b->r.min.x) left=b->r.min.x; + } + } + else if(wind&w){ + right=ep->p.x; + if(right>=b->r.max.x) right=b->r.max.x; + if(right>left) + segment(b, Pt(left, y), Pt(right, y), v, f); + } + wind=nwind; + nextep=ep->next; + if(++ep->p.y!=ep->maxy){ + ep->x+=ep->num; + if(ep->x>=ep->den){ + ep->x-=ep->den; + ep->p.x+=ep->dx1; + } + else + ep->p.x+=ep->dx; + insert(ep, yp+1); + } + } + } + free((char *)edges); + free((char *)ylist); + return 1; +} +#endif |