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authorTaru Karttunen <taruti@taruti.net>2011-03-30 15:46:40 +0300
committerTaru Karttunen <taruti@taruti.net>2011-03-30 15:46:40 +0300
commite5888a1ffdae813d7575f5fb02275c6bb07e5199 (patch)
treed8d51eac403f07814b9e936eed0c9a79195e2450 /sys/src/games/catclock.c
Import sources from 2011-03-30 iso image
Diffstat (limited to 'sys/src/games/catclock.c')
-rwxr-xr-xsys/src/games/catclock.c386
1 files changed, 386 insertions, 0 deletions
diff --git a/sys/src/games/catclock.c b/sys/src/games/catclock.c
new file mode 100755
index 000000000..a67b65e5e
--- /dev/null
+++ b/sys/src/games/catclock.c
@@ -0,0 +1,386 @@
+/* Copyright 1985 Massachusetts Institute of Technology */
+#include <u.h>
+#include <libc.h>
+#include <draw.h>
+#include <event.h>
+
+#define add addpt
+#define sub subpt
+int wind = 1;
+
+typedef enum{
+ Odd=1,
+ Nonzero=~0
+}Windrule;
+#include "catback.p"
+#include "eyes.p"
+#define CATWID 150 /* width of body bitmap */
+#define CATHGT 300 /* height of body bitmap */
+#define TAILWID 150 /* width of tail bitmap */
+#define TAILHGT 89 /* height of tail bitmap */
+#define MINULEN 27 /* length of minute hand */
+#define HOURLEN 15 /* length of hour hand */
+#define HANDWID 4 /* width of clock hands */
+#define UPDATE (1000/NTAIL) /* ms/update -- tail waves at roughly 1/2 hz */
+#define BLACK (~0)
+#define WHITE 0
+#define NTP 7
+Point tp[NTP]={ /* tail polygon */
+ 0, 0,
+ 0,76,
+ 3,82,
+ 10,84,
+ 18,82,
+ 21,76,
+ 21,70,
+};
+#define NTAIL 16
+Image *eye[NTAIL+1];
+Image *tail[NTAIL+1];
+Image *cat; /* cat body */
+Image *eyes; /* eye background */
+Point toffs={ 74, -15 }; /* tail polygon offset */
+Point tailoffs={0, 211}; /* tail bitmap offset, relative to body */
+Point eyeoffs={49, 30}; /* eye bitmap offset, relative to body */
+Point catoffs; /* cat offset, relative to screen */
+int xredraw;
+int crosseyed;
+void drawclock(void);
+void drawhand(int, int, double);
+void init(void);
+Image *draweye(double);
+Image *drawtail(double);
+Image *eballoc(Rectangle, int);
+//int myfillpoly(Image *, Point [], int, Windrule, int, Fcode);
+//void mydrawpoly(Image *, Point [], int, int, Fcode);
+Image *eballoc(Rectangle r, int chan){
+ Image *b=allocimage(display, r, chan, 0, DWhite);
+ if(b==0){
+ fprint(2, "catclock: can't allocate bitmap\n");
+ exits("allocimage");
+ }
+ return b;
+}
+
+void
+eloadimage(Image *i, Rectangle r, uchar *d, int nd)
+{
+ int n;
+ n = loadimage(i, r, d, nd);
+ if(n < nd) {
+ fprint(2, "loadimage fails: %r\n");
+ exits("loadimage");
+ }
+}
+
+int round(double x){
+ return x>=0.?x+.5:x-.5;
+}
+
+void
+redraw(Image *screen)
+{
+ Rectangle r = Rect(0,0,Dx(screen->r), Dy(screen->r));
+ catoffs.x=(Dx(r)-CATWID)/2;
+ catoffs.y=(Dy(r)-CATHGT)/2;
+ if(!ptinrect(catoffs, r)) fprint(2, "catclock: window too small, resize!\n");
+ xredraw=1;
+}
+
+void
+eresized(int new)
+{
+ if(new && getwindow(display, Refmesg) < 0)
+ fprint(2,"can't reattach to window");
+ redraw(screen);
+}
+
+void main(int argc, char *argv[]){
+ int i;
+ ARGBEGIN{
+ case 'c': crosseyed++; break;
+ default:
+ fprint(2, "Usage: %s [-c]\n", argv0);
+ exits("usage");
+ }ARGEND
+ initdraw(0, 0, "cat clock");
+ einit(Emouse);
+ redraw(screen);
+ for(i=0; i<nelem(catback_bits); i++)
+ catback_bits[i] ^= 0xFF;
+ for(i=0; i<nelem(eyes_bits); i++)
+ eyes_bits[i] ^= 0xFF;
+ cat=eballoc(Rect(0, 0, CATWID, CATHGT), GREY1);
+ eloadimage(cat, cat->r, catback_bits, sizeof(catback_bits));
+// wrbitmap(cat, cat->r.min.y, cat->r.max.y, catback_bits);
+ for(i=0;i<=NTAIL;i++){
+ tail[i]=drawtail(i*PI/NTAIL);
+ eye[i]=draweye(i*PI/NTAIL);
+ }
+ for(;;){
+ if(ecanmouse()) emouse(); /* don't get resize events without this! */
+ drawclock();
+ flushimage(display, 1);
+// bflush();
+ sleep(UPDATE);
+ }
+}
+/*
+ * Draw a clock hand, theta is clockwise angle from noon
+ */
+void drawhand(int length, int width, double theta){
+ double c=cos(theta), s=sin(theta);
+ double ws=width*s, wc=width*c;
+ Point vhand[4];
+ vhand[0]=add(screen->r.min, add(catoffs, Pt(CATWID/2+round(length*s), CATHGT/2-round(length*c))));
+ vhand[1]=add(screen->r.min, add(catoffs, Pt(CATWID/2-round(ws+wc), CATHGT/2+round(wc-ws))));
+ vhand[2]=add(screen->r.min, add(catoffs, Pt(CATWID/2-round(ws-wc), CATHGT/2+round(wc+ws))));
+ vhand[3] = vhand[0];
+ fillpoly(screen, vhand, 4, wind, display->white,
+ addpt(screen->r.min, vhand[0]));
+ poly(screen, vhand, 4, Endsquare, Endsquare, 0, display->black,
+ addpt(screen->r.min, vhand[0]));
+// myfillpoly(&screen, vhand, 3, Nonzero, WHITE, S);
+// mydrawpoly(&screen, vhand, 3, BLACK, S);
+}
+/*
+ * draw a cat tail, t is time (mod 1 second)
+ */
+Image *drawtail(double t){
+ Image *bp;
+ double theta=.4*sin(t+3.*PIO2)-.08; /* an assymetric tail leans to one side */
+ double s=sin(theta), c=cos(theta);
+ Point rtp[NTP];
+ int i;
+ bp=eballoc(Rect(0, 0, TAILWID, TAILHGT), GREY1);
+ for(i=0;i!=NTP;i++)
+ rtp[i]=add(Pt(tp[i].x*c+tp[i].y*s, -tp[i].x*s+tp[i].y*c), toffs);
+ fillpoly(bp, rtp, NTP, wind, display->black, rtp[0]);
+ return bp;
+}
+/*
+ * draw the cat's eyes, t is time (mod 1 second)
+ */
+Image *draweye(double t){
+ Image *bp;
+ double u;
+ double angle=0.7*sin(t+3*PIO2)+PI/2.0; /* direction eyes point */
+ Point pts[100];
+ int i, j;
+ struct{
+ double x, y, z;
+ }pt;
+ if(eyes==0){
+ eyes=eballoc(Rect(0, 0, eyes_width, eyes_height), GREY1);
+ eloadimage(eyes, eyes->r, eyes_bits, sizeof(eyes_bits));
+// wrbitmap(eyes, eyes->r.min.y, eyes->r.max.y, eyes_bits);
+ }
+ bp=eballoc(eyes->r, GREY1);
+ draw(bp, bp->r, eyes, nil, ZP);
+// bitblt(bp, bp->r.min, eyes, eyes->r, S);
+ for(i=0,u=-PI/2.0;u<PI/2.0;i++,u+=0.25){
+ pt.x=cos(u)*cos(angle+PI/7.0);
+ pt.y=sin(u);
+ pt.z=2.+cos(u)*sin(angle+PI/7.0);
+ pts[i].x=(pt.z==0.0?pt.x:pt.x/pt.z)*23.0+12.0;
+ pts[i].y=(pt.z==0.0?pt.y:pt.y/pt.z)*23.0+11.0;
+ }
+ for(u=PI/2.0;u>-PI/2.0;i++,u-=0.25){
+ pt.x=cos(u)*cos(angle-PI/7.0);
+ pt.y=sin(u);
+ pt.z=2.+cos(u)*sin(angle-PI/7.0);
+ pts[i].x=(pt.z==0.0?pt.x:pt.x/pt.z)*23.0+12.0;
+ pts[i].y=(pt.z==0.0?pt.y:pt.y/pt.z)*23.0+11.0;
+ }
+ fillpoly(bp, pts, i, wind, display->black, pts[0]);
+// fillpoly(bp, pts, i, Nonzero, BLACK, S);
+ if(crosseyed){
+ angle=0.7*sin(PI-t+3*PIO2)+PI/2.0;
+ for(i=0,u=-PI/2.0;u<PI/2.0;i++,u+=0.25){
+ pt.x=cos(u)*cos(angle+PI/7.0);
+ pt.y=sin(u);
+ pt.z=2.+cos(u)*sin(angle+PI/7.0);
+ pts[i].x=(pt.z==0.0?pt.x:pt.x/pt.z)*23.0+12.0;
+ pts[i].y=(pt.z==0.0?pt.y:pt.y/pt.z)*23.0+11.0;
+ }
+ for(u=PI/2.0;u>-PI/2.0;i++,u-=0.25){
+ pt.x=cos(u)*cos(angle-PI/7.0);
+ pt.y=sin(u);
+ pt.z=2.+cos(u)*sin(angle-PI/7.0);
+ pts[i].x=(pt.z==0.0?pt.x:pt.x/pt.z)*23.0+12.0;
+ pts[i].y=(pt.z==0.0?pt.y:pt.y/pt.z)*23.0+11.0;
+ }
+ }
+ for(j=0;j<i;j++) pts[j].x+=31;
+ fillpoly(bp, pts, i, wind, display->black, pts[0]);
+// fillpoly(bp, pts, i, Nonzero, BLACK, S);
+ return bp;
+}
+void
+drawclock(void){
+ static int t=0, dt=1;
+ static Tm otm;
+ Tm tm=*localtime(time(0));
+ tm.hour%=12;
+ if(xredraw || tm.min!=otm.min || tm.hour!=otm.hour){
+ if(xredraw){
+ draw(screen, screen->r, display->white, nil, ZP);
+ border(screen, screen->r, 4, display->black, ZP);
+ //bitblt(&screen, screen.r.min, &screen, screen.r, Zero);
+ //border(&screen, screen.r, 4, F);
+ }
+ draw(screen, screen->r, cat, nil, mulpt(catoffs, -1));
+ flushimage(display, 1);
+ //bitblt(&screen, catoffs, cat, cat->r, S);
+ drawhand(MINULEN, HANDWID, 2.*PI*tm.min/60.);
+ drawhand(HOURLEN, HANDWID, 2.*PI*(tm.hour+tm.min/60.)/12.);
+ xredraw=0;
+ }
+ draw(screen, screen->r, tail[t], nil,
+ mulpt(add(catoffs, tailoffs), -1));
+ draw(screen, screen->r, eye[t], nil,
+ mulpt(add(catoffs, eyeoffs), -1));
+ //bitblt(&screen, add(catoffs, tailoffs), tail[t], tail[t]->r, S);
+ //bitblt(&screen, add(catoffs, eyeoffs), eye[t], eye[t]->r, S);
+ t+=dt;
+ if(t<0 || t>NTAIL){
+ t-=2*dt;
+ dt=-dt;
+ }
+ otm=tm;
+}
+#ifdef NOTDEF
+void drawpoly(Bitmap *dst, Point p[], int np, int v, Fcode f){
+ int i;
+ Point q=p[np-1];
+ for(i=0;i!=np;i++){
+ segment(dst, p[i], q, v, f);
+ q=p[i];
+ }
+}
+/*
+ * Fillpoly -- a polygon tiler
+ * Updating the edgelist from scanline to scanline could be quicker if no
+ * edges cross: we can just merge the incoming edges. The code can handle
+ * multiply-connected polygons with holes, but the interface can't. If
+ * the scan-line filling routine were a parameter, we could do textured
+ * polygons, polyblt, and other such stuff.
+ */
+typedef struct edge Edge;
+struct edge{
+ Point p; /* point of crossing current scan-line */
+ int maxy; /* scan line at which to discard edge */
+ int dx; /* x increment if x fraction<1 */
+ int dx1; /* x increment if x fraction>=1 */
+ int x; /* x fraction, scaled by den */
+ int num; /* x fraction increment for unit y change, scaled by den */
+ int den; /* x fraction increment for unit x change, scaled by num */
+ int dwind; /* increment of winding number on passing this edge */
+ Edge *next; /* next edge on current scanline */
+ Edge *prev; /* previous edge on current scanline */
+};
+void insert(Edge *ep, Edge **yp){
+ while(*yp && (*yp)->p.x<ep->p.x) yp=&(*yp)->next;
+ ep->next=*yp;
+ *yp=ep;
+ if(ep->next){
+ ep->prev=ep->next->prev;
+ ep->next->prev=ep;
+ if(ep->prev)
+ ep->prev->next=ep;
+ }
+ else
+ ep->prev=0;
+}
+int myfillpoly(Bitmap *b, Point vert[], int nvert, Windrule w, int v, Fcode f){
+ Edge *edges, *ep, *nextep, **ylist, **eylist, **yp;
+ Point *p, *q, *evert, p0, p1, p10;
+ int dy, nbig, y, left, right, wind, nwind;
+ edges=(Edge *)malloc(nvert*sizeof(Edge));
+ if(edges==0){
+ NoSpace:
+ return 0;
+ }
+ ylist=(Edge **)malloc((b->r.max.y-b->r.min.y)*sizeof(Edge *));
+ if(ylist==0) goto NoSpace;
+ eylist=ylist+(b->r.max.y-b->r.min.y);
+ for(yp=ylist;yp!=eylist;yp++) *yp=0;
+ evert=vert+nvert;
+ for(p=evert-1, q=vert, ep=edges;q!=evert;p=q, q++, ep++){
+ if(p->y==q->y) continue;
+ if(p->y<q->y){
+ p0=*p;
+ p1=*q;
+ ep->dwind=1;
+ }
+ else{
+ p0=*q;
+ p1=*p;
+ ep->dwind=-1;
+ }
+ if(p1.y<=b->r.min.y) continue;
+ if(p0.y>=b->r.max.y) continue;
+ ep->p=p0;
+ if(p1.y>b->r.max.y)
+ ep->maxy=b->r.max.y;
+ else
+ ep->maxy=p1.y;
+ p10=sub(p1, p0);
+ if(p10.x>=0){
+ ep->dx=p10.x/p10.y;
+ ep->dx1=ep->dx+1;
+ }
+ else{
+ p10.x=-p10.x;
+ ep->dx=-(p10.x/p10.y); /* this nonsense rounds toward zero */
+ ep->dx1=ep->dx-1;
+ }
+ ep->x=0;
+ ep->num=p10.x%p10.y;
+ ep->den=p10.y;
+ if(ep->p.y<b->r.min.y){
+ dy=b->r.min.y-ep->p.y;
+ ep->x+=dy*ep->num;
+ nbig=ep->x/ep->den;
+ ep->p.x+=ep->dx1*nbig+ep->dx*(dy-nbig);
+ ep->x%=ep->den;
+ ep->p.y=b->r.min.y;
+ }
+ insert(ep, ylist+(ep->p.y-b->r.min.y));
+ }
+ left=0;
+ for(yp=ylist,y=b->r.min.y;yp!=eylist;yp++,y++){
+ wind=0;
+ for(ep=*yp;ep;ep=nextep){
+ nwind=wind+ep->dwind;
+ if(nwind&w){ /* inside */
+ if(!(wind&w)){
+ left=ep->p.x;
+ if(left<b->r.min.x) left=b->r.min.x;
+ }
+ }
+ else if(wind&w){
+ right=ep->p.x;
+ if(right>=b->r.max.x) right=b->r.max.x;
+ if(right>left)
+ segment(b, Pt(left, y), Pt(right, y), v, f);
+ }
+ wind=nwind;
+ nextep=ep->next;
+ if(++ep->p.y!=ep->maxy){
+ ep->x+=ep->num;
+ if(ep->x>=ep->den){
+ ep->x-=ep->den;
+ ep->p.x+=ep->dx1;
+ }
+ else
+ ep->p.x+=ep->dx;
+ insert(ep, yp+1);
+ }
+ }
+ }
+ free((char *)edges);
+ free((char *)ylist);
+ return 1;
+}
+#endif