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authorcinap_lenrek <cinap_lenrek@felloff.net>2015-07-30 20:02:23 +0200
committercinap_lenrek <cinap_lenrek@felloff.net>2015-07-30 20:02:23 +0200
commit25396d3ffdebe800b373d96515a0a109b8c47a44 (patch)
tree4693426e77c631d023f310be97f284e252a10e6e /sys/src/games
parent5161442171315310dbd415c0214a851eb87200bb (diff)
games/doom: display correct message on medkit pickup when health low (thanks qu7uux)
due to a typo in p_inter.c:P_TouchSpecialThing(), a message that is supposed to show up when the player picks up a medikit while low on health (< 25), is never displayed. the check for low health is done after the health is already increased, so the condition is never true. a cosmetic bug in all old doom executables that also seems interesting to fix. to test: compare message displayed when picking up a medikit with and without the patch
Diffstat (limited to 'sys/src/games')
-rw-r--r--sys/src/games/doom/p_inter.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/sys/src/games/doom/p_inter.c b/sys/src/games/doom/p_inter.c
index eea30f1d1..6cd68b241 100644
--- a/sys/src/games/doom/p_inter.c
+++ b/sys/src/games/doom/p_inter.c
@@ -477,7 +477,7 @@ P_TouchSpecialThing
if (!P_GiveBody (player, 25))
return;
- if (player->health < 25)
+ if (player->health < 50)
player->message = GOTMEDINEED;
else
player->message = GOTMEDIKIT;