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typedef struct Cursor Cursor;
typedef struct Cursorinfo Cursorinfo;
struct Cursorinfo {
Cursor;
Lock;
};
/* devmouse.c */
extern void mousetrack(int, int, int, int);
extern void absmousetrack(int, int, int, int);
extern Point mousexy(void);
extern void mouseaccelerate(int);
extern int m3mouseputc(Queue*, int);
extern int m5mouseputc(Queue*, int);
extern int mouseputc(Queue*, int);
extern Cursorinfo cursor;
extern Cursor arrow;
/*
* Generic VGA registers.
*/
enum {
MiscW = 0x03C2, /* Miscellaneous Output (W) */
MiscR = 0x03CC, /* Miscellaneous Output (R) */
Status0 = 0x03C2, /* Input status 0 (R) */
Status1 = 0x03DA, /* Input Status 1 (R) */
FeatureR = 0x03CA, /* Feature Control (R) */
FeatureW = 0x03DA, /* Feature Control (W) */
Seqx = 0x03C4, /* Sequencer Index, Data at Seqx+1 */
Crtx = 0x03D4, /* CRT Controller Index, Data at Crtx+1 */
Grx = 0x03CE, /* Graphics Controller Index, Data at Grx+1 */
Attrx = 0x03C0, /* Attribute Controller Index and Data */
PaddrW = 0x03C8, /* Palette Address Register, write */
Pdata = 0x03C9, /* Palette Data Register */
Pixmask = 0x03C6, /* Pixel Mask Register */
PaddrR = 0x03C7, /* Palette Address Register, read */
Pstatus = 0x03C7, /* DAC Status (RO) */
Pcolours = 256, /* Palette */
Pred = 0,
Pgreen = 1,
Pblue = 2,
Pblack = 0x00,
Pwhite = 0xFF,
};
#define VGAMEM() 0xA0000
#define vgai(port) inb(port)
#define vgao(port, data) outb(port, data)
extern int vgaxi(long, uchar);
extern int vgaxo(long, uchar, uchar);
/*
*/
typedef struct VGAdev VGAdev;
typedef struct VGAcur VGAcur;
typedef struct VGAscr VGAscr;
struct VGAdev {
char* name;
void (*enable)(VGAscr*);
void (*disable)(VGAscr*);
void (*page)(VGAscr*, int);
void (*linear)(VGAscr*, int, int);
void (*drawinit)(VGAscr*);
int (*fill)(VGAscr*, Rectangle, ulong);
void (*ovlctl)(VGAscr*, Chan*, void*, int);
int (*ovlwrite)(VGAscr*, void*, int, vlong);
void (*flush)(VGAscr*, Rectangle);
};
struct VGAcur {
char* name;
void (*enable)(VGAscr*);
void (*disable)(VGAscr*);
void (*load)(VGAscr*, Cursor*);
int (*move)(VGAscr*, Point);
int doespanning;
};
/*
*/
struct VGAscr {
Lock devlock;
VGAdev* dev;
Pcidev* pci;
VGAcur* cur;
ulong storage;
Cursor;
int useflush;
ulong paddr; /* frame buffer */
void* vaddr;
int apsize;
ulong io; /* device specific registers */
ulong *mmio;
ulong colormap[Pcolours][3];
int palettedepth;
Memimage* gscreen;
Memdata* gscreendata;
Memsubfont* memdefont;
int (*fill)(VGAscr*, Rectangle, ulong);
int (*scroll)(VGAscr*, Rectangle, Rectangle);
void (*blank)(VGAscr*, int);
ulong id; /* internal identifier for driver use */
int isblank;
int overlayinit;
int softscreen;
};
extern VGAscr vgascreen[];
enum {
Backgnd = 0, /* black */
};
/* mouse.c */
extern void mousectl(Cmdbuf*);
extern void mouseresize(void);
extern void mouseredraw(void);
/* screen.c */
extern int hwaccel; /* use hw acceleration; default on */
extern int hwblank; /* use hw blanking; default on */
extern int panning; /* use virtual screen panning; default off */
extern void addvgaseg(char*, ulong, ulong);
extern uchar* attachscreen(Rectangle*, ulong*, int*, int*, int*);
extern void flushmemscreen(Rectangle);
extern void cursoron(void);
extern void cursoroff(void);
extern void setcursor(Cursor*);
extern int screensize(int, int, int, ulong);
extern int screenaperture(int, int);
extern Rectangle physgscreenr; /* actual monitor size */
extern void blankscreen(int);
extern VGAcur swcursor;
extern void swcursorinit(void);
extern void swcursorhide(void);
extern void swcursoravoid(Rectangle);
extern void swcursorunhide(void);
/* devdraw.c */
extern void deletescreenimage(void);
extern void resetscreenimage(void);
extern int drawhasclients(void);
extern ulong blanktime;
extern void setscreenimageclipr(Rectangle);
extern void drawflush(void);
extern int drawidletime(void);
extern QLock drawlock;
/* vga.c */
extern void vgascreenwin(VGAscr*);
extern void vgaimageinit(ulong);
extern void vgalinearpci(VGAscr*);
extern void vgalinearaddr(VGAscr*, ulong, int);
extern void drawblankscreen(int);
extern void vgablank(VGAscr*, int);
extern Lock vgascreenlock;
#define ishwimage(i) (vgascreen[0].gscreendata && (i)->data->bdata == vgascreen[0].gscreendata->bdata)
/* swcursor.c */
void swcursorhide(void);
void swcursoravoid(Rectangle);
void swcursordraw(Point);
void swcursorload(Cursor *);
void swcursorinit(void);
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