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authoraiju <devnull@localhost>2018-06-13 09:52:41 +0000
committeraiju <devnull@localhost>2018-06-13 09:52:41 +0000
commit9fbce3b1b4fba5b302aff49b6b769ecdcae59faa (patch)
treeea153e0344649f0dfd1059fe02f3ce06b651d95b
parent5d202d345616907d511b46e395226958fe66a2c3 (diff)
games/gb: attempt at fixing sprite priority
-rw-r--r--sys/src/games/gb/ppu.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/sys/src/games/gb/ppu.c b/sys/src/games/gb/ppu.c
index 433c12270..f24e9db81 100644
--- a/sys/src/games/gb/ppu.c
+++ b/sys/src/games/gb/ppu.c
@@ -210,7 +210,8 @@ sprites(void)
chr = q->chr;
if((chr & ((q->t & SPRXFL) != 0 ? 0x0101 : 0x8080)) != 0 && (attr & TILSPR) == 0 &&
((mode & COL) != 0 && (reg[LCDC] & BGPRI) == 0 ||
- (attr & TILPRI) == 0 && ((q->t & SPRPRI) == 0 || (attr & TILCOL0) != 0)))
+ (attr & TILCOL0) != 0 ||
+ (attr & TILPRI) == 0 && (q->t & SPRPRI) == 0))
if((q->t & SPRXFL) == 0)
picp[x] = pal[q->pal | chr >> 15 | chr >> 6 & 2] | TILSPR << prish;
else