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authorqwx <qwx@sciops.net>2022-08-22 22:39:47 +0000
committerqwx <qwx@sciops.net>2022-08-22 22:39:47 +0000
commit119f35bc702aded0bd57488c275b54872d290bc3 (patch)
tree84b4b7734d7b95052c56e4649339ef286adbfce2 /lib
parent02ec9f06e426c6b19d4d9368dbe959845aef6928 (diff)
games/doom: raise static limits
makes very large/detailed maps work; raising max intercepts and spechits may break demos and cause desynchronizations, so they're left alone despite their potential issues; savegame buffer overflows can happen for stupidly huge maps with tons of entities
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