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author | qwx <qwx@sciops.net> | 2022-08-22 22:39:47 +0000 |
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committer | qwx <qwx@sciops.net> | 2022-08-22 22:39:47 +0000 |
commit | 119f35bc702aded0bd57488c275b54872d290bc3 (patch) | |
tree | 84b4b7734d7b95052c56e4649339ef286adbfce2 /lib | |
parent | 02ec9f06e426c6b19d4d9368dbe959845aef6928 (diff) |
games/doom: raise static limits
makes very large/detailed maps work; raising max intercepts and
spechits may break demos and cause desynchronizations, so they're left
alone despite their potential issues; savegame buffer overflows can
happen for stupidly huge maps with tons of entities
Diffstat (limited to 'lib')
0 files changed, 0 insertions, 0 deletions