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authorBurnZeZ <brz-9dev@feline.systems>2016-03-19 20:00:03 -0400
committerBurnZeZ <brz-9dev@feline.systems>2016-03-19 20:00:03 -0400
commit98eb99c376980643b013086ab728258744e33d03 (patch)
tree7dc7775b6f50e99f9bdedeb26a883acd5e4ae77b /sys/man/1/games
parente1f7e472cf7080a95bf6b405e6ccf801eb036c44 (diff)
games(1) cleanup
Diffstat (limited to 'sys/man/1/games')
-rw-r--r--sys/man/1/games56
1 files changed, 28 insertions, 28 deletions
diff --git a/sys/man/1/games b/sys/man/1/games
index 86d2a669d..4eb6a36a2 100644
--- a/sys/man/1/games
+++ b/sys/man/1/games
@@ -137,31 +137,31 @@ Move tiles left or right by moving the mouse.
Rotate tiles with buttons 1 and 3.
Drop tiles for more points with button 2 or the space bar.
Keys
-.LR a
+.L a
and
-.LR j
+.L j
move left,
-.LR s
+.L s
and
-.LR k
+.L k
rotate left,
-.LR d
+.L d
and
-.LR l
+.L l
rotate right,
-.LR f
+.L f
and
-.LR ;
+.L ;
move right.
.LR z ,
-.LR p
+.L p
and
-.LR Esc
+.L Esc
toggle suspend/resume.
.LR q ,
-.LR Del
+.L Del
and
-.LR control-D
+.L control-D
quit.
.TP
.B doom
@@ -217,11 +217,11 @@ are not blocked by others. A blocked tile is one that is partially or
fully covered on top or has neighbouring tiles to the left and right.
The game finishes when either all tiles are gone or there are no
more moves left. The arguments are for changing background
-.RB (-b),
+.RB ( -b ),
tile
-.RB (-t)
+.RB ( -t )
and layout
-.RB (-l)
+.RB ( -l )
images;
.RB -c
selects a true-color buffer image, for use with
@@ -229,22 +229,22 @@ drawterm or in case selecting a tile obscures it completely;
.RB -f
causes mahjongg to indicate non-blocked tiles on mouse-over.
The
-.LR N
+.L N
key will generate a new level,
-.LR R
+.L R
restarts the current one.
-.LR Q
+.L Q
and
-.LR Del
+.L Del
quit,
-.LR H
+.L H
gives a hint, either trying to match the currently selected tile, or if no tile is
selected finding out the first available tile.
-.LR U
+.L U
and
-.LR Bksp
+.L Bksp
undo the last move,
-.LR C
+.L C
tries to solve the level.
.TP
.B memo
@@ -266,16 +266,16 @@ the pebbles in. Your goal is to arrange all pebbles into holes by
pushing them around, but you can only push a pebble if there is no
wall or another pebble blocking the way.
Arrow keys move Glenda up-down-left-right.
-.LR N
+.L N
and
-.LR P
+.L P
keys switch between
the next and previous levels,
-.LR R
+.L R
restarts the current level.
-.LR Del
+.L Del
and
-.LR Q
+.L Q
quit. Button 3 invokes a menu to restart the current level, load different level sets, and en- and disable animation of multi-step moves.
Button 2 lets you change between levels.
Button 1 lets you do multi-step moves and pushes,