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author | Jacob Moody <moody@posixcafe.org> | 2023-02-11 03:38:26 +0000 |
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committer | Jacob Moody <moody@posixcafe.org> | 2023-02-11 03:38:26 +0000 |
commit | 28e362d368805ad91e0662fcc9577cb74ef13d4e (patch) | |
tree | a590506cf549e9821e84e48ad20d5845e3e0d5f2 /sys/src/cmd/postscript/common/common.c | |
parent | 9651e5cbd6d9f6064b3ad63246b09194e32139e3 (diff) |
games/gb: implement internal window line counter
The y offset used for windows is not based on LY
but another internal window counter that is incremented
alongside LY but only when the window is on screen. This
fixes an issue with the dmg-acid2 and cgb-acid2 test roms.
https://github.com/mattcurrie/dmg-acid2
https://gbdev.io/pandocs/Tile_Maps.html#window
Diffstat (limited to 'sys/src/cmd/postscript/common/common.c')
0 files changed, 0 insertions, 0 deletions