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| author | cinap_lenrek <cinap_lenrek@felloff.net> | 2016-06-30 17:13:47 +0200 |
|---|---|---|
| committer | cinap_lenrek <cinap_lenrek@felloff.net> | 2016-06-30 17:13:47 +0200 |
| commit | ca8ca008f4ab7074971a35e08de9a46cb9b5d5ab (patch) | |
| tree | 361c8fae5f2748308be658cab2b4c7ef9d894710 /sys/src/cmd/python/Demo/parser/simple.py | |
| parent | dab539cd14726de15932b0310532212f8da29bf7 (diff) | |
doom: fix blazing door sounds (from qu7uux)
blazing doors are a "fast" door type with its own sound effects, introduced in
doom2. doom2 map 2 has one right at the beginning.
this fixes two bugs:
- when a closing blazing door is completely shut, the closing sound effect is
erroneously played again (the first time being when it began closing). this
gives the impression of two doors closing.
- when reopening a closing blazing door (standing underneath a blazing door
while it's closing), the sound effect for regular doors opening is played,
instead of the one for blazing doors, because of a missing case in the switch
statement.
Diffstat (limited to 'sys/src/cmd/python/Demo/parser/simple.py')
0 files changed, 0 insertions, 0 deletions
