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authorcinap_lenrek <cinap_lenrek@felloff.net>2014-04-14 20:44:04 +0200
committercinap_lenrek <cinap_lenrek@felloff.net>2014-04-14 20:44:04 +0200
commit81545f346f985241083062f73d45e9426d519ba8 (patch)
treeb426248b7f9fffdd73db6d130c62d89973102854 /sys/src/cmd/python/Demo/scripts/script.py
parent96a94c38917bf52c17cc1a280cbb672f4d1d13d3 (diff)
games/snes: faster scaling
load x-stretched scanline and use image replication bit to let devdraw do the y-stretching. this reduces slow RGB15 -> display conversions as devdraw caches small numbers of converted source scanlines (one in hour case). setting pixels should also be a bit faster. (only 3 writes instead of 9 for x3 scaling)
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