diff options
author | cinap_lenrek <cinap_lenrek@localhost> | 2011-05-03 11:25:13 +0000 |
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committer | cinap_lenrek <cinap_lenrek@localhost> | 2011-05-03 11:25:13 +0000 |
commit | 458120dd40db6b4df55a4e96b650e16798ef06a0 (patch) | |
tree | 8f82685be24fef97e715c6f5ca4c68d34d5074ee /sys/src/cmd/python/Demo/tkinter/matt | |
parent | 3a742c699f6806c1145aea5149bf15de15a0afd7 (diff) |
add hg and python
Diffstat (limited to 'sys/src/cmd/python/Demo/tkinter/matt')
35 files changed, 1882 insertions, 0 deletions
diff --git a/sys/src/cmd/python/Demo/tkinter/matt/00-HELLO-WORLD.py b/sys/src/cmd/python/Demo/tkinter/matt/00-HELLO-WORLD.py new file mode 100644 index 000000000..1c3151b11 --- /dev/null +++ b/sys/src/cmd/python/Demo/tkinter/matt/00-HELLO-WORLD.py @@ -0,0 +1,27 @@ +from Tkinter import * + +# note that there is no explicit call to start Tk. +# Tkinter is smart enough to start the system if it's not already going. + +class Test(Frame): + def printit(self): + print "hi" + + def createWidgets(self): + self.QUIT = Button(self, text='QUIT', foreground='red', + command=self.quit) + + self.QUIT.pack(side=LEFT, fill=BOTH) + + # a hello button + self.hi_there = Button(self, text='Hello', + command=self.printit) + self.hi_there.pack(side=LEFT) + + def __init__(self, master=None): + Frame.__init__(self, master) + Pack.config(self) + self.createWidgets() + +test = Test() +test.mainloop() diff --git a/sys/src/cmd/python/Demo/tkinter/matt/README b/sys/src/cmd/python/Demo/tkinter/matt/README new file mode 100644 index 000000000..eb9d30246 --- /dev/null +++ b/sys/src/cmd/python/Demo/tkinter/matt/README @@ -0,0 +1,30 @@ +This directory contains some ad-hoc examples of Tkinter widget +creation. The files named + + *-simple.py + +are the ones to start with if you're looking for a bare-bones usage of +a widget. The other files are meant to show common usage patters that +are a tad more involved. + +If you have a suggestion for an example program, please send mail to + + conway@virginia.edu + +and I'll include it. + + +matt + +TODO +------- +The X selection +Dialog Boxes +More canvas examples +Message widgets +Text Editors +Scrollbars +Listboxes + + + diff --git a/sys/src/cmd/python/Demo/tkinter/matt/animation-simple.py b/sys/src/cmd/python/Demo/tkinter/matt/animation-simple.py new file mode 100644 index 000000000..b52e1dc3a --- /dev/null +++ b/sys/src/cmd/python/Demo/tkinter/matt/animation-simple.py @@ -0,0 +1,35 @@ +from Tkinter import * + +# This program shows how to use the "after" function to make animation. + +class Test(Frame): + def printit(self): + print "hi" + + def createWidgets(self): + self.QUIT = Button(self, text='QUIT', foreground='red', + command=self.quit) + self.QUIT.pack(side=LEFT, fill=BOTH) + + self.draw = Canvas(self, width="5i", height="5i") + + # all of these work.. + self.draw.create_rectangle(0, 0, 10, 10, tags="thing", fill="blue") + self.draw.pack(side=LEFT) + + def moveThing(self, *args): + # move 1/10 of an inch every 1/10 sec (1" per second, smoothly) + self.draw.move("thing", "0.01i", "0.01i") + self.after(10, self.moveThing) + + + def __init__(self, master=None): + Frame.__init__(self, master) + Pack.config(self) + self.createWidgets() + self.after(10, self.moveThing) + + +test = Test() + +test.mainloop() diff --git a/sys/src/cmd/python/Demo/tkinter/matt/animation-w-velocity-ctrl.py b/sys/src/cmd/python/Demo/tkinter/matt/animation-w-velocity-ctrl.py new file mode 100644 index 000000000..e676338fe --- /dev/null +++ b/sys/src/cmd/python/Demo/tkinter/matt/animation-w-velocity-ctrl.py @@ -0,0 +1,44 @@ +from Tkinter import * + +# this is the same as simple-demo-1.py, but uses +# subclassing. +# note that there is no explicit call to start Tk. +# Tkinter is smart enough to start the system if it's not already going. + + +class Test(Frame): + def printit(self): + print "hi" + + def createWidgets(self): + self.QUIT = Button(self, text='QUIT', foreground='red', + command=self.quit) + self.QUIT.pack(side=BOTTOM, fill=BOTH) + + self.draw = Canvas(self, width="5i", height="5i") + + self.speed = Scale(self, orient=HORIZONTAL, from_=-100, to=100) + + self.speed.pack(side=BOTTOM, fill=X) + + # all of these work.. + self.draw.create_rectangle(0, 0, 10, 10, tags="thing", fill="blue") + self.draw.pack(side=LEFT) + + def moveThing(self, *args): + velocity = self.speed.get() + str = float(velocity) / 1000.0 + str = "%ri" % (str,) + self.draw.move("thing", str, str) + self.after(10, self.moveThing) + + def __init__(self, master=None): + Frame.__init__(self, master) + Pack.config(self) + self.createWidgets() + self.after(10, self.moveThing) + + +test = Test() + +test.mainloop() diff --git a/sys/src/cmd/python/Demo/tkinter/matt/bind-w-mult-calls-p-type.py b/sys/src/cmd/python/Demo/tkinter/matt/bind-w-mult-calls-p-type.py new file mode 100644 index 000000000..f3220da50 --- /dev/null +++ b/sys/src/cmd/python/Demo/tkinter/matt/bind-w-mult-calls-p-type.py @@ -0,0 +1,44 @@ +from Tkinter import * +import string + +# This program shows how to use a simple type-in box + +class App(Frame): + def __init__(self, master=None): + Frame.__init__(self, master) + self.pack() + + self.entrythingy = Entry() + self.entrythingy.pack() + + # and here we get a callback when the user hits return. we could + # make the key that triggers the callback anything we wanted to. + # other typical options might be <Key-Tab> or <Key> (for anything) + self.entrythingy.bind('<Key-Return>', self.print_contents) + + # Note that here is where we bind a completely different callback to + # the same event. We pass "+" here to indicate that we wish to ADD + # this callback to the list associated with this event type. + # Not specifying "+" would simply override whatever callback was + # defined on this event. + self.entrythingy.bind('<Key-Return>', self.print_something_else, "+") + + def print_contents(self, event): + print "hi. contents of entry is now ---->", self.entrythingy.get() + + + def print_something_else(self, event): + print "hi. Now doing something completely different" + + +root = App() +root.master.title("Foo") +root.mainloop() + + + +# secret tip for experts: if you pass *any* non-false value as +# the third parameter to bind(), Tkinter.py will accumulate +# callbacks instead of overwriting. I use "+" here because that's +# the Tk notation for getting this sort of behavior. The perfect GUI +# interface would use a less obscure notation. diff --git a/sys/src/cmd/python/Demo/tkinter/matt/canvas-demo-simple.py b/sys/src/cmd/python/Demo/tkinter/matt/canvas-demo-simple.py new file mode 100644 index 000000000..a01679a66 --- /dev/null +++ b/sys/src/cmd/python/Demo/tkinter/matt/canvas-demo-simple.py @@ -0,0 +1,28 @@ +from Tkinter import * + +# this program creates a canvas and puts a single polygon on the canvas + +class Test(Frame): + def printit(self): + print "hi" + + def createWidgets(self): + self.QUIT = Button(self, text='QUIT', foreground='red', + command=self.quit) + self.QUIT.pack(side=BOTTOM, fill=BOTH) + + self.draw = Canvas(self, width="5i", height="5i") + + # see the other demos for other ways of specifying coords for a polygon + self.draw.create_rectangle(0, 0, "3i", "3i", fill="black") + + self.draw.pack(side=LEFT) + + def __init__(self, master=None): + Frame.__init__(self, master) + Pack.config(self) + self.createWidgets() + +test = Test() + +test.mainloop() diff --git a/sys/src/cmd/python/Demo/tkinter/matt/canvas-gridding.py b/sys/src/cmd/python/Demo/tkinter/matt/canvas-gridding.py new file mode 100644 index 000000000..3c52b91af --- /dev/null +++ b/sys/src/cmd/python/Demo/tkinter/matt/canvas-gridding.py @@ -0,0 +1,61 @@ +from Tkinter import * + +# this is the same as simple-demo-1.py, but uses +# subclassing. +# note that there is no explicit call to start Tk. +# Tkinter is smart enough to start the system if it's not already going. + +class Test(Frame): + def printit(self): + print "hi" + + def createWidgets(self): + self.QUIT = Button(self, text='QUIT', + background='red', + foreground='white', + height=3, + command=self.quit) + self.QUIT.pack(side=BOTTOM, fill=BOTH) + + self.canvasObject = Canvas(self, width="5i", height="5i") + self.canvasObject.pack(side=LEFT) + + def mouseDown(self, event): + # canvas x and y take the screen coords from the event and translate + # them into the coordinate system of the canvas object + self.startx = self.canvasObject.canvasx(event.x, self.griddingSize) + self.starty = self.canvasObject.canvasy(event.y, self.griddingSize) + + def mouseMotion(self, event): + # canvas x and y take the screen coords from the event and translate + # them into the coordinate system of the canvas object + x = self.canvasObject.canvasx(event.x, self.griddingSize) + y = self.canvasObject.canvasy(event.y, self.griddingSize) + + if (self.startx != event.x) and (self.starty != event.y) : + self.canvasObject.delete(self.rubberbandBox) + self.rubberbandBox = self.canvasObject.create_rectangle( + self.startx, self.starty, x, y) + # this flushes the output, making sure that + # the rectangle makes it to the screen + # before the next event is handled + self.update_idletasks() + + def __init__(self, master=None): + Frame.__init__(self, master) + Pack.config(self) + self.createWidgets() + + # this is a "tagOrId" for the rectangle we draw on the canvas + self.rubberbandBox = None + + # this is the size of the gridding squares + self.griddingSize = 50 + + Widget.bind(self.canvasObject, "<Button-1>", self.mouseDown) + Widget.bind(self.canvasObject, "<Button1-Motion>", self.mouseMotion) + + +test = Test() + +test.mainloop() diff --git a/sys/src/cmd/python/Demo/tkinter/matt/canvas-moving-or-creating.py b/sys/src/cmd/python/Demo/tkinter/matt/canvas-moving-or-creating.py new file mode 100644 index 000000000..5327c0827 --- /dev/null +++ b/sys/src/cmd/python/Demo/tkinter/matt/canvas-moving-or-creating.py @@ -0,0 +1,62 @@ +from Tkinter import * + +# this file demonstrates a more sophisticated movement -- +# move dots or create new ones if you click outside the dots + +class Test(Frame): + ################################################################### + ###### Event callbacks for THE CANVAS (not the stuff drawn on it) + ################################################################### + def mouseDown(self, event): + # see if we're inside a dot. If we are, it + # gets tagged as CURRENT for free by tk. + if not event.widget.find_withtag(CURRENT): + # there is no dot here, so we can make one, + # and bind some interesting behavior to it. + # ------ + # create a dot, and mark it as CURRENT + fred = self.draw.create_oval( + event.x - 10, event.y -10, event.x +10, event.y + 10, + fill="green", tags=CURRENT) + + self.draw.tag_bind(fred, "<Any-Enter>", self.mouseEnter) + self.draw.tag_bind(fred, "<Any-Leave>", self.mouseLeave) + + self.lastx = event.x + self.lasty = event.y + + def mouseMove(self, event): + self.draw.move(CURRENT, event.x - self.lastx, event.y - self.lasty) + self.lastx = event.x + self.lasty = event.y + + ################################################################### + ###### Event callbacks for canvas ITEMS (stuff drawn on the canvas) + ################################################################### + def mouseEnter(self, event): + # the CURRENT tag is applied to the object the cursor is over. + # this happens automatically. + self.draw.itemconfig(CURRENT, fill="red") + + def mouseLeave(self, event): + # the CURRENT tag is applied to the object the cursor is over. + # this happens automatically. + self.draw.itemconfig(CURRENT, fill="blue") + + def createWidgets(self): + self.QUIT = Button(self, text='QUIT', foreground='red', + command=self.quit) + self.QUIT.pack(side=LEFT, fill=BOTH) + self.draw = Canvas(self, width="5i", height="5i") + self.draw.pack(side=LEFT) + + Widget.bind(self.draw, "<1>", self.mouseDown) + Widget.bind(self.draw, "<B1-Motion>", self.mouseMove) + + def __init__(self, master=None): + Frame.__init__(self, master) + Pack.config(self) + self.createWidgets() + +test = Test() +test.mainloop() diff --git a/sys/src/cmd/python/Demo/tkinter/matt/canvas-moving-w-mouse.py b/sys/src/cmd/python/Demo/tkinter/matt/canvas-moving-w-mouse.py new file mode 100644 index 000000000..81785d86a --- /dev/null +++ b/sys/src/cmd/python/Demo/tkinter/matt/canvas-moving-w-mouse.py @@ -0,0 +1,55 @@ +from Tkinter import * + +# this file demonstrates the movement of a single canvas item under mouse control + +class Test(Frame): + ################################################################### + ###### Event callbacks for THE CANVAS (not the stuff drawn on it) + ################################################################### + def mouseDown(self, event): + # remember where the mouse went down + self.lastx = event.x + self.lasty = event.y + + def mouseMove(self, event): + # whatever the mouse is over gets tagged as CURRENT for free by tk. + self.draw.move(CURRENT, event.x - self.lastx, event.y - self.lasty) + self.lastx = event.x + self.lasty = event.y + + ################################################################### + ###### Event callbacks for canvas ITEMS (stuff drawn on the canvas) + ################################################################### + def mouseEnter(self, event): + # the CURRENT tag is applied to the object the cursor is over. + # this happens automatically. + self.draw.itemconfig(CURRENT, fill="red") + + def mouseLeave(self, event): + # the CURRENT tag is applied to the object the cursor is over. + # this happens automatically. + self.draw.itemconfig(CURRENT, fill="blue") + + def createWidgets(self): + self.QUIT = Button(self, text='QUIT', foreground='red', + command=self.quit) + self.QUIT.pack(side=LEFT, fill=BOTH) + self.draw = Canvas(self, width="5i", height="5i") + self.draw.pack(side=LEFT) + + fred = self.draw.create_oval(0, 0, 20, 20, + fill="green", tags="selected") + + self.draw.tag_bind(fred, "<Any-Enter>", self.mouseEnter) + self.draw.tag_bind(fred, "<Any-Leave>", self.mouseLeave) + + Widget.bind(self.draw, "<1>", self.mouseDown) + Widget.bind(self.draw, "<B1-Motion>", self.mouseMove) + + def __init__(self, master=None): + Frame.__init__(self, master) + Pack.config(self) + self.createWidgets() + +test = Test() +test.mainloop() diff --git a/sys/src/cmd/python/Demo/tkinter/matt/canvas-mult-item-sel.py b/sys/src/cmd/python/Demo/tkinter/matt/canvas-mult-item-sel.py new file mode 100644 index 000000000..a4f267cc1 --- /dev/null +++ b/sys/src/cmd/python/Demo/tkinter/matt/canvas-mult-item-sel.py @@ -0,0 +1,78 @@ +from Tkinter import * + +# allows moving dots with multiple selection. + +SELECTED_COLOR = "red" +UNSELECTED_COLOR = "blue" + +class Test(Frame): + ################################################################### + ###### Event callbacks for THE CANVAS (not the stuff drawn on it) + ################################################################### + def mouseDown(self, event): + # see if we're inside a dot. If we are, it + # gets tagged as CURRENT for free by tk. + + if not event.widget.find_withtag(CURRENT): + # we clicked outside of all dots on the canvas. unselect all. + + # re-color everything back to an unselected color + self.draw.itemconfig("selected", fill=UNSELECTED_COLOR) + # unselect everything + self.draw.dtag("selected") + else: + # mark as "selected" the thing the cursor is under + self.draw.addtag("selected", "withtag", CURRENT) + # color it as selected + self.draw.itemconfig("selected", fill=SELECTED_COLOR) + + self.lastx = event.x + self.lasty = event.y + + + def mouseMove(self, event): + self.draw.move("selected", event.x - self.lastx, event.y - self.lasty) + self.lastx = event.x + self.lasty = event.y + + def makeNewDot(self): + # create a dot, and mark it as current + fred = self.draw.create_oval(0, 0, 20, 20, + fill=SELECTED_COLOR, tags=CURRENT) + # and make it selected + self.draw.addtag("selected", "withtag", CURRENT) + + def createWidgets(self): + self.QUIT = Button(self, text='QUIT', foreground='red', + command=self.quit) + + ################ + # make the canvas and bind some behavior to it + ################ + self.draw = Canvas(self, width="5i", height="5i") + Widget.bind(self.draw, "<1>", self.mouseDown) + Widget.bind(self.draw, "<B1-Motion>", self.mouseMove) + + # and other things..... + self.button = Button(self, text="make a new dot", foreground="blue", + command=self.makeNewDot) + + message = ("%s dots are selected and can be dragged.\n" + "%s are not selected.\n" + "Click in a dot to select it.\n" + "Click on empty space to deselect all dots." + ) % (SELECTED_COLOR, UNSELECTED_COLOR) + self.label = Message(self, width="5i", text=message) + + self.QUIT.pack(side=BOTTOM, fill=BOTH) + self.label.pack(side=BOTTOM, fill=X, expand=1) + self.button.pack(side=BOTTOM, fill=X) + self.draw.pack(side=LEFT) + + def __init__(self, master=None): + Frame.__init__(self, master) + Pack.config(self) + self.createWidgets() + +test = Test() +test.mainloop() diff --git a/sys/src/cmd/python/Demo/tkinter/matt/canvas-reading-tag-info.py b/sys/src/cmd/python/Demo/tkinter/matt/canvas-reading-tag-info.py new file mode 100644 index 000000000..f57ea180a --- /dev/null +++ b/sys/src/cmd/python/Demo/tkinter/matt/canvas-reading-tag-info.py @@ -0,0 +1,49 @@ +from Tkinter import * + + +class Test(Frame): + def printit(self): + print "hi" + + def createWidgets(self): + self.QUIT = Button(self, text='QUIT', foreground='red', + command=self.quit) + self.QUIT.pack(side=BOTTOM, fill=BOTH) + + self.drawing = Canvas(self, width="5i", height="5i") + + # make a shape + pgon = self.drawing.create_polygon( + 10, 10, 110, 10, 110, 110, 10 , 110, + fill="red", tags=("weee", "foo", "groo")) + + # this is how you query an object for its attributes + # config options FOR CANVAS ITEMS always come back in tuples of length 5. + # 0 attribute name + # 1 BLANK + # 2 BLANK + # 3 default value + # 4 current value + # the blank spots are for consistency with the config command that + # is used for widgets. (remember, this is for ITEMS drawn + # on a canvas widget, not widgets) + option_value = self.drawing.itemconfig(pgon, "stipple") + print "pgon's current stipple value is -->", option_value[4], "<--" + option_value = self.drawing.itemconfig(pgon, "fill") + print "pgon's current fill value is -->", option_value[4], "<--" + print " when he is usually colored -->", option_value[3], "<--" + + ## here we print out all the tags associated with this object + option_value = self.drawing.itemconfig(pgon, "tags") + print "pgon's tags are", option_value[4] + + self.drawing.pack(side=LEFT) + + def __init__(self, master=None): + Frame.__init__(self, master) + Pack.config(self) + self.createWidgets() + +test = Test() + +test.mainloop() diff --git a/sys/src/cmd/python/Demo/tkinter/matt/canvas-w-widget-draw-el.py b/sys/src/cmd/python/Demo/tkinter/matt/canvas-w-widget-draw-el.py new file mode 100644 index 000000000..5b26210c0 --- /dev/null +++ b/sys/src/cmd/python/Demo/tkinter/matt/canvas-w-widget-draw-el.py @@ -0,0 +1,36 @@ +from Tkinter import * + +# this file demonstrates the creation of widgets as part of a canvas object + +class Test(Frame): + def printhi(self): + print "hi" + + def createWidgets(self): + self.QUIT = Button(self, text='QUIT', foreground='red', + command=self.quit) + self.QUIT.pack(side=BOTTOM, fill=BOTH) + + self.draw = Canvas(self, width="5i", height="5i") + + self.button = Button(self, text="this is a button", + command=self.printhi) + + # note here the coords are given in pixels (form the + # upper right and corner of the window, as usual for X) + # but might just have well been given in inches or points or + # whatever...use the "anchor" option to control what point of the + # widget (in this case the button) gets mapped to the given x, y. + # you can specify corners, edges, center, etc... + self.draw.create_window(300, 300, window=self.button) + + self.draw.pack(side=LEFT) + + def __init__(self, master=None): + Frame.__init__(self, master) + Pack.config(self) + self.createWidgets() + +test = Test() + +test.mainloop() diff --git a/sys/src/cmd/python/Demo/tkinter/matt/canvas-with-scrollbars.py b/sys/src/cmd/python/Demo/tkinter/matt/canvas-with-scrollbars.py new file mode 100644 index 000000000..81ef25a88 --- /dev/null +++ b/sys/src/cmd/python/Demo/tkinter/matt/canvas-with-scrollbars.py @@ -0,0 +1,60 @@ +from Tkinter import * + +# This example program creates a scroling canvas, and demonstrates +# how to tie scrollbars and canvses together. The mechanism +# is analogus for listboxes and other widgets with +# "xscroll" and "yscroll" configuration options. + +class Test(Frame): + def printit(self): + print "hi" + + def createWidgets(self): + self.question = Label(self, text="Can Find The BLUE Square??????") + self.question.pack() + + self.QUIT = Button(self, text='QUIT', background='red', + height=3, command=self.quit) + self.QUIT.pack(side=BOTTOM, fill=BOTH) + spacer = Frame(self, height="0.25i") + spacer.pack(side=BOTTOM) + + # notice that the scroll region (20" x 20") is larger than + # displayed size of the widget (5" x 5") + self.draw = Canvas(self, width="5i", height="5i", + background="white", + scrollregion=(0, 0, "20i", "20i")) + + self.draw.scrollX = Scrollbar(self, orient=HORIZONTAL) + self.draw.scrollY = Scrollbar(self, orient=VERTICAL) + + # now tie the three together. This is standard boilerplate text + self.draw['xscrollcommand'] = self.draw.scrollX.set + self.draw['yscrollcommand'] = self.draw.scrollY.set + self.draw.scrollX['command'] = self.draw.xview + self.draw.scrollY['command'] = self.draw.yview + + # draw something. Note that the first square + # is visible, but you need to scroll to see the second one. + self.draw.create_rectangle(0, 0, "3.5i", "3.5i", fill="black") + self.draw.create_rectangle("10i", "10i", "13.5i", "13.5i", fill="blue") + + # pack 'em up + self.draw.scrollX.pack(side=BOTTOM, fill=X) + self.draw.scrollY.pack(side=RIGHT, fill=Y) + self.draw.pack(side=LEFT) + + + def scrollCanvasX(self, *args): + print "scrolling", args + print self.draw.scrollX.get() + + + def __init__(self, master=None): + Frame.__init__(self, master) + Pack.config(self) + self.createWidgets() + +test = Test() + +test.mainloop() diff --git a/sys/src/cmd/python/Demo/tkinter/matt/dialog-box.py b/sys/src/cmd/python/Demo/tkinter/matt/dialog-box.py new file mode 100644 index 000000000..dea8f3900 --- /dev/null +++ b/sys/src/cmd/python/Demo/tkinter/matt/dialog-box.py @@ -0,0 +1,64 @@ +from Tkinter import * +from Dialog import Dialog + +# this shows how to create a new window with a button in it +# that can create new windows + +class Test(Frame): + def printit(self): + print "hi" + + def makeWindow(self): + """Create a top-level dialog with some buttons. + + This uses the Dialog class, which is a wrapper around the Tcl/Tk + tk_dialog script. The function returns 0 if the user clicks 'yes' + or 1 if the user clicks 'no'. + """ + # the parameters to this call are as follows: + d = Dialog( + self, ## name of a toplevel window + title="fred the dialog box",## title on the window + text="click on a choice", ## message to appear in window + bitmap="info", ## bitmap (if any) to appear; + ## if none, use "" + # legal values here are: + # string what it looks like + # ---------------------------------------------- + # error a circle with a slash through it + # grey25 grey square + # grey50 darker grey square + # hourglass use for "wait.." + # info a large, lower case "i" + # questhead a human head with a "?" in it + # question a large "?" + # warning a large "!" + # @fname X bitmap where fname is the path to the file + # + default=0, # the index of the default button choice. + # hitting return selects this + strings=("yes", "no")) + # values of the 'strings' key are the labels for the + # buttons that appear left to right in the dialog box + return d.num + + + def createWidgets(self): + self.QUIT = Button(self, text='QUIT', foreground='red', + command=self.quit) + self.QUIT.pack(side=LEFT, fill=BOTH) + + # a hello button + self.hi_there = Button(self, text='Make a New Window', + command=self.makeWindow) + self.hi_there.pack(side=LEFT) + + + def __init__(self, master=None): + Frame.__init__(self, master) + Pack.config(self) + self.windownum = 0 + self.createWidgets() + +test = Test() +test.mainloop() diff --git a/sys/src/cmd/python/Demo/tkinter/matt/entry-simple.py b/sys/src/cmd/python/Demo/tkinter/matt/entry-simple.py new file mode 100644 index 000000000..5146e6fd9 --- /dev/null +++ b/sys/src/cmd/python/Demo/tkinter/matt/entry-simple.py @@ -0,0 +1,24 @@ +from Tkinter import * +import string + +# This program shows how to use a simple type-in box + +class App(Frame): + def __init__(self, master=None): + Frame.__init__(self, master) + self.pack() + + self.entrythingy = Entry() + self.entrythingy.pack() + + # and here we get a callback when the user hits return. we could + # make the key that triggers the callback anything we wanted to. + # other typical options might be <Key-Tab> or <Key> (for anything) + self.entrythingy.bind('<Key-Return>', self.print_contents) + + def print_contents(self, event): + print "hi. contents of entry is now ---->", self.entrythingy.get() + +root = App() +root.master.title("Foo") +root.mainloop() diff --git a/sys/src/cmd/python/Demo/tkinter/matt/entry-with-shared-variable.py b/sys/src/cmd/python/Demo/tkinter/matt/entry-with-shared-variable.py new file mode 100644 index 000000000..2b76162bd --- /dev/null +++ b/sys/src/cmd/python/Demo/tkinter/matt/entry-with-shared-variable.py @@ -0,0 +1,46 @@ +from Tkinter import * +import string + +# This program shows how to make a typein box shadow a program variable. + +class App(Frame): + def __init__(self, master=None): + Frame.__init__(self, master) + self.pack() + + self.entrythingy = Entry(self) + self.entrythingy.pack() + + self.button = Button(self, text="Uppercase The Entry", + command=self.upper) + self.button.pack() + + # here we have the text in the entry widget tied to a variable. + # changes in the variable are echoed in the widget and vice versa. + # Very handy. + # there are other Variable types. See Tkinter.py for all + # the other variable types that can be shadowed + self.contents = StringVar() + self.contents.set("this is a variable") + self.entrythingy.config(textvariable=self.contents) + + # and here we get a callback when the user hits return. we could + # make the key that triggers the callback anything we wanted to. + # other typical options might be <Key-Tab> or <Key> (for anything) + self.entrythingy.bind('<Key-Return>', self.print_contents) + + def upper(self): + # notice here, we don't actually refer to the entry box. + # we just operate on the string variable and we + # because it's being looked at by the entry widget, changing + # the variable changes the entry widget display automatically. + # the strange get/set operators are clunky, true... + str = string.upper(self.contents.get()) + self.contents.set(str) + + def print_contents(self, event): + print "hi. contents of entry is now ---->", self.contents.get() + +root = App() +root.master.title("Foo") +root.mainloop() diff --git a/sys/src/cmd/python/Demo/tkinter/matt/killing-window-w-wm.py b/sys/src/cmd/python/Demo/tkinter/matt/killing-window-w-wm.py new file mode 100644 index 000000000..6a0e2fe62 --- /dev/null +++ b/sys/src/cmd/python/Demo/tkinter/matt/killing-window-w-wm.py @@ -0,0 +1,42 @@ +from Tkinter import * + +# This file shows how to trap the killing of a window +# when the user uses window manager menus (typ. upper left hand corner +# menu in the decoration border). + + +### ******* this isn't really called -- read the comments +def my_delete_callback(): + print "whoops -- tried to delete me!" + +class Test(Frame): + def deathHandler(self, event): + print self, "is now getting nuked. performing some save here...." + + def createWidgets(self): + # a hello button + self.hi_there = Button(self, text='Hello') + self.hi_there.pack(side=LEFT) + + def __init__(self, master=None): + Frame.__init__(self, master) + Pack.config(self) + self.createWidgets() + + ### + ### PREVENT WM kills from happening + ### + + # the docs would have you do this: + +# self.master.protocol("WM_DELETE_WINDOW", my_delete_callback) + + # unfortunately, some window managers will not send this request to a window. + # the "protocol" function seems incapable of trapping these "aggressive" window kills. + # this line of code catches everything, tho. The window is deleted, but you have a chance + # of cleaning up first. + self.bind_all("<Destroy>", self.deathHandler) + + +test = Test() +test.mainloop() diff --git a/sys/src/cmd/python/Demo/tkinter/matt/menu-all-types-of-entries.py b/sys/src/cmd/python/Demo/tkinter/matt/menu-all-types-of-entries.py new file mode 100644 index 000000000..f4afe4a8b --- /dev/null +++ b/sys/src/cmd/python/Demo/tkinter/matt/menu-all-types-of-entries.py @@ -0,0 +1,244 @@ +from Tkinter import * + +# some vocabulary to keep from getting confused. This terminology +# is something I cooked up for this file, but follows the man pages +# pretty closely +# +# +# +# This is a MENUBUTTON +# V +# +-------------+ +# | | +# +# +------------++------------++------------+ +# | || || | +# | File || Edit || Options | <-------- the MENUBAR +# | || || | +# +------------++------------++------------+ +# | New... | +# | Open... | +# | Print | +# | | <-------- This is a MENU. The lines of text in the menu are +# | | MENU ENTRIES +# | +---------------+ +# | Open Files > | file1 | +# | | file2 | +# | | another file | <------ this cascading part is also a MENU +# +----------------| | +# | | +# | | +# | | +# +---------------+ + + + +# some miscellaneous callbacks +def new_file(): + print "opening new file" + +def open_file(): + print "opening OLD file" + +def print_something(): + print "picked a menu item" + + + +anchovies = 0 + +def print_anchovies(): + global anchovies + anchovies = not anchovies + print "anchovies?", anchovies + +def makeCommandMenu(): + # make menu button + Command_button = Menubutton(mBar, text='Simple Button Commands', + underline=0) + Command_button.pack(side=LEFT, padx="2m") + + # make the pulldown part of the File menu. The parameter passed is the master. + # we attach it to the button as a python attribute called "menu" by convention. + # hopefully this isn't too confusing... + Command_button.menu = Menu(Command_button) + + # just to be cute, let's disable the undo option: + Command_button.menu.add_command(label="Undo") + # undo is the 0th entry... + Command_button.menu.entryconfig(0, state=DISABLED) + + Command_button.menu.add_command(label='New...', underline=0, + command=new_file) + Command_button.menu.add_command(label='Open...', underline=0, + command=open_file) + Command_button.menu.add_command(label='Different Font', underline=0, + font='-*-helvetica-*-r-*-*-*-180-*-*-*-*-*-*', + command=print_something) + + # we can make bitmaps be menu entries too. File format is X11 bitmap. + # if you use XV, save it under X11 bitmap format. duh-uh.,.. + Command_button.menu.add_command( + bitmap="info") + #bitmap='@/home/mjc4y/dilbert/project.status.is.doomed.last.panel.bm') + + # this is just a line + Command_button.menu.add('separator') + + # change the color + Command_button.menu.add_command(label='Quit', underline=0, + background='red', + activebackground='green', + command=Command_button.quit) + + # set up a pointer from the file menubutton back to the file menu + Command_button['menu'] = Command_button.menu + + return Command_button + + + +def makeCascadeMenu(): + # make menu button + Cascade_button = Menubutton(mBar, text='Cascading Menus', underline=0) + Cascade_button.pack(side=LEFT, padx="2m") + + # the primary pulldown + Cascade_button.menu = Menu(Cascade_button) + + # this is the menu that cascades from the primary pulldown.... + Cascade_button.menu.choices = Menu(Cascade_button.menu) + + # ...and this is a menu that cascades from that. + Cascade_button.menu.choices.wierdones = Menu(Cascade_button.menu.choices) + + # then you define the menus from the deepest level on up. + Cascade_button.menu.choices.wierdones.add_command(label='avacado') + Cascade_button.menu.choices.wierdones.add_command(label='belgian endive') + Cascade_button.menu.choices.wierdones.add_command(label='beefaroni') + + # definition of the menu one level up... + Cascade_button.menu.choices.add_command(label='Chocolate') + Cascade_button.menu.choices.add_command(label='Vanilla') + Cascade_button.menu.choices.add_command(label='TuttiFruiti') + Cascade_button.menu.choices.add_command(label='WopBopaLoopBapABopBamBoom') + Cascade_button.menu.choices.add_command(label='Rocky Road') + Cascade_button.menu.choices.add_command(label='BubbleGum') + Cascade_button.menu.choices.add_cascade( + label='Wierd Flavors', + menu=Cascade_button.menu.choices.wierdones) + + # and finally, the definition for the top level + Cascade_button.menu.add_cascade(label='more choices', + menu=Cascade_button.menu.choices) + + Cascade_button['menu'] = Cascade_button.menu + + return Cascade_button + +def makeCheckbuttonMenu(): + global fred + # make menu button + Checkbutton_button = Menubutton(mBar, text='Checkbutton Menus', + underline=0) + Checkbutton_button.pack(side=LEFT, padx='2m') + + # the primary pulldown + Checkbutton_button.menu = Menu(Checkbutton_button) + + # and all the check buttons. Note that the "variable" "onvalue" and "offvalue" options + # are not supported correctly at present. You have to do all your application + # work through the calback. + Checkbutton_button.menu.add_checkbutton(label='Pepperoni') + Checkbutton_button.menu.add_checkbutton(label='Sausage') + Checkbutton_button.menu.add_checkbutton(label='Extra Cheese') + + # so here's a callback + Checkbutton_button.menu.add_checkbutton(label='Anchovy', + command=print_anchovies) + + # and start with anchovies selected to be on. Do this by + # calling invoke on this menu option. To refer to the "anchovy" menu + # entry we need to know it's index. To do this, we use the index method + # which takes arguments of several forms: + # + # argument what it does + # ----------------------------------- + # a number -- this is useless. + # "last" -- last option in the menu + # "none" -- used with the activate command. see the man page on menus + # "active" -- the currently active menu option. A menu option is made active + # with the 'activate' method + # "@number" -- where 'number' is an integer and is treated like a y coordinate in pixels + # string pattern -- this is the option used below, and attempts to match "labels" using the + # rules of Tcl_StringMatch + Checkbutton_button.menu.invoke(Checkbutton_button.menu.index('Anchovy')) + + # set up a pointer from the file menubutton back to the file menu + Checkbutton_button['menu'] = Checkbutton_button.menu + + return Checkbutton_button + + +def makeRadiobuttonMenu(): + # make menu button + Radiobutton_button = Menubutton(mBar, text='Radiobutton Menus', + underline=0) + Radiobutton_button.pack(side=LEFT, padx='2m') + + # the primary pulldown + Radiobutton_button.menu = Menu(Radiobutton_button) + + # and all the Radio buttons. Note that the "variable" "onvalue" and "offvalue" options + # are not supported correctly at present. You have to do all your application + # work through the calback. + Radiobutton_button.menu.add_radiobutton(label='Republican') + Radiobutton_button.menu.add_radiobutton(label='Democrat') + Radiobutton_button.menu.add_radiobutton(label='Libertarian') + Radiobutton_button.menu.add_radiobutton(label='Commie') + Radiobutton_button.menu.add_radiobutton(label='Facist') + Radiobutton_button.menu.add_radiobutton(label='Labor Party') + Radiobutton_button.menu.add_radiobutton(label='Torie') + Radiobutton_button.menu.add_radiobutton(label='Independent') + Radiobutton_button.menu.add_radiobutton(label='Anarchist') + Radiobutton_button.menu.add_radiobutton(label='No Opinion') + + # set up a pointer from the file menubutton back to the file menu + Radiobutton_button['menu'] = Radiobutton_button.menu + + return Radiobutton_button + + +def makeDisabledMenu(): + Dummy_button = Menubutton(mBar, text='Dead Menu', underline=0) + Dummy_button.pack(side=LEFT, padx='2m') + + # this is the standard way of turning off a whole menu + Dummy_button["state"] = DISABLED + return Dummy_button + + +################################################# +#### Main starts here ... +root = Tk() + + +# make a menu bar +mBar = Frame(root, relief=RAISED, borderwidth=2) +mBar.pack(fill=X) + +Command_button = makeCommandMenu() +Cascade_button = makeCascadeMenu() +Checkbutton_button = makeCheckbuttonMenu() +Radiobutton_button = makeRadiobuttonMenu() +NoMenu = makeDisabledMenu() + +# finally, install the buttons in the menu bar. +# This allows for scanning from one menubutton to the next. +mBar.tk_menuBar(Command_button, Cascade_button, Checkbutton_button, Radiobutton_button, NoMenu) + + +root.title('menu demo') +root.iconname('menu demo') + +root.mainloop() diff --git a/sys/src/cmd/python/Demo/tkinter/matt/menu-simple.py b/sys/src/cmd/python/Demo/tkinter/matt/menu-simple.py new file mode 100644 index 000000000..46b53642e --- /dev/null +++ b/sys/src/cmd/python/Demo/tkinter/matt/menu-simple.py @@ -0,0 +1,112 @@ +from Tkinter import * + +# some vocabulary to keep from getting confused. This terminology +# is something I cooked up for this file, but follows the man pages +# pretty closely +# +# +# +# This is a MENUBUTTON +# V +# +-------------+ +# | | +# +# +------------++------------++------------+ +# | || || | +# | File || Edit || Options | <-------- the MENUBAR +# | || || | +# +------------++------------++------------+ +# | New... | +# | Open... | +# | Print | +# | | <------ This is a MENU. The lines of text in the menu are +# | | MENU ENTRIES +# | +---------------+ +# | Open Files > | file1 | +# | | file2 | +# | | another file | <------ this cascading part is also a MENU +# +----------------| | +# | | +# | | +# | | +# +---------------+ + + + +def new_file(): + print "opening new file" + + +def open_file(): + print "opening OLD file" + + +def makeFileMenu(): + # make menu button : "File" + File_button = Menubutton(mBar, text='File', underline=0) + File_button.pack(side=LEFT, padx="1m") + File_button.menu = Menu(File_button) + + # add an item. The first param is a menu entry type, + # must be one of: "cascade", "checkbutton", "command", "radiobutton", "seperator" + # see menu-demo-2.py for examples of use + File_button.menu.add_command(label='New...', underline=0, + command=new_file) + + + File_button.menu.add_command(label='Open...', underline=0, + command=open_file) + + File_button.menu.add_command(label='Quit', underline=0, + command='exit') + + # set up a pointer from the file menubutton back to the file menu + File_button['menu'] = File_button.menu + + return File_button + + + +def makeEditMenu(): + Edit_button = Menubutton(mBar, text='Edit', underline=0) + Edit_button.pack(side=LEFT, padx="1m") + Edit_button.menu = Menu(Edit_button) + + # just to be cute, let's disable the undo option: + Edit_button.menu.add('command', label="Undo") + # Since the tear-off bar is the 0th entry, + # undo is the 1st entry... + Edit_button.menu.entryconfig(1, state=DISABLED) + + # and these are just for show. No "command" callbacks attached. + Edit_button.menu.add_command(label="Cut") + Edit_button.menu.add_command(label="Copy") + Edit_button.menu.add_command(label="Paste") + + # set up a pointer from the file menubutton back to the file menu + Edit_button['menu'] = Edit_button.menu + + return Edit_button + + +################################################# + +#### Main starts here ... +root = Tk() + + +# make a menu bar +mBar = Frame(root, relief=RAISED, borderwidth=2) +mBar.pack(fill=X) + +File_button = makeFileMenu() +Edit_button = makeEditMenu() + +# finally, install the buttons in the menu bar. +# This allows for scanning from one menubutton to the next. +mBar.tk_menuBar(File_button, Edit_button) + +root.title('menu demo') +root.iconname('packer') + +root.mainloop() diff --git a/sys/src/cmd/python/Demo/tkinter/matt/not-what-you-might-think-1.py b/sys/src/cmd/python/Demo/tkinter/matt/not-what-you-might-think-1.py new file mode 100644 index 000000000..7b20f02b3 --- /dev/null +++ b/sys/src/cmd/python/Demo/tkinter/matt/not-what-you-might-think-1.py @@ -0,0 +1,28 @@ +from Tkinter import * + + +class Test(Frame): + def createWidgets(self): + + self.Gpanel = Frame(self, width='1i', height='1i', + background='green') + self.Gpanel.pack(side=LEFT) + + # a QUIT button + self.Gpanel.QUIT = Button(self.Gpanel, text='QUIT', + foreground='red', + command=self.quit) + self.Gpanel.QUIT.pack(side=LEFT) + + + def __init__(self, master=None): + Frame.__init__(self, master) + Pack.config(self) + self.createWidgets() + +test = Test() + +test.master.title('packer demo') +test.master.iconname('packer') + +test.mainloop() diff --git a/sys/src/cmd/python/Demo/tkinter/matt/not-what-you-might-think-2.py b/sys/src/cmd/python/Demo/tkinter/matt/not-what-you-might-think-2.py new file mode 100644 index 000000000..9ee197cf9 --- /dev/null +++ b/sys/src/cmd/python/Demo/tkinter/matt/not-what-you-might-think-2.py @@ -0,0 +1,30 @@ +from Tkinter import * + + +class Test(Frame): + def createWidgets(self): + + self.Gpanel = Frame(self, width='1i', height='1i', + background='green') + + # this line turns off the recalculation of geometry by masters. + self.Gpanel.propagate(0) + + self.Gpanel.pack(side=LEFT) + + # a QUIT button + self.Gpanel.QUIT = Button(self.Gpanel, text='QUIT', foreground='red', + command=self.quit) + self.Gpanel.QUIT.pack(side=LEFT) + + def __init__(self, master=None): + Frame.__init__(self, master) + Pack.config(self) + self.createWidgets() + +test = Test() + +test.master.title('packer demo') +test.master.iconname('packer') + +test.mainloop() diff --git a/sys/src/cmd/python/Demo/tkinter/matt/packer-and-placer-together.py b/sys/src/cmd/python/Demo/tkinter/matt/packer-and-placer-together.py new file mode 100644 index 000000000..184d56bc1 --- /dev/null +++ b/sys/src/cmd/python/Demo/tkinter/matt/packer-and-placer-together.py @@ -0,0 +1,41 @@ +from Tkinter import * + +# This is a program that tests the placer geom manager in conjunction with +# the packer. The background (green) is packed, while the widget inside is placed + + +def do_motion(event): + app.button.place(x=event.x, y=event.y) + +def dothis(): + print 'calling me!' + +def createWidgets(top): + # make a frame. Note that the widget is 200 x 200 + # and the window containing is 400x400. We do this + # simply to show that this is possible. The rest of the + # area is inaccesssible. + f = Frame(top, width=200, height=200, background='green') + + # note that we use a different manager here. + # This way, the top level frame widget resizes when the + # application window does. + f.pack(fill=BOTH, expand=1) + + # now make a button + f.button = Button(f, foreground='red', text='amazing', command=dothis) + + # and place it so that the nw corner is + # 1/2 way along the top X edge of its' parent + f.button.place(relx=0.5, rely=0.0, anchor=NW) + + # allow the user to move the button SUIT-style. + f.bind('<Control-Shift-Motion>', do_motion) + + return f + +root = Tk() +app = createWidgets(root) +root.geometry("400x400") +root.maxsize(1000, 1000) +root.mainloop() diff --git a/sys/src/cmd/python/Demo/tkinter/matt/packer-simple.py b/sys/src/cmd/python/Demo/tkinter/matt/packer-simple.py new file mode 100644 index 000000000..f55f1bee7 --- /dev/null +++ b/sys/src/cmd/python/Demo/tkinter/matt/packer-simple.py @@ -0,0 +1,32 @@ +from Tkinter import * + + +class Test(Frame): + def printit(self): + print self.hi_there["command"] + + def createWidgets(self): + # a hello button + self.QUIT = Button(self, text='QUIT', foreground='red', + command=self.quit) + self.QUIT.pack(side=LEFT, fill=BOTH) + + self.hi_there = Button(self, text='Hello', + command=self.printit) + self.hi_there.pack(side=LEFT) + + # note how Packer defaults to side=TOP + + self.guy2 = Button(self, text='button 2') + self.guy2.pack() + + self.guy3 = Button(self, text='button 3') + self.guy3.pack() + + def __init__(self, master=None): + Frame.__init__(self, master) + Pack.config(self) + self.createWidgets() + +test = Test() +test.mainloop() diff --git a/sys/src/cmd/python/Demo/tkinter/matt/placer-simple.py b/sys/src/cmd/python/Demo/tkinter/matt/placer-simple.py new file mode 100644 index 000000000..30d9e9e90 --- /dev/null +++ b/sys/src/cmd/python/Demo/tkinter/matt/placer-simple.py @@ -0,0 +1,39 @@ +from Tkinter import * + +# This is a program that tests the placer geom manager + +def do_motion(event): + app.button.place(x=event.x, y=event.y) + +def dothis(): + print 'calling me!' + +def createWidgets(top): + # make a frame. Note that the widget is 200 x 200 + # and the window containing is 400x400. We do this + # simply to show that this is possible. The rest of the + # area is inaccesssible. + f = Frame(top, width=200, height=200, background='green') + + # place it so the upper left hand corner of + # the frame is in the upper left corner of + # the parent + f.place(relx=0.0, rely=0.0) + + # now make a button + f.button = Button(f, foreground='red', text='amazing', command=dothis) + + # and place it so that the nw corner is + # 1/2 way along the top X edge of its' parent + f.button.place(relx=0.5, rely=0.0, anchor=NW) + + # allow the user to move the button SUIT-style. + f.bind('<Control-Shift-Motion>', do_motion) + + return f + +root = Tk() +app = createWidgets(root) +root.geometry("400x400") +root.maxsize(1000, 1000) +root.mainloop() diff --git a/sys/src/cmd/python/Demo/tkinter/matt/pong-demo-1.py b/sys/src/cmd/python/Demo/tkinter/matt/pong-demo-1.py new file mode 100644 index 000000000..7fcf800b6 --- /dev/null +++ b/sys/src/cmd/python/Demo/tkinter/matt/pong-demo-1.py @@ -0,0 +1,54 @@ +from Tkinter import * + +import string + + +class Pong(Frame): + def createWidgets(self): + self.QUIT = Button(self, text='QUIT', foreground='red', + command=self.quit) + self.QUIT.pack(side=LEFT, fill=BOTH) + + ## The playing field + self.draw = Canvas(self, width="5i", height="5i") + + ## The speed control for the ball + self.speed = Scale(self, orient=HORIZONTAL, label="ball speed", + from_=-100, to=100) + + self.speed.pack(side=BOTTOM, fill=X) + + # The ball + self.ball = self.draw.create_oval("0i", "0i", "0.10i", "0.10i", + fill="red") + self.x = 0.05 + self.y = 0.05 + self.velocity_x = 0.3 + self.velocity_y = 0.5 + + self.draw.pack(side=LEFT) + + def moveBall(self, *args): + if (self.x > 5.0) or (self.x < 0.0): + self.velocity_x = -1.0 * self.velocity_x + if (self.y > 5.0) or (self.y < 0.0): + self.velocity_y = -1.0 * self.velocity_y + + deltax = (self.velocity_x * self.speed.get() / 100.0) + deltay = (self.velocity_y * self.speed.get() / 100.0) + self.x = self.x + deltax + self.y = self.y + deltay + + self.draw.move(self.ball, "%ri" % deltax, "%ri" % deltay) + self.after(10, self.moveBall) + + def __init__(self, master=None): + Frame.__init__(self, master) + Pack.config(self) + self.createWidgets() + self.after(10, self.moveBall) + + +game = Pong() + +game.mainloop() diff --git a/sys/src/cmd/python/Demo/tkinter/matt/printing-coords-of-items.py b/sys/src/cmd/python/Demo/tkinter/matt/printing-coords-of-items.py new file mode 100644 index 000000000..a37733d03 --- /dev/null +++ b/sys/src/cmd/python/Demo/tkinter/matt/printing-coords-of-items.py @@ -0,0 +1,61 @@ +from Tkinter import * + +# this file demonstrates the creation of widgets as part of a canvas object + +class Test(Frame): + ################################################################### + ###### Event callbacks for THE CANVAS (not the stuff drawn on it) + ################################################################### + def mouseDown(self, event): + # see if we're inside a dot. If we are, it + # gets tagged as CURRENT for free by tk. + + if not event.widget.find_withtag(CURRENT): + # there is no dot here, so we can make one, + # and bind some interesting behavior to it. + # ------ + # create a dot, and mark it as current + fred = self.draw.create_oval( + event.x - 10, event.y -10, event.x +10, event.y + 10, + fill="green") + self.draw.tag_bind(fred, "<Enter>", self.mouseEnter) + self.draw.tag_bind(fred, "<Leave>", self.mouseLeave) + self.lastx = event.x + self.lasty = event.y + + def mouseMove(self, event): + self.draw.move(CURRENT, event.x - self.lastx, event.y - self.lasty) + self.lastx = event.x + self.lasty = event.y + + ################################################################### + ###### Event callbacks for canvas ITEMS (stuff drawn on the canvas) + ################################################################### + def mouseEnter(self, event): + # the "current" tag is applied to the object the cursor is over. + # this happens automatically. + self.draw.itemconfig(CURRENT, fill="red") + print self.draw.coords(CURRENT) + + def mouseLeave(self, event): + # the "current" tag is applied to the object the cursor is over. + # this happens automatically. + self.draw.itemconfig(CURRENT, fill="blue") + + def createWidgets(self): + self.QUIT = Button(self, text='QUIT', foreground='red', + command=self.quit) + self.QUIT.pack(side=LEFT, fill=BOTH) + self.draw = Canvas(self, width="5i", height="5i") + self.draw.pack(side=LEFT) + + Widget.bind(self.draw, "<1>", self.mouseDown) + Widget.bind(self.draw, "<B1-Motion>", self.mouseMove) + + def __init__(self, master=None): + Frame.__init__(self, master) + Pack.config(self) + self.createWidgets() + +test = Test() +test.mainloop() diff --git a/sys/src/cmd/python/Demo/tkinter/matt/radiobutton-simple.py b/sys/src/cmd/python/Demo/tkinter/matt/radiobutton-simple.py new file mode 100644 index 000000000..e9d6afee1 --- /dev/null +++ b/sys/src/cmd/python/Demo/tkinter/matt/radiobutton-simple.py @@ -0,0 +1,62 @@ +from Tkinter import * + +# This is a demo program that shows how to +# create radio buttons and how to get other widgets to +# share the information in a radio button. +# +# There are other ways of doing this too, but +# the "variable" option of radiobuttons seems to be the easiest. +# +# note how each button has a value it sets the variable to as it gets hit. + + +class Test(Frame): + def printit(self): + print "hi" + + def createWidgets(self): + + self.flavor = StringVar() + self.flavor.set("chocolate") + + self.radioframe = Frame(self) + self.radioframe.pack() + + # 'text' is the label + # 'variable' is the name of the variable that all these radio buttons share + # 'value' is the value this variable takes on when the radio button is selected + # 'anchor' makes the text appear left justified (default is centered. ick) + self.radioframe.choc = Radiobutton( + self.radioframe, text="Chocolate Flavor", + variable=self.flavor, value="chocolate", + anchor=W) + self.radioframe.choc.pack(fill=X) + + self.radioframe.straw = Radiobutton( + self.radioframe, text="Strawberry Flavor", + variable=self.flavor, value="strawberry", + anchor=W) + self.radioframe.straw.pack(fill=X) + + self.radioframe.lemon = Radiobutton( + self.radioframe, text="Lemon Flavor", + variable=self.flavor, value="lemon", + anchor=W) + self.radioframe.lemon.pack(fill=X) + + # this is a text entry that lets you type in the name of a flavor too. + self.entry = Entry(self, textvariable=self.flavor) + self.entry.pack(fill=X) + self.QUIT = Button(self, text='QUIT', foreground='red', + command=self.quit) + self.QUIT.pack(side=BOTTOM, fill=BOTH) + + + def __init__(self, master=None): + Frame.__init__(self, master) + Pack.config(self) + self.createWidgets() + +test = Test() + +test.mainloop() diff --git a/sys/src/cmd/python/Demo/tkinter/matt/rubber-band-box-demo-1.py b/sys/src/cmd/python/Demo/tkinter/matt/rubber-band-box-demo-1.py new file mode 100644 index 000000000..b00518e00 --- /dev/null +++ b/sys/src/cmd/python/Demo/tkinter/matt/rubber-band-box-demo-1.py @@ -0,0 +1,58 @@ +from Tkinter import * + +class Test(Frame): + def printit(self): + print "hi" + + def createWidgets(self): + self.QUIT = Button(self, text='QUIT', + background='red', + foreground='white', + height=3, + command=self.quit) + self.QUIT.pack(side=BOTTOM, fill=BOTH) + + self.canvasObject = Canvas(self, width="5i", height="5i") + self.canvasObject.pack(side=LEFT) + + def mouseDown(self, event): + # canvas x and y take the screen coords from the event and translate + # them into the coordinate system of the canvas object + self.startx = self.canvasObject.canvasx(event.x) + self.starty = self.canvasObject.canvasy(event.y) + + def mouseMotion(self, event): + # canvas x and y take the screen coords from the event and translate + # them into the coordinate system of the canvas object + x = self.canvasObject.canvasx(event.x) + y = self.canvasObject.canvasy(event.y) + + if (self.startx != event.x) and (self.starty != event.y) : + self.canvasObject.delete(self.rubberbandBox) + self.rubberbandBox = self.canvasObject.create_rectangle( + self.startx, self.starty, x, y) + # this flushes the output, making sure that + # the rectangle makes it to the screen + # before the next event is handled + self.update_idletasks() + + def mouseUp(self, event): + self.canvasObject.delete(self.rubberbandBox) + + def __init__(self, master=None): + Frame.__init__(self, master) + Pack.config(self) + self.createWidgets() + + # this is a "tagOrId" for the rectangle we draw on the canvas + self.rubberbandBox = None + + # and the bindings that make it work.. + Widget.bind(self.canvasObject, "<Button-1>", self.mouseDown) + Widget.bind(self.canvasObject, "<Button1-Motion>", self.mouseMotion) + Widget.bind(self.canvasObject, "<Button1-ButtonRelease>", self.mouseUp) + + +test = Test() + +test.mainloop() diff --git a/sys/src/cmd/python/Demo/tkinter/matt/rubber-line-demo-1.py b/sys/src/cmd/python/Demo/tkinter/matt/rubber-line-demo-1.py new file mode 100644 index 000000000..59b8bd992 --- /dev/null +++ b/sys/src/cmd/python/Demo/tkinter/matt/rubber-line-demo-1.py @@ -0,0 +1,51 @@ +from Tkinter import * + +class Test(Frame): + def printit(self): + print "hi" + + def createWidgets(self): + self.QUIT = Button(self, text='QUIT', + background='red', + foreground='white', + height=3, + command=self.quit) + self.QUIT.pack(side=BOTTOM, fill=BOTH) + + self.canvasObject = Canvas(self, width="5i", height="5i") + self.canvasObject.pack(side=LEFT) + + def mouseDown(self, event): + # canvas x and y take the screen coords from the event and translate + # them into the coordinate system of the canvas object + self.startx = self.canvasObject.canvasx(event.x) + self.starty = self.canvasObject.canvasy(event.y) + + def mouseMotion(self, event): + # canvas x and y take the screen coords from the event and translate + # them into the coordinate system of the canvas object + x = self.canvasObject.canvasx(event.x) + y = self.canvasObject.canvasy(event.y) + + if (self.startx != event.x) and (self.starty != event.y) : + self.canvasObject.delete(self.rubberbandLine) + self.rubberbandLine = self.canvasObject.create_line( + self.startx, self.starty, x, y) + # this flushes the output, making sure that + # the rectangle makes it to the screen + # before the next event is handled + self.update_idletasks() + + def __init__(self, master=None): + Frame.__init__(self, master) + Pack.config(self) + self.createWidgets() + # this is a "tagOrId" for the rectangle we draw on the canvas + self.rubberbandLine = None + Widget.bind(self.canvasObject, "<Button-1>", self.mouseDown) + Widget.bind(self.canvasObject, "<Button1-Motion>", self.mouseMotion) + + +test = Test() + +test.mainloop() diff --git a/sys/src/cmd/python/Demo/tkinter/matt/slider-demo-1.py b/sys/src/cmd/python/Demo/tkinter/matt/slider-demo-1.py new file mode 100644 index 000000000..db6114b1a --- /dev/null +++ b/sys/src/cmd/python/Demo/tkinter/matt/slider-demo-1.py @@ -0,0 +1,36 @@ +from Tkinter import * + +# shows how to make a slider, set and get its value under program control + + +class Test(Frame): + def print_value(self, val): + print "slider now at", val + + def reset(self): + self.slider.set(0) + + def createWidgets(self): + self.slider = Scale(self, from_=0, to=100, + orient=HORIZONTAL, + length="3i", + label="happy slider", + command=self.print_value) + + self.reset = Button(self, text='reset slider', + command=self.reset) + + self.QUIT = Button(self, text='QUIT', foreground='red', + command=self.quit) + + self.slider.pack(side=LEFT) + self.reset.pack(side=LEFT) + self.QUIT.pack(side=LEFT, fill=BOTH) + + def __init__(self, master=None): + Frame.__init__(self, master) + Pack.config(self) + self.createWidgets() + +test = Test() +test.mainloop() diff --git a/sys/src/cmd/python/Demo/tkinter/matt/subclass-existing-widgets.py b/sys/src/cmd/python/Demo/tkinter/matt/subclass-existing-widgets.py new file mode 100644 index 000000000..0e08f9206 --- /dev/null +++ b/sys/src/cmd/python/Demo/tkinter/matt/subclass-existing-widgets.py @@ -0,0 +1,28 @@ +from Tkinter import * + +# This is a program that makes a simple two button application + + +class New_Button(Button): + def callback(self): + print self.counter + self.counter = self.counter + 1 + +def createWidgets(top): + f = Frame(top) + f.pack() + f.QUIT = Button(f, text='QUIT', foreground='red', command=top.quit) + + f.QUIT.pack(side=LEFT, fill=BOTH) + + # a hello button + f.hi_there = New_Button(f, text='Hello') + # we do this on a different line because we need to reference f.hi_there + f.hi_there.config(command=f.hi_there.callback) + f.hi_there.pack(side=LEFT) + f.hi_there.counter = 43 + + +root = Tk() +createWidgets(root) +root.mainloop() diff --git a/sys/src/cmd/python/Demo/tkinter/matt/two-radio-groups.py b/sys/src/cmd/python/Demo/tkinter/matt/two-radio-groups.py new file mode 100644 index 000000000..9fd8f4f07 --- /dev/null +++ b/sys/src/cmd/python/Demo/tkinter/matt/two-radio-groups.py @@ -0,0 +1,110 @@ +from Tkinter import * + +# The way to think about this is that each radio button menu +# controls a different variable -- clicking on one of the +# mutually exclusive choices in a radiobutton assigns some value +# to an application variable you provide. When you define a +# radiobutton menu choice, you have the option of specifying the +# name of a varaible and value to assign to that variable when +# that choice is selected. This clever mechanism relieves you, +# the programmer, from having to write a dumb callback that +# probably wouldn't have done anything more than an assignment +# anyway. The Tkinter options for this follow their Tk +# counterparts: +# {"variable" : my_flavor_variable, "value" : "strawberry"} +# where my_flavor_variable is an instance of one of the +# subclasses of Variable, provided in Tkinter.py (there is +# StringVar(), IntVar(), DoubleVar() and BooleanVar() to choose +# from) + + + +def makePoliticalParties(var): + # make menu button + Radiobutton_button = Menubutton(mBar, text='Political Party', + underline=0) + Radiobutton_button.pack(side=LEFT, padx='2m') + + # the primary pulldown + Radiobutton_button.menu = Menu(Radiobutton_button) + + Radiobutton_button.menu.add_radiobutton(label='Republican', + variable=var, value=1) + + Radiobutton_button.menu.add('radiobutton', {'label': 'Democrat', + 'variable' : var, + 'value' : 2}) + + Radiobutton_button.menu.add('radiobutton', {'label': 'Libertarian', + 'variable' : var, + 'value' : 3}) + + var.set(2) + + # set up a pointer from the file menubutton back to the file menu + Radiobutton_button['menu'] = Radiobutton_button.menu + + return Radiobutton_button + + +def makeFlavors(var): + # make menu button + Radiobutton_button = Menubutton(mBar, text='Flavors', + underline=0) + Radiobutton_button.pack(side=LEFT, padx='2m') + + # the primary pulldown + Radiobutton_button.menu = Menu(Radiobutton_button) + + Radiobutton_button.menu.add_radiobutton(label='Strawberry', + variable=var, value='Strawberry') + + Radiobutton_button.menu.add_radiobutton(label='Chocolate', + variable=var, value='Chocolate') + + Radiobutton_button.menu.add_radiobutton(label='Rocky Road', + variable=var, value='Rocky Road') + + # choose a default + var.set("Chocolate") + + # set up a pointer from the file menubutton back to the file menu + Radiobutton_button['menu'] = Radiobutton_button.menu + + return Radiobutton_button + + +def printStuff(): + print "party is", party.get() + print "flavor is", flavor.get() + print + +################################################# +#### Main starts here ... +root = Tk() + + +# make a menu bar +mBar = Frame(root, relief=RAISED, borderwidth=2) +mBar.pack(fill=X) + +# make two application variables, +# one to control each radio button set +party = IntVar() +flavor = StringVar() + +Radiobutton_button = makePoliticalParties(party) +Radiobutton_button2 = makeFlavors(flavor) + +# finally, install the buttons in the menu bar. +# This allows for scanning from one menubutton to the next. +mBar.tk_menuBar(Radiobutton_button, Radiobutton_button2) + +b = Button(root, text="print party and flavor", foreground="red", + command=printStuff) +b.pack(side=TOP) + +root.title('menu demo') +root.iconname('menu demo') + +root.mainloop() diff --git a/sys/src/cmd/python/Demo/tkinter/matt/window-creation-more.py b/sys/src/cmd/python/Demo/tkinter/matt/window-creation-more.py new file mode 100644 index 000000000..eb0eb6fc1 --- /dev/null +++ b/sys/src/cmd/python/Demo/tkinter/matt/window-creation-more.py @@ -0,0 +1,35 @@ +from Tkinter import * + +# this shows how to create a new window with a button in it +# that can create new windows + +class Test(Frame): + def printit(self): + print "hi" + + def makeWindow(self): + fred = Toplevel() + fred.label = Button(fred, + text="This is window number %d." % self.windownum, + command=self.makeWindow) + fred.label.pack() + self.windownum = self.windownum + 1 + + def createWidgets(self): + self.QUIT = Button(self, text='QUIT', foreground='red', + command=self.quit) + self.QUIT.pack(side=LEFT, fill=BOTH) + + # a hello button + self.hi_there = Button(self, text='Make a New Window', + command=self.makeWindow) + self.hi_there.pack(side=LEFT) + + def __init__(self, master=None): + Frame.__init__(self, master) + Pack.config(self) + self.windownum = 0 + self.createWidgets() + +test = Test() +test.mainloop() diff --git a/sys/src/cmd/python/Demo/tkinter/matt/window-creation-simple.py b/sys/src/cmd/python/Demo/tkinter/matt/window-creation-simple.py new file mode 100644 index 000000000..c990ed9bf --- /dev/null +++ b/sys/src/cmd/python/Demo/tkinter/matt/window-creation-simple.py @@ -0,0 +1,31 @@ +from Tkinter import * + +# this shows how to spawn off new windows at a button press + +class Test(Frame): + def printit(self): + print "hi" + + def makeWindow(self): + fred = Toplevel() + fred.label = Label(fred, text="Here's a new window") + fred.label.pack() + + def createWidgets(self): + self.QUIT = Button(self, text='QUIT', foreground='red', + command=self.quit) + + self.QUIT.pack(side=LEFT, fill=BOTH) + + # a hello button + self.hi_there = Button(self, text='Make a New Window', + command=self.makeWindow) + self.hi_there.pack(side=LEFT) + + def __init__(self, master=None): + Frame.__init__(self, master) + Pack.config(self) + self.createWidgets() + +test = Test() +test.mainloop() diff --git a/sys/src/cmd/python/Demo/tkinter/matt/window-creation-w-location.py b/sys/src/cmd/python/Demo/tkinter/matt/window-creation-w-location.py new file mode 100644 index 000000000..3f2b5b069 --- /dev/null +++ b/sys/src/cmd/python/Demo/tkinter/matt/window-creation-w-location.py @@ -0,0 +1,45 @@ +from Tkinter import * + +import sys +##sys.path.append("/users/mjc4y/projects/python/tkinter/utils") +##from TkinterUtils import * + +# this shows how to create a new window with a button in it that +# can create new windows + +class QuitButton(Button): + def __init__(self, master, *args, **kwargs): + if not kwargs.has_key("text"): + kwargs["text"] = "QUIT" + if not kwargs.has_key("command"): + kwargs["command"] = master.quit + apply(Button.__init__, (self, master) + args, kwargs) + +class Test(Frame): + def makeWindow(self, *args): + fred = Toplevel() + + fred.label = Canvas (fred, width="2i", height="2i") + + fred.label.create_line("0", "0", "2i", "2i") + fred.label.create_line("0", "2i", "2i", "0") + fred.label.pack() + + ##centerWindow(fred, self.master) + + def createWidgets(self): + self.QUIT = QuitButton(self) + self.QUIT.pack(side=LEFT, fill=BOTH) + + self.makeWindow = Button(self, text='Make a New Window', + width=50, height=20, + command=self.makeWindow) + self.makeWindow.pack(side=LEFT) + + def __init__(self, master=None): + Frame.__init__(self, master) + Pack.config(self) + self.createWidgets() + +test = Test() +test.mainloop() |