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authorcinap_lenrek <cinap_lenrek@localhost>2011-05-03 11:25:13 +0000
committercinap_lenrek <cinap_lenrek@localhost>2011-05-03 11:25:13 +0000
commit458120dd40db6b4df55a4e96b650e16798ef06a0 (patch)
tree8f82685be24fef97e715c6f5ca4c68d34d5074ee /sys/src/cmd/python/Demo/tkinter/matt
parent3a742c699f6806c1145aea5149bf15de15a0afd7 (diff)
add hg and python
Diffstat (limited to 'sys/src/cmd/python/Demo/tkinter/matt')
-rw-r--r--sys/src/cmd/python/Demo/tkinter/matt/00-HELLO-WORLD.py27
-rw-r--r--sys/src/cmd/python/Demo/tkinter/matt/README30
-rw-r--r--sys/src/cmd/python/Demo/tkinter/matt/animation-simple.py35
-rw-r--r--sys/src/cmd/python/Demo/tkinter/matt/animation-w-velocity-ctrl.py44
-rw-r--r--sys/src/cmd/python/Demo/tkinter/matt/bind-w-mult-calls-p-type.py44
-rw-r--r--sys/src/cmd/python/Demo/tkinter/matt/canvas-demo-simple.py28
-rw-r--r--sys/src/cmd/python/Demo/tkinter/matt/canvas-gridding.py61
-rw-r--r--sys/src/cmd/python/Demo/tkinter/matt/canvas-moving-or-creating.py62
-rw-r--r--sys/src/cmd/python/Demo/tkinter/matt/canvas-moving-w-mouse.py55
-rw-r--r--sys/src/cmd/python/Demo/tkinter/matt/canvas-mult-item-sel.py78
-rw-r--r--sys/src/cmd/python/Demo/tkinter/matt/canvas-reading-tag-info.py49
-rw-r--r--sys/src/cmd/python/Demo/tkinter/matt/canvas-w-widget-draw-el.py36
-rw-r--r--sys/src/cmd/python/Demo/tkinter/matt/canvas-with-scrollbars.py60
-rw-r--r--sys/src/cmd/python/Demo/tkinter/matt/dialog-box.py64
-rw-r--r--sys/src/cmd/python/Demo/tkinter/matt/entry-simple.py24
-rw-r--r--sys/src/cmd/python/Demo/tkinter/matt/entry-with-shared-variable.py46
-rw-r--r--sys/src/cmd/python/Demo/tkinter/matt/killing-window-w-wm.py42
-rw-r--r--sys/src/cmd/python/Demo/tkinter/matt/menu-all-types-of-entries.py244
-rw-r--r--sys/src/cmd/python/Demo/tkinter/matt/menu-simple.py112
-rw-r--r--sys/src/cmd/python/Demo/tkinter/matt/not-what-you-might-think-1.py28
-rw-r--r--sys/src/cmd/python/Demo/tkinter/matt/not-what-you-might-think-2.py30
-rw-r--r--sys/src/cmd/python/Demo/tkinter/matt/packer-and-placer-together.py41
-rw-r--r--sys/src/cmd/python/Demo/tkinter/matt/packer-simple.py32
-rw-r--r--sys/src/cmd/python/Demo/tkinter/matt/placer-simple.py39
-rw-r--r--sys/src/cmd/python/Demo/tkinter/matt/pong-demo-1.py54
-rw-r--r--sys/src/cmd/python/Demo/tkinter/matt/printing-coords-of-items.py61
-rw-r--r--sys/src/cmd/python/Demo/tkinter/matt/radiobutton-simple.py62
-rw-r--r--sys/src/cmd/python/Demo/tkinter/matt/rubber-band-box-demo-1.py58
-rw-r--r--sys/src/cmd/python/Demo/tkinter/matt/rubber-line-demo-1.py51
-rw-r--r--sys/src/cmd/python/Demo/tkinter/matt/slider-demo-1.py36
-rw-r--r--sys/src/cmd/python/Demo/tkinter/matt/subclass-existing-widgets.py28
-rw-r--r--sys/src/cmd/python/Demo/tkinter/matt/two-radio-groups.py110
-rw-r--r--sys/src/cmd/python/Demo/tkinter/matt/window-creation-more.py35
-rw-r--r--sys/src/cmd/python/Demo/tkinter/matt/window-creation-simple.py31
-rw-r--r--sys/src/cmd/python/Demo/tkinter/matt/window-creation-w-location.py45
35 files changed, 1882 insertions, 0 deletions
diff --git a/sys/src/cmd/python/Demo/tkinter/matt/00-HELLO-WORLD.py b/sys/src/cmd/python/Demo/tkinter/matt/00-HELLO-WORLD.py
new file mode 100644
index 000000000..1c3151b11
--- /dev/null
+++ b/sys/src/cmd/python/Demo/tkinter/matt/00-HELLO-WORLD.py
@@ -0,0 +1,27 @@
+from Tkinter import *
+
+# note that there is no explicit call to start Tk.
+# Tkinter is smart enough to start the system if it's not already going.
+
+class Test(Frame):
+ def printit(self):
+ print "hi"
+
+ def createWidgets(self):
+ self.QUIT = Button(self, text='QUIT', foreground='red',
+ command=self.quit)
+
+ self.QUIT.pack(side=LEFT, fill=BOTH)
+
+ # a hello button
+ self.hi_there = Button(self, text='Hello',
+ command=self.printit)
+ self.hi_there.pack(side=LEFT)
+
+ def __init__(self, master=None):
+ Frame.__init__(self, master)
+ Pack.config(self)
+ self.createWidgets()
+
+test = Test()
+test.mainloop()
diff --git a/sys/src/cmd/python/Demo/tkinter/matt/README b/sys/src/cmd/python/Demo/tkinter/matt/README
new file mode 100644
index 000000000..eb9d30246
--- /dev/null
+++ b/sys/src/cmd/python/Demo/tkinter/matt/README
@@ -0,0 +1,30 @@
+This directory contains some ad-hoc examples of Tkinter widget
+creation. The files named
+
+ *-simple.py
+
+are the ones to start with if you're looking for a bare-bones usage of
+a widget. The other files are meant to show common usage patters that
+are a tad more involved.
+
+If you have a suggestion for an example program, please send mail to
+
+ conway@virginia.edu
+
+and I'll include it.
+
+
+matt
+
+TODO
+-------
+The X selection
+Dialog Boxes
+More canvas examples
+Message widgets
+Text Editors
+Scrollbars
+Listboxes
+
+
+
diff --git a/sys/src/cmd/python/Demo/tkinter/matt/animation-simple.py b/sys/src/cmd/python/Demo/tkinter/matt/animation-simple.py
new file mode 100644
index 000000000..b52e1dc3a
--- /dev/null
+++ b/sys/src/cmd/python/Demo/tkinter/matt/animation-simple.py
@@ -0,0 +1,35 @@
+from Tkinter import *
+
+# This program shows how to use the "after" function to make animation.
+
+class Test(Frame):
+ def printit(self):
+ print "hi"
+
+ def createWidgets(self):
+ self.QUIT = Button(self, text='QUIT', foreground='red',
+ command=self.quit)
+ self.QUIT.pack(side=LEFT, fill=BOTH)
+
+ self.draw = Canvas(self, width="5i", height="5i")
+
+ # all of these work..
+ self.draw.create_rectangle(0, 0, 10, 10, tags="thing", fill="blue")
+ self.draw.pack(side=LEFT)
+
+ def moveThing(self, *args):
+ # move 1/10 of an inch every 1/10 sec (1" per second, smoothly)
+ self.draw.move("thing", "0.01i", "0.01i")
+ self.after(10, self.moveThing)
+
+
+ def __init__(self, master=None):
+ Frame.__init__(self, master)
+ Pack.config(self)
+ self.createWidgets()
+ self.after(10, self.moveThing)
+
+
+test = Test()
+
+test.mainloop()
diff --git a/sys/src/cmd/python/Demo/tkinter/matt/animation-w-velocity-ctrl.py b/sys/src/cmd/python/Demo/tkinter/matt/animation-w-velocity-ctrl.py
new file mode 100644
index 000000000..e676338fe
--- /dev/null
+++ b/sys/src/cmd/python/Demo/tkinter/matt/animation-w-velocity-ctrl.py
@@ -0,0 +1,44 @@
+from Tkinter import *
+
+# this is the same as simple-demo-1.py, but uses
+# subclassing.
+# note that there is no explicit call to start Tk.
+# Tkinter is smart enough to start the system if it's not already going.
+
+
+class Test(Frame):
+ def printit(self):
+ print "hi"
+
+ def createWidgets(self):
+ self.QUIT = Button(self, text='QUIT', foreground='red',
+ command=self.quit)
+ self.QUIT.pack(side=BOTTOM, fill=BOTH)
+
+ self.draw = Canvas(self, width="5i", height="5i")
+
+ self.speed = Scale(self, orient=HORIZONTAL, from_=-100, to=100)
+
+ self.speed.pack(side=BOTTOM, fill=X)
+
+ # all of these work..
+ self.draw.create_rectangle(0, 0, 10, 10, tags="thing", fill="blue")
+ self.draw.pack(side=LEFT)
+
+ def moveThing(self, *args):
+ velocity = self.speed.get()
+ str = float(velocity) / 1000.0
+ str = "%ri" % (str,)
+ self.draw.move("thing", str, str)
+ self.after(10, self.moveThing)
+
+ def __init__(self, master=None):
+ Frame.__init__(self, master)
+ Pack.config(self)
+ self.createWidgets()
+ self.after(10, self.moveThing)
+
+
+test = Test()
+
+test.mainloop()
diff --git a/sys/src/cmd/python/Demo/tkinter/matt/bind-w-mult-calls-p-type.py b/sys/src/cmd/python/Demo/tkinter/matt/bind-w-mult-calls-p-type.py
new file mode 100644
index 000000000..f3220da50
--- /dev/null
+++ b/sys/src/cmd/python/Demo/tkinter/matt/bind-w-mult-calls-p-type.py
@@ -0,0 +1,44 @@
+from Tkinter import *
+import string
+
+# This program shows how to use a simple type-in box
+
+class App(Frame):
+ def __init__(self, master=None):
+ Frame.__init__(self, master)
+ self.pack()
+
+ self.entrythingy = Entry()
+ self.entrythingy.pack()
+
+ # and here we get a callback when the user hits return. we could
+ # make the key that triggers the callback anything we wanted to.
+ # other typical options might be <Key-Tab> or <Key> (for anything)
+ self.entrythingy.bind('<Key-Return>', self.print_contents)
+
+ # Note that here is where we bind a completely different callback to
+ # the same event. We pass "+" here to indicate that we wish to ADD
+ # this callback to the list associated with this event type.
+ # Not specifying "+" would simply override whatever callback was
+ # defined on this event.
+ self.entrythingy.bind('<Key-Return>', self.print_something_else, "+")
+
+ def print_contents(self, event):
+ print "hi. contents of entry is now ---->", self.entrythingy.get()
+
+
+ def print_something_else(self, event):
+ print "hi. Now doing something completely different"
+
+
+root = App()
+root.master.title("Foo")
+root.mainloop()
+
+
+
+# secret tip for experts: if you pass *any* non-false value as
+# the third parameter to bind(), Tkinter.py will accumulate
+# callbacks instead of overwriting. I use "+" here because that's
+# the Tk notation for getting this sort of behavior. The perfect GUI
+# interface would use a less obscure notation.
diff --git a/sys/src/cmd/python/Demo/tkinter/matt/canvas-demo-simple.py b/sys/src/cmd/python/Demo/tkinter/matt/canvas-demo-simple.py
new file mode 100644
index 000000000..a01679a66
--- /dev/null
+++ b/sys/src/cmd/python/Demo/tkinter/matt/canvas-demo-simple.py
@@ -0,0 +1,28 @@
+from Tkinter import *
+
+# this program creates a canvas and puts a single polygon on the canvas
+
+class Test(Frame):
+ def printit(self):
+ print "hi"
+
+ def createWidgets(self):
+ self.QUIT = Button(self, text='QUIT', foreground='red',
+ command=self.quit)
+ self.QUIT.pack(side=BOTTOM, fill=BOTH)
+
+ self.draw = Canvas(self, width="5i", height="5i")
+
+ # see the other demos for other ways of specifying coords for a polygon
+ self.draw.create_rectangle(0, 0, "3i", "3i", fill="black")
+
+ self.draw.pack(side=LEFT)
+
+ def __init__(self, master=None):
+ Frame.__init__(self, master)
+ Pack.config(self)
+ self.createWidgets()
+
+test = Test()
+
+test.mainloop()
diff --git a/sys/src/cmd/python/Demo/tkinter/matt/canvas-gridding.py b/sys/src/cmd/python/Demo/tkinter/matt/canvas-gridding.py
new file mode 100644
index 000000000..3c52b91af
--- /dev/null
+++ b/sys/src/cmd/python/Demo/tkinter/matt/canvas-gridding.py
@@ -0,0 +1,61 @@
+from Tkinter import *
+
+# this is the same as simple-demo-1.py, but uses
+# subclassing.
+# note that there is no explicit call to start Tk.
+# Tkinter is smart enough to start the system if it's not already going.
+
+class Test(Frame):
+ def printit(self):
+ print "hi"
+
+ def createWidgets(self):
+ self.QUIT = Button(self, text='QUIT',
+ background='red',
+ foreground='white',
+ height=3,
+ command=self.quit)
+ self.QUIT.pack(side=BOTTOM, fill=BOTH)
+
+ self.canvasObject = Canvas(self, width="5i", height="5i")
+ self.canvasObject.pack(side=LEFT)
+
+ def mouseDown(self, event):
+ # canvas x and y take the screen coords from the event and translate
+ # them into the coordinate system of the canvas object
+ self.startx = self.canvasObject.canvasx(event.x, self.griddingSize)
+ self.starty = self.canvasObject.canvasy(event.y, self.griddingSize)
+
+ def mouseMotion(self, event):
+ # canvas x and y take the screen coords from the event and translate
+ # them into the coordinate system of the canvas object
+ x = self.canvasObject.canvasx(event.x, self.griddingSize)
+ y = self.canvasObject.canvasy(event.y, self.griddingSize)
+
+ if (self.startx != event.x) and (self.starty != event.y) :
+ self.canvasObject.delete(self.rubberbandBox)
+ self.rubberbandBox = self.canvasObject.create_rectangle(
+ self.startx, self.starty, x, y)
+ # this flushes the output, making sure that
+ # the rectangle makes it to the screen
+ # before the next event is handled
+ self.update_idletasks()
+
+ def __init__(self, master=None):
+ Frame.__init__(self, master)
+ Pack.config(self)
+ self.createWidgets()
+
+ # this is a "tagOrId" for the rectangle we draw on the canvas
+ self.rubberbandBox = None
+
+ # this is the size of the gridding squares
+ self.griddingSize = 50
+
+ Widget.bind(self.canvasObject, "<Button-1>", self.mouseDown)
+ Widget.bind(self.canvasObject, "<Button1-Motion>", self.mouseMotion)
+
+
+test = Test()
+
+test.mainloop()
diff --git a/sys/src/cmd/python/Demo/tkinter/matt/canvas-moving-or-creating.py b/sys/src/cmd/python/Demo/tkinter/matt/canvas-moving-or-creating.py
new file mode 100644
index 000000000..5327c0827
--- /dev/null
+++ b/sys/src/cmd/python/Demo/tkinter/matt/canvas-moving-or-creating.py
@@ -0,0 +1,62 @@
+from Tkinter import *
+
+# this file demonstrates a more sophisticated movement --
+# move dots or create new ones if you click outside the dots
+
+class Test(Frame):
+ ###################################################################
+ ###### Event callbacks for THE CANVAS (not the stuff drawn on it)
+ ###################################################################
+ def mouseDown(self, event):
+ # see if we're inside a dot. If we are, it
+ # gets tagged as CURRENT for free by tk.
+ if not event.widget.find_withtag(CURRENT):
+ # there is no dot here, so we can make one,
+ # and bind some interesting behavior to it.
+ # ------
+ # create a dot, and mark it as CURRENT
+ fred = self.draw.create_oval(
+ event.x - 10, event.y -10, event.x +10, event.y + 10,
+ fill="green", tags=CURRENT)
+
+ self.draw.tag_bind(fred, "<Any-Enter>", self.mouseEnter)
+ self.draw.tag_bind(fred, "<Any-Leave>", self.mouseLeave)
+
+ self.lastx = event.x
+ self.lasty = event.y
+
+ def mouseMove(self, event):
+ self.draw.move(CURRENT, event.x - self.lastx, event.y - self.lasty)
+ self.lastx = event.x
+ self.lasty = event.y
+
+ ###################################################################
+ ###### Event callbacks for canvas ITEMS (stuff drawn on the canvas)
+ ###################################################################
+ def mouseEnter(self, event):
+ # the CURRENT tag is applied to the object the cursor is over.
+ # this happens automatically.
+ self.draw.itemconfig(CURRENT, fill="red")
+
+ def mouseLeave(self, event):
+ # the CURRENT tag is applied to the object the cursor is over.
+ # this happens automatically.
+ self.draw.itemconfig(CURRENT, fill="blue")
+
+ def createWidgets(self):
+ self.QUIT = Button(self, text='QUIT', foreground='red',
+ command=self.quit)
+ self.QUIT.pack(side=LEFT, fill=BOTH)
+ self.draw = Canvas(self, width="5i", height="5i")
+ self.draw.pack(side=LEFT)
+
+ Widget.bind(self.draw, "<1>", self.mouseDown)
+ Widget.bind(self.draw, "<B1-Motion>", self.mouseMove)
+
+ def __init__(self, master=None):
+ Frame.__init__(self, master)
+ Pack.config(self)
+ self.createWidgets()
+
+test = Test()
+test.mainloop()
diff --git a/sys/src/cmd/python/Demo/tkinter/matt/canvas-moving-w-mouse.py b/sys/src/cmd/python/Demo/tkinter/matt/canvas-moving-w-mouse.py
new file mode 100644
index 000000000..81785d86a
--- /dev/null
+++ b/sys/src/cmd/python/Demo/tkinter/matt/canvas-moving-w-mouse.py
@@ -0,0 +1,55 @@
+from Tkinter import *
+
+# this file demonstrates the movement of a single canvas item under mouse control
+
+class Test(Frame):
+ ###################################################################
+ ###### Event callbacks for THE CANVAS (not the stuff drawn on it)
+ ###################################################################
+ def mouseDown(self, event):
+ # remember where the mouse went down
+ self.lastx = event.x
+ self.lasty = event.y
+
+ def mouseMove(self, event):
+ # whatever the mouse is over gets tagged as CURRENT for free by tk.
+ self.draw.move(CURRENT, event.x - self.lastx, event.y - self.lasty)
+ self.lastx = event.x
+ self.lasty = event.y
+
+ ###################################################################
+ ###### Event callbacks for canvas ITEMS (stuff drawn on the canvas)
+ ###################################################################
+ def mouseEnter(self, event):
+ # the CURRENT tag is applied to the object the cursor is over.
+ # this happens automatically.
+ self.draw.itemconfig(CURRENT, fill="red")
+
+ def mouseLeave(self, event):
+ # the CURRENT tag is applied to the object the cursor is over.
+ # this happens automatically.
+ self.draw.itemconfig(CURRENT, fill="blue")
+
+ def createWidgets(self):
+ self.QUIT = Button(self, text='QUIT', foreground='red',
+ command=self.quit)
+ self.QUIT.pack(side=LEFT, fill=BOTH)
+ self.draw = Canvas(self, width="5i", height="5i")
+ self.draw.pack(side=LEFT)
+
+ fred = self.draw.create_oval(0, 0, 20, 20,
+ fill="green", tags="selected")
+
+ self.draw.tag_bind(fred, "<Any-Enter>", self.mouseEnter)
+ self.draw.tag_bind(fred, "<Any-Leave>", self.mouseLeave)
+
+ Widget.bind(self.draw, "<1>", self.mouseDown)
+ Widget.bind(self.draw, "<B1-Motion>", self.mouseMove)
+
+ def __init__(self, master=None):
+ Frame.__init__(self, master)
+ Pack.config(self)
+ self.createWidgets()
+
+test = Test()
+test.mainloop()
diff --git a/sys/src/cmd/python/Demo/tkinter/matt/canvas-mult-item-sel.py b/sys/src/cmd/python/Demo/tkinter/matt/canvas-mult-item-sel.py
new file mode 100644
index 000000000..a4f267cc1
--- /dev/null
+++ b/sys/src/cmd/python/Demo/tkinter/matt/canvas-mult-item-sel.py
@@ -0,0 +1,78 @@
+from Tkinter import *
+
+# allows moving dots with multiple selection.
+
+SELECTED_COLOR = "red"
+UNSELECTED_COLOR = "blue"
+
+class Test(Frame):
+ ###################################################################
+ ###### Event callbacks for THE CANVAS (not the stuff drawn on it)
+ ###################################################################
+ def mouseDown(self, event):
+ # see if we're inside a dot. If we are, it
+ # gets tagged as CURRENT for free by tk.
+
+ if not event.widget.find_withtag(CURRENT):
+ # we clicked outside of all dots on the canvas. unselect all.
+
+ # re-color everything back to an unselected color
+ self.draw.itemconfig("selected", fill=UNSELECTED_COLOR)
+ # unselect everything
+ self.draw.dtag("selected")
+ else:
+ # mark as "selected" the thing the cursor is under
+ self.draw.addtag("selected", "withtag", CURRENT)
+ # color it as selected
+ self.draw.itemconfig("selected", fill=SELECTED_COLOR)
+
+ self.lastx = event.x
+ self.lasty = event.y
+
+
+ def mouseMove(self, event):
+ self.draw.move("selected", event.x - self.lastx, event.y - self.lasty)
+ self.lastx = event.x
+ self.lasty = event.y
+
+ def makeNewDot(self):
+ # create a dot, and mark it as current
+ fred = self.draw.create_oval(0, 0, 20, 20,
+ fill=SELECTED_COLOR, tags=CURRENT)
+ # and make it selected
+ self.draw.addtag("selected", "withtag", CURRENT)
+
+ def createWidgets(self):
+ self.QUIT = Button(self, text='QUIT', foreground='red',
+ command=self.quit)
+
+ ################
+ # make the canvas and bind some behavior to it
+ ################
+ self.draw = Canvas(self, width="5i", height="5i")
+ Widget.bind(self.draw, "<1>", self.mouseDown)
+ Widget.bind(self.draw, "<B1-Motion>", self.mouseMove)
+
+ # and other things.....
+ self.button = Button(self, text="make a new dot", foreground="blue",
+ command=self.makeNewDot)
+
+ message = ("%s dots are selected and can be dragged.\n"
+ "%s are not selected.\n"
+ "Click in a dot to select it.\n"
+ "Click on empty space to deselect all dots."
+ ) % (SELECTED_COLOR, UNSELECTED_COLOR)
+ self.label = Message(self, width="5i", text=message)
+
+ self.QUIT.pack(side=BOTTOM, fill=BOTH)
+ self.label.pack(side=BOTTOM, fill=X, expand=1)
+ self.button.pack(side=BOTTOM, fill=X)
+ self.draw.pack(side=LEFT)
+
+ def __init__(self, master=None):
+ Frame.__init__(self, master)
+ Pack.config(self)
+ self.createWidgets()
+
+test = Test()
+test.mainloop()
diff --git a/sys/src/cmd/python/Demo/tkinter/matt/canvas-reading-tag-info.py b/sys/src/cmd/python/Demo/tkinter/matt/canvas-reading-tag-info.py
new file mode 100644
index 000000000..f57ea180a
--- /dev/null
+++ b/sys/src/cmd/python/Demo/tkinter/matt/canvas-reading-tag-info.py
@@ -0,0 +1,49 @@
+from Tkinter import *
+
+
+class Test(Frame):
+ def printit(self):
+ print "hi"
+
+ def createWidgets(self):
+ self.QUIT = Button(self, text='QUIT', foreground='red',
+ command=self.quit)
+ self.QUIT.pack(side=BOTTOM, fill=BOTH)
+
+ self.drawing = Canvas(self, width="5i", height="5i")
+
+ # make a shape
+ pgon = self.drawing.create_polygon(
+ 10, 10, 110, 10, 110, 110, 10 , 110,
+ fill="red", tags=("weee", "foo", "groo"))
+
+ # this is how you query an object for its attributes
+ # config options FOR CANVAS ITEMS always come back in tuples of length 5.
+ # 0 attribute name
+ # 1 BLANK
+ # 2 BLANK
+ # 3 default value
+ # 4 current value
+ # the blank spots are for consistency with the config command that
+ # is used for widgets. (remember, this is for ITEMS drawn
+ # on a canvas widget, not widgets)
+ option_value = self.drawing.itemconfig(pgon, "stipple")
+ print "pgon's current stipple value is -->", option_value[4], "<--"
+ option_value = self.drawing.itemconfig(pgon, "fill")
+ print "pgon's current fill value is -->", option_value[4], "<--"
+ print " when he is usually colored -->", option_value[3], "<--"
+
+ ## here we print out all the tags associated with this object
+ option_value = self.drawing.itemconfig(pgon, "tags")
+ print "pgon's tags are", option_value[4]
+
+ self.drawing.pack(side=LEFT)
+
+ def __init__(self, master=None):
+ Frame.__init__(self, master)
+ Pack.config(self)
+ self.createWidgets()
+
+test = Test()
+
+test.mainloop()
diff --git a/sys/src/cmd/python/Demo/tkinter/matt/canvas-w-widget-draw-el.py b/sys/src/cmd/python/Demo/tkinter/matt/canvas-w-widget-draw-el.py
new file mode 100644
index 000000000..5b26210c0
--- /dev/null
+++ b/sys/src/cmd/python/Demo/tkinter/matt/canvas-w-widget-draw-el.py
@@ -0,0 +1,36 @@
+from Tkinter import *
+
+# this file demonstrates the creation of widgets as part of a canvas object
+
+class Test(Frame):
+ def printhi(self):
+ print "hi"
+
+ def createWidgets(self):
+ self.QUIT = Button(self, text='QUIT', foreground='red',
+ command=self.quit)
+ self.QUIT.pack(side=BOTTOM, fill=BOTH)
+
+ self.draw = Canvas(self, width="5i", height="5i")
+
+ self.button = Button(self, text="this is a button",
+ command=self.printhi)
+
+ # note here the coords are given in pixels (form the
+ # upper right and corner of the window, as usual for X)
+ # but might just have well been given in inches or points or
+ # whatever...use the "anchor" option to control what point of the
+ # widget (in this case the button) gets mapped to the given x, y.
+ # you can specify corners, edges, center, etc...
+ self.draw.create_window(300, 300, window=self.button)
+
+ self.draw.pack(side=LEFT)
+
+ def __init__(self, master=None):
+ Frame.__init__(self, master)
+ Pack.config(self)
+ self.createWidgets()
+
+test = Test()
+
+test.mainloop()
diff --git a/sys/src/cmd/python/Demo/tkinter/matt/canvas-with-scrollbars.py b/sys/src/cmd/python/Demo/tkinter/matt/canvas-with-scrollbars.py
new file mode 100644
index 000000000..81ef25a88
--- /dev/null
+++ b/sys/src/cmd/python/Demo/tkinter/matt/canvas-with-scrollbars.py
@@ -0,0 +1,60 @@
+from Tkinter import *
+
+# This example program creates a scroling canvas, and demonstrates
+# how to tie scrollbars and canvses together. The mechanism
+# is analogus for listboxes and other widgets with
+# "xscroll" and "yscroll" configuration options.
+
+class Test(Frame):
+ def printit(self):
+ print "hi"
+
+ def createWidgets(self):
+ self.question = Label(self, text="Can Find The BLUE Square??????")
+ self.question.pack()
+
+ self.QUIT = Button(self, text='QUIT', background='red',
+ height=3, command=self.quit)
+ self.QUIT.pack(side=BOTTOM, fill=BOTH)
+ spacer = Frame(self, height="0.25i")
+ spacer.pack(side=BOTTOM)
+
+ # notice that the scroll region (20" x 20") is larger than
+ # displayed size of the widget (5" x 5")
+ self.draw = Canvas(self, width="5i", height="5i",
+ background="white",
+ scrollregion=(0, 0, "20i", "20i"))
+
+ self.draw.scrollX = Scrollbar(self, orient=HORIZONTAL)
+ self.draw.scrollY = Scrollbar(self, orient=VERTICAL)
+
+ # now tie the three together. This is standard boilerplate text
+ self.draw['xscrollcommand'] = self.draw.scrollX.set
+ self.draw['yscrollcommand'] = self.draw.scrollY.set
+ self.draw.scrollX['command'] = self.draw.xview
+ self.draw.scrollY['command'] = self.draw.yview
+
+ # draw something. Note that the first square
+ # is visible, but you need to scroll to see the second one.
+ self.draw.create_rectangle(0, 0, "3.5i", "3.5i", fill="black")
+ self.draw.create_rectangle("10i", "10i", "13.5i", "13.5i", fill="blue")
+
+ # pack 'em up
+ self.draw.scrollX.pack(side=BOTTOM, fill=X)
+ self.draw.scrollY.pack(side=RIGHT, fill=Y)
+ self.draw.pack(side=LEFT)
+
+
+ def scrollCanvasX(self, *args):
+ print "scrolling", args
+ print self.draw.scrollX.get()
+
+
+ def __init__(self, master=None):
+ Frame.__init__(self, master)
+ Pack.config(self)
+ self.createWidgets()
+
+test = Test()
+
+test.mainloop()
diff --git a/sys/src/cmd/python/Demo/tkinter/matt/dialog-box.py b/sys/src/cmd/python/Demo/tkinter/matt/dialog-box.py
new file mode 100644
index 000000000..dea8f3900
--- /dev/null
+++ b/sys/src/cmd/python/Demo/tkinter/matt/dialog-box.py
@@ -0,0 +1,64 @@
+from Tkinter import *
+from Dialog import Dialog
+
+# this shows how to create a new window with a button in it
+# that can create new windows
+
+class Test(Frame):
+ def printit(self):
+ print "hi"
+
+ def makeWindow(self):
+ """Create a top-level dialog with some buttons.
+
+ This uses the Dialog class, which is a wrapper around the Tcl/Tk
+ tk_dialog script. The function returns 0 if the user clicks 'yes'
+ or 1 if the user clicks 'no'.
+ """
+ # the parameters to this call are as follows:
+ d = Dialog(
+ self, ## name of a toplevel window
+ title="fred the dialog box",## title on the window
+ text="click on a choice", ## message to appear in window
+ bitmap="info", ## bitmap (if any) to appear;
+ ## if none, use ""
+ # legal values here are:
+ # string what it looks like
+ # ----------------------------------------------
+ # error a circle with a slash through it
+ # grey25 grey square
+ # grey50 darker grey square
+ # hourglass use for "wait.."
+ # info a large, lower case "i"
+ # questhead a human head with a "?" in it
+ # question a large "?"
+ # warning a large "!"
+ # @fname X bitmap where fname is the path to the file
+ #
+ default=0, # the index of the default button choice.
+ # hitting return selects this
+ strings=("yes", "no"))
+ # values of the 'strings' key are the labels for the
+ # buttons that appear left to right in the dialog box
+ return d.num
+
+
+ def createWidgets(self):
+ self.QUIT = Button(self, text='QUIT', foreground='red',
+ command=self.quit)
+ self.QUIT.pack(side=LEFT, fill=BOTH)
+
+ # a hello button
+ self.hi_there = Button(self, text='Make a New Window',
+ command=self.makeWindow)
+ self.hi_there.pack(side=LEFT)
+
+
+ def __init__(self, master=None):
+ Frame.__init__(self, master)
+ Pack.config(self)
+ self.windownum = 0
+ self.createWidgets()
+
+test = Test()
+test.mainloop()
diff --git a/sys/src/cmd/python/Demo/tkinter/matt/entry-simple.py b/sys/src/cmd/python/Demo/tkinter/matt/entry-simple.py
new file mode 100644
index 000000000..5146e6fd9
--- /dev/null
+++ b/sys/src/cmd/python/Demo/tkinter/matt/entry-simple.py
@@ -0,0 +1,24 @@
+from Tkinter import *
+import string
+
+# This program shows how to use a simple type-in box
+
+class App(Frame):
+ def __init__(self, master=None):
+ Frame.__init__(self, master)
+ self.pack()
+
+ self.entrythingy = Entry()
+ self.entrythingy.pack()
+
+ # and here we get a callback when the user hits return. we could
+ # make the key that triggers the callback anything we wanted to.
+ # other typical options might be <Key-Tab> or <Key> (for anything)
+ self.entrythingy.bind('<Key-Return>', self.print_contents)
+
+ def print_contents(self, event):
+ print "hi. contents of entry is now ---->", self.entrythingy.get()
+
+root = App()
+root.master.title("Foo")
+root.mainloop()
diff --git a/sys/src/cmd/python/Demo/tkinter/matt/entry-with-shared-variable.py b/sys/src/cmd/python/Demo/tkinter/matt/entry-with-shared-variable.py
new file mode 100644
index 000000000..2b76162bd
--- /dev/null
+++ b/sys/src/cmd/python/Demo/tkinter/matt/entry-with-shared-variable.py
@@ -0,0 +1,46 @@
+from Tkinter import *
+import string
+
+# This program shows how to make a typein box shadow a program variable.
+
+class App(Frame):
+ def __init__(self, master=None):
+ Frame.__init__(self, master)
+ self.pack()
+
+ self.entrythingy = Entry(self)
+ self.entrythingy.pack()
+
+ self.button = Button(self, text="Uppercase The Entry",
+ command=self.upper)
+ self.button.pack()
+
+ # here we have the text in the entry widget tied to a variable.
+ # changes in the variable are echoed in the widget and vice versa.
+ # Very handy.
+ # there are other Variable types. See Tkinter.py for all
+ # the other variable types that can be shadowed
+ self.contents = StringVar()
+ self.contents.set("this is a variable")
+ self.entrythingy.config(textvariable=self.contents)
+
+ # and here we get a callback when the user hits return. we could
+ # make the key that triggers the callback anything we wanted to.
+ # other typical options might be <Key-Tab> or <Key> (for anything)
+ self.entrythingy.bind('<Key-Return>', self.print_contents)
+
+ def upper(self):
+ # notice here, we don't actually refer to the entry box.
+ # we just operate on the string variable and we
+ # because it's being looked at by the entry widget, changing
+ # the variable changes the entry widget display automatically.
+ # the strange get/set operators are clunky, true...
+ str = string.upper(self.contents.get())
+ self.contents.set(str)
+
+ def print_contents(self, event):
+ print "hi. contents of entry is now ---->", self.contents.get()
+
+root = App()
+root.master.title("Foo")
+root.mainloop()
diff --git a/sys/src/cmd/python/Demo/tkinter/matt/killing-window-w-wm.py b/sys/src/cmd/python/Demo/tkinter/matt/killing-window-w-wm.py
new file mode 100644
index 000000000..6a0e2fe62
--- /dev/null
+++ b/sys/src/cmd/python/Demo/tkinter/matt/killing-window-w-wm.py
@@ -0,0 +1,42 @@
+from Tkinter import *
+
+# This file shows how to trap the killing of a window
+# when the user uses window manager menus (typ. upper left hand corner
+# menu in the decoration border).
+
+
+### ******* this isn't really called -- read the comments
+def my_delete_callback():
+ print "whoops -- tried to delete me!"
+
+class Test(Frame):
+ def deathHandler(self, event):
+ print self, "is now getting nuked. performing some save here...."
+
+ def createWidgets(self):
+ # a hello button
+ self.hi_there = Button(self, text='Hello')
+ self.hi_there.pack(side=LEFT)
+
+ def __init__(self, master=None):
+ Frame.__init__(self, master)
+ Pack.config(self)
+ self.createWidgets()
+
+ ###
+ ### PREVENT WM kills from happening
+ ###
+
+ # the docs would have you do this:
+
+# self.master.protocol("WM_DELETE_WINDOW", my_delete_callback)
+
+ # unfortunately, some window managers will not send this request to a window.
+ # the "protocol" function seems incapable of trapping these "aggressive" window kills.
+ # this line of code catches everything, tho. The window is deleted, but you have a chance
+ # of cleaning up first.
+ self.bind_all("<Destroy>", self.deathHandler)
+
+
+test = Test()
+test.mainloop()
diff --git a/sys/src/cmd/python/Demo/tkinter/matt/menu-all-types-of-entries.py b/sys/src/cmd/python/Demo/tkinter/matt/menu-all-types-of-entries.py
new file mode 100644
index 000000000..f4afe4a8b
--- /dev/null
+++ b/sys/src/cmd/python/Demo/tkinter/matt/menu-all-types-of-entries.py
@@ -0,0 +1,244 @@
+from Tkinter import *
+
+# some vocabulary to keep from getting confused. This terminology
+# is something I cooked up for this file, but follows the man pages
+# pretty closely
+#
+#
+#
+# This is a MENUBUTTON
+# V
+# +-------------+
+# | |
+#
+# +------------++------------++------------+
+# | || || |
+# | File || Edit || Options | <-------- the MENUBAR
+# | || || |
+# +------------++------------++------------+
+# | New... |
+# | Open... |
+# | Print |
+# | | <-------- This is a MENU. The lines of text in the menu are
+# | | MENU ENTRIES
+# | +---------------+
+# | Open Files > | file1 |
+# | | file2 |
+# | | another file | <------ this cascading part is also a MENU
+# +----------------| |
+# | |
+# | |
+# | |
+# +---------------+
+
+
+
+# some miscellaneous callbacks
+def new_file():
+ print "opening new file"
+
+def open_file():
+ print "opening OLD file"
+
+def print_something():
+ print "picked a menu item"
+
+
+
+anchovies = 0
+
+def print_anchovies():
+ global anchovies
+ anchovies = not anchovies
+ print "anchovies?", anchovies
+
+def makeCommandMenu():
+ # make menu button
+ Command_button = Menubutton(mBar, text='Simple Button Commands',
+ underline=0)
+ Command_button.pack(side=LEFT, padx="2m")
+
+ # make the pulldown part of the File menu. The parameter passed is the master.
+ # we attach it to the button as a python attribute called "menu" by convention.
+ # hopefully this isn't too confusing...
+ Command_button.menu = Menu(Command_button)
+
+ # just to be cute, let's disable the undo option:
+ Command_button.menu.add_command(label="Undo")
+ # undo is the 0th entry...
+ Command_button.menu.entryconfig(0, state=DISABLED)
+
+ Command_button.menu.add_command(label='New...', underline=0,
+ command=new_file)
+ Command_button.menu.add_command(label='Open...', underline=0,
+ command=open_file)
+ Command_button.menu.add_command(label='Different Font', underline=0,
+ font='-*-helvetica-*-r-*-*-*-180-*-*-*-*-*-*',
+ command=print_something)
+
+ # we can make bitmaps be menu entries too. File format is X11 bitmap.
+ # if you use XV, save it under X11 bitmap format. duh-uh.,..
+ Command_button.menu.add_command(
+ bitmap="info")
+ #bitmap='@/home/mjc4y/dilbert/project.status.is.doomed.last.panel.bm')
+
+ # this is just a line
+ Command_button.menu.add('separator')
+
+ # change the color
+ Command_button.menu.add_command(label='Quit', underline=0,
+ background='red',
+ activebackground='green',
+ command=Command_button.quit)
+
+ # set up a pointer from the file menubutton back to the file menu
+ Command_button['menu'] = Command_button.menu
+
+ return Command_button
+
+
+
+def makeCascadeMenu():
+ # make menu button
+ Cascade_button = Menubutton(mBar, text='Cascading Menus', underline=0)
+ Cascade_button.pack(side=LEFT, padx="2m")
+
+ # the primary pulldown
+ Cascade_button.menu = Menu(Cascade_button)
+
+ # this is the menu that cascades from the primary pulldown....
+ Cascade_button.menu.choices = Menu(Cascade_button.menu)
+
+ # ...and this is a menu that cascades from that.
+ Cascade_button.menu.choices.wierdones = Menu(Cascade_button.menu.choices)
+
+ # then you define the menus from the deepest level on up.
+ Cascade_button.menu.choices.wierdones.add_command(label='avacado')
+ Cascade_button.menu.choices.wierdones.add_command(label='belgian endive')
+ Cascade_button.menu.choices.wierdones.add_command(label='beefaroni')
+
+ # definition of the menu one level up...
+ Cascade_button.menu.choices.add_command(label='Chocolate')
+ Cascade_button.menu.choices.add_command(label='Vanilla')
+ Cascade_button.menu.choices.add_command(label='TuttiFruiti')
+ Cascade_button.menu.choices.add_command(label='WopBopaLoopBapABopBamBoom')
+ Cascade_button.menu.choices.add_command(label='Rocky Road')
+ Cascade_button.menu.choices.add_command(label='BubbleGum')
+ Cascade_button.menu.choices.add_cascade(
+ label='Wierd Flavors',
+ menu=Cascade_button.menu.choices.wierdones)
+
+ # and finally, the definition for the top level
+ Cascade_button.menu.add_cascade(label='more choices',
+ menu=Cascade_button.menu.choices)
+
+ Cascade_button['menu'] = Cascade_button.menu
+
+ return Cascade_button
+
+def makeCheckbuttonMenu():
+ global fred
+ # make menu button
+ Checkbutton_button = Menubutton(mBar, text='Checkbutton Menus',
+ underline=0)
+ Checkbutton_button.pack(side=LEFT, padx='2m')
+
+ # the primary pulldown
+ Checkbutton_button.menu = Menu(Checkbutton_button)
+
+ # and all the check buttons. Note that the "variable" "onvalue" and "offvalue" options
+ # are not supported correctly at present. You have to do all your application
+ # work through the calback.
+ Checkbutton_button.menu.add_checkbutton(label='Pepperoni')
+ Checkbutton_button.menu.add_checkbutton(label='Sausage')
+ Checkbutton_button.menu.add_checkbutton(label='Extra Cheese')
+
+ # so here's a callback
+ Checkbutton_button.menu.add_checkbutton(label='Anchovy',
+ command=print_anchovies)
+
+ # and start with anchovies selected to be on. Do this by
+ # calling invoke on this menu option. To refer to the "anchovy" menu
+ # entry we need to know it's index. To do this, we use the index method
+ # which takes arguments of several forms:
+ #
+ # argument what it does
+ # -----------------------------------
+ # a number -- this is useless.
+ # "last" -- last option in the menu
+ # "none" -- used with the activate command. see the man page on menus
+ # "active" -- the currently active menu option. A menu option is made active
+ # with the 'activate' method
+ # "@number" -- where 'number' is an integer and is treated like a y coordinate in pixels
+ # string pattern -- this is the option used below, and attempts to match "labels" using the
+ # rules of Tcl_StringMatch
+ Checkbutton_button.menu.invoke(Checkbutton_button.menu.index('Anchovy'))
+
+ # set up a pointer from the file menubutton back to the file menu
+ Checkbutton_button['menu'] = Checkbutton_button.menu
+
+ return Checkbutton_button
+
+
+def makeRadiobuttonMenu():
+ # make menu button
+ Radiobutton_button = Menubutton(mBar, text='Radiobutton Menus',
+ underline=0)
+ Radiobutton_button.pack(side=LEFT, padx='2m')
+
+ # the primary pulldown
+ Radiobutton_button.menu = Menu(Radiobutton_button)
+
+ # and all the Radio buttons. Note that the "variable" "onvalue" and "offvalue" options
+ # are not supported correctly at present. You have to do all your application
+ # work through the calback.
+ Radiobutton_button.menu.add_radiobutton(label='Republican')
+ Radiobutton_button.menu.add_radiobutton(label='Democrat')
+ Radiobutton_button.menu.add_radiobutton(label='Libertarian')
+ Radiobutton_button.menu.add_radiobutton(label='Commie')
+ Radiobutton_button.menu.add_radiobutton(label='Facist')
+ Radiobutton_button.menu.add_radiobutton(label='Labor Party')
+ Radiobutton_button.menu.add_radiobutton(label='Torie')
+ Radiobutton_button.menu.add_radiobutton(label='Independent')
+ Radiobutton_button.menu.add_radiobutton(label='Anarchist')
+ Radiobutton_button.menu.add_radiobutton(label='No Opinion')
+
+ # set up a pointer from the file menubutton back to the file menu
+ Radiobutton_button['menu'] = Radiobutton_button.menu
+
+ return Radiobutton_button
+
+
+def makeDisabledMenu():
+ Dummy_button = Menubutton(mBar, text='Dead Menu', underline=0)
+ Dummy_button.pack(side=LEFT, padx='2m')
+
+ # this is the standard way of turning off a whole menu
+ Dummy_button["state"] = DISABLED
+ return Dummy_button
+
+
+#################################################
+#### Main starts here ...
+root = Tk()
+
+
+# make a menu bar
+mBar = Frame(root, relief=RAISED, borderwidth=2)
+mBar.pack(fill=X)
+
+Command_button = makeCommandMenu()
+Cascade_button = makeCascadeMenu()
+Checkbutton_button = makeCheckbuttonMenu()
+Radiobutton_button = makeRadiobuttonMenu()
+NoMenu = makeDisabledMenu()
+
+# finally, install the buttons in the menu bar.
+# This allows for scanning from one menubutton to the next.
+mBar.tk_menuBar(Command_button, Cascade_button, Checkbutton_button, Radiobutton_button, NoMenu)
+
+
+root.title('menu demo')
+root.iconname('menu demo')
+
+root.mainloop()
diff --git a/sys/src/cmd/python/Demo/tkinter/matt/menu-simple.py b/sys/src/cmd/python/Demo/tkinter/matt/menu-simple.py
new file mode 100644
index 000000000..46b53642e
--- /dev/null
+++ b/sys/src/cmd/python/Demo/tkinter/matt/menu-simple.py
@@ -0,0 +1,112 @@
+from Tkinter import *
+
+# some vocabulary to keep from getting confused. This terminology
+# is something I cooked up for this file, but follows the man pages
+# pretty closely
+#
+#
+#
+# This is a MENUBUTTON
+# V
+# +-------------+
+# | |
+#
+# +------------++------------++------------+
+# | || || |
+# | File || Edit || Options | <-------- the MENUBAR
+# | || || |
+# +------------++------------++------------+
+# | New... |
+# | Open... |
+# | Print |
+# | | <------ This is a MENU. The lines of text in the menu are
+# | | MENU ENTRIES
+# | +---------------+
+# | Open Files > | file1 |
+# | | file2 |
+# | | another file | <------ this cascading part is also a MENU
+# +----------------| |
+# | |
+# | |
+# | |
+# +---------------+
+
+
+
+def new_file():
+ print "opening new file"
+
+
+def open_file():
+ print "opening OLD file"
+
+
+def makeFileMenu():
+ # make menu button : "File"
+ File_button = Menubutton(mBar, text='File', underline=0)
+ File_button.pack(side=LEFT, padx="1m")
+ File_button.menu = Menu(File_button)
+
+ # add an item. The first param is a menu entry type,
+ # must be one of: "cascade", "checkbutton", "command", "radiobutton", "seperator"
+ # see menu-demo-2.py for examples of use
+ File_button.menu.add_command(label='New...', underline=0,
+ command=new_file)
+
+
+ File_button.menu.add_command(label='Open...', underline=0,
+ command=open_file)
+
+ File_button.menu.add_command(label='Quit', underline=0,
+ command='exit')
+
+ # set up a pointer from the file menubutton back to the file menu
+ File_button['menu'] = File_button.menu
+
+ return File_button
+
+
+
+def makeEditMenu():
+ Edit_button = Menubutton(mBar, text='Edit', underline=0)
+ Edit_button.pack(side=LEFT, padx="1m")
+ Edit_button.menu = Menu(Edit_button)
+
+ # just to be cute, let's disable the undo option:
+ Edit_button.menu.add('command', label="Undo")
+ # Since the tear-off bar is the 0th entry,
+ # undo is the 1st entry...
+ Edit_button.menu.entryconfig(1, state=DISABLED)
+
+ # and these are just for show. No "command" callbacks attached.
+ Edit_button.menu.add_command(label="Cut")
+ Edit_button.menu.add_command(label="Copy")
+ Edit_button.menu.add_command(label="Paste")
+
+ # set up a pointer from the file menubutton back to the file menu
+ Edit_button['menu'] = Edit_button.menu
+
+ return Edit_button
+
+
+#################################################
+
+#### Main starts here ...
+root = Tk()
+
+
+# make a menu bar
+mBar = Frame(root, relief=RAISED, borderwidth=2)
+mBar.pack(fill=X)
+
+File_button = makeFileMenu()
+Edit_button = makeEditMenu()
+
+# finally, install the buttons in the menu bar.
+# This allows for scanning from one menubutton to the next.
+mBar.tk_menuBar(File_button, Edit_button)
+
+root.title('menu demo')
+root.iconname('packer')
+
+root.mainloop()
diff --git a/sys/src/cmd/python/Demo/tkinter/matt/not-what-you-might-think-1.py b/sys/src/cmd/python/Demo/tkinter/matt/not-what-you-might-think-1.py
new file mode 100644
index 000000000..7b20f02b3
--- /dev/null
+++ b/sys/src/cmd/python/Demo/tkinter/matt/not-what-you-might-think-1.py
@@ -0,0 +1,28 @@
+from Tkinter import *
+
+
+class Test(Frame):
+ def createWidgets(self):
+
+ self.Gpanel = Frame(self, width='1i', height='1i',
+ background='green')
+ self.Gpanel.pack(side=LEFT)
+
+ # a QUIT button
+ self.Gpanel.QUIT = Button(self.Gpanel, text='QUIT',
+ foreground='red',
+ command=self.quit)
+ self.Gpanel.QUIT.pack(side=LEFT)
+
+
+ def __init__(self, master=None):
+ Frame.__init__(self, master)
+ Pack.config(self)
+ self.createWidgets()
+
+test = Test()
+
+test.master.title('packer demo')
+test.master.iconname('packer')
+
+test.mainloop()
diff --git a/sys/src/cmd/python/Demo/tkinter/matt/not-what-you-might-think-2.py b/sys/src/cmd/python/Demo/tkinter/matt/not-what-you-might-think-2.py
new file mode 100644
index 000000000..9ee197cf9
--- /dev/null
+++ b/sys/src/cmd/python/Demo/tkinter/matt/not-what-you-might-think-2.py
@@ -0,0 +1,30 @@
+from Tkinter import *
+
+
+class Test(Frame):
+ def createWidgets(self):
+
+ self.Gpanel = Frame(self, width='1i', height='1i',
+ background='green')
+
+ # this line turns off the recalculation of geometry by masters.
+ self.Gpanel.propagate(0)
+
+ self.Gpanel.pack(side=LEFT)
+
+ # a QUIT button
+ self.Gpanel.QUIT = Button(self.Gpanel, text='QUIT', foreground='red',
+ command=self.quit)
+ self.Gpanel.QUIT.pack(side=LEFT)
+
+ def __init__(self, master=None):
+ Frame.__init__(self, master)
+ Pack.config(self)
+ self.createWidgets()
+
+test = Test()
+
+test.master.title('packer demo')
+test.master.iconname('packer')
+
+test.mainloop()
diff --git a/sys/src/cmd/python/Demo/tkinter/matt/packer-and-placer-together.py b/sys/src/cmd/python/Demo/tkinter/matt/packer-and-placer-together.py
new file mode 100644
index 000000000..184d56bc1
--- /dev/null
+++ b/sys/src/cmd/python/Demo/tkinter/matt/packer-and-placer-together.py
@@ -0,0 +1,41 @@
+from Tkinter import *
+
+# This is a program that tests the placer geom manager in conjunction with
+# the packer. The background (green) is packed, while the widget inside is placed
+
+
+def do_motion(event):
+ app.button.place(x=event.x, y=event.y)
+
+def dothis():
+ print 'calling me!'
+
+def createWidgets(top):
+ # make a frame. Note that the widget is 200 x 200
+ # and the window containing is 400x400. We do this
+ # simply to show that this is possible. The rest of the
+ # area is inaccesssible.
+ f = Frame(top, width=200, height=200, background='green')
+
+ # note that we use a different manager here.
+ # This way, the top level frame widget resizes when the
+ # application window does.
+ f.pack(fill=BOTH, expand=1)
+
+ # now make a button
+ f.button = Button(f, foreground='red', text='amazing', command=dothis)
+
+ # and place it so that the nw corner is
+ # 1/2 way along the top X edge of its' parent
+ f.button.place(relx=0.5, rely=0.0, anchor=NW)
+
+ # allow the user to move the button SUIT-style.
+ f.bind('<Control-Shift-Motion>', do_motion)
+
+ return f
+
+root = Tk()
+app = createWidgets(root)
+root.geometry("400x400")
+root.maxsize(1000, 1000)
+root.mainloop()
diff --git a/sys/src/cmd/python/Demo/tkinter/matt/packer-simple.py b/sys/src/cmd/python/Demo/tkinter/matt/packer-simple.py
new file mode 100644
index 000000000..f55f1bee7
--- /dev/null
+++ b/sys/src/cmd/python/Demo/tkinter/matt/packer-simple.py
@@ -0,0 +1,32 @@
+from Tkinter import *
+
+
+class Test(Frame):
+ def printit(self):
+ print self.hi_there["command"]
+
+ def createWidgets(self):
+ # a hello button
+ self.QUIT = Button(self, text='QUIT', foreground='red',
+ command=self.quit)
+ self.QUIT.pack(side=LEFT, fill=BOTH)
+
+ self.hi_there = Button(self, text='Hello',
+ command=self.printit)
+ self.hi_there.pack(side=LEFT)
+
+ # note how Packer defaults to side=TOP
+
+ self.guy2 = Button(self, text='button 2')
+ self.guy2.pack()
+
+ self.guy3 = Button(self, text='button 3')
+ self.guy3.pack()
+
+ def __init__(self, master=None):
+ Frame.__init__(self, master)
+ Pack.config(self)
+ self.createWidgets()
+
+test = Test()
+test.mainloop()
diff --git a/sys/src/cmd/python/Demo/tkinter/matt/placer-simple.py b/sys/src/cmd/python/Demo/tkinter/matt/placer-simple.py
new file mode 100644
index 000000000..30d9e9e90
--- /dev/null
+++ b/sys/src/cmd/python/Demo/tkinter/matt/placer-simple.py
@@ -0,0 +1,39 @@
+from Tkinter import *
+
+# This is a program that tests the placer geom manager
+
+def do_motion(event):
+ app.button.place(x=event.x, y=event.y)
+
+def dothis():
+ print 'calling me!'
+
+def createWidgets(top):
+ # make a frame. Note that the widget is 200 x 200
+ # and the window containing is 400x400. We do this
+ # simply to show that this is possible. The rest of the
+ # area is inaccesssible.
+ f = Frame(top, width=200, height=200, background='green')
+
+ # place it so the upper left hand corner of
+ # the frame is in the upper left corner of
+ # the parent
+ f.place(relx=0.0, rely=0.0)
+
+ # now make a button
+ f.button = Button(f, foreground='red', text='amazing', command=dothis)
+
+ # and place it so that the nw corner is
+ # 1/2 way along the top X edge of its' parent
+ f.button.place(relx=0.5, rely=0.0, anchor=NW)
+
+ # allow the user to move the button SUIT-style.
+ f.bind('<Control-Shift-Motion>', do_motion)
+
+ return f
+
+root = Tk()
+app = createWidgets(root)
+root.geometry("400x400")
+root.maxsize(1000, 1000)
+root.mainloop()
diff --git a/sys/src/cmd/python/Demo/tkinter/matt/pong-demo-1.py b/sys/src/cmd/python/Demo/tkinter/matt/pong-demo-1.py
new file mode 100644
index 000000000..7fcf800b6
--- /dev/null
+++ b/sys/src/cmd/python/Demo/tkinter/matt/pong-demo-1.py
@@ -0,0 +1,54 @@
+from Tkinter import *
+
+import string
+
+
+class Pong(Frame):
+ def createWidgets(self):
+ self.QUIT = Button(self, text='QUIT', foreground='red',
+ command=self.quit)
+ self.QUIT.pack(side=LEFT, fill=BOTH)
+
+ ## The playing field
+ self.draw = Canvas(self, width="5i", height="5i")
+
+ ## The speed control for the ball
+ self.speed = Scale(self, orient=HORIZONTAL, label="ball speed",
+ from_=-100, to=100)
+
+ self.speed.pack(side=BOTTOM, fill=X)
+
+ # The ball
+ self.ball = self.draw.create_oval("0i", "0i", "0.10i", "0.10i",
+ fill="red")
+ self.x = 0.05
+ self.y = 0.05
+ self.velocity_x = 0.3
+ self.velocity_y = 0.5
+
+ self.draw.pack(side=LEFT)
+
+ def moveBall(self, *args):
+ if (self.x > 5.0) or (self.x < 0.0):
+ self.velocity_x = -1.0 * self.velocity_x
+ if (self.y > 5.0) or (self.y < 0.0):
+ self.velocity_y = -1.0 * self.velocity_y
+
+ deltax = (self.velocity_x * self.speed.get() / 100.0)
+ deltay = (self.velocity_y * self.speed.get() / 100.0)
+ self.x = self.x + deltax
+ self.y = self.y + deltay
+
+ self.draw.move(self.ball, "%ri" % deltax, "%ri" % deltay)
+ self.after(10, self.moveBall)
+
+ def __init__(self, master=None):
+ Frame.__init__(self, master)
+ Pack.config(self)
+ self.createWidgets()
+ self.after(10, self.moveBall)
+
+
+game = Pong()
+
+game.mainloop()
diff --git a/sys/src/cmd/python/Demo/tkinter/matt/printing-coords-of-items.py b/sys/src/cmd/python/Demo/tkinter/matt/printing-coords-of-items.py
new file mode 100644
index 000000000..a37733d03
--- /dev/null
+++ b/sys/src/cmd/python/Demo/tkinter/matt/printing-coords-of-items.py
@@ -0,0 +1,61 @@
+from Tkinter import *
+
+# this file demonstrates the creation of widgets as part of a canvas object
+
+class Test(Frame):
+ ###################################################################
+ ###### Event callbacks for THE CANVAS (not the stuff drawn on it)
+ ###################################################################
+ def mouseDown(self, event):
+ # see if we're inside a dot. If we are, it
+ # gets tagged as CURRENT for free by tk.
+
+ if not event.widget.find_withtag(CURRENT):
+ # there is no dot here, so we can make one,
+ # and bind some interesting behavior to it.
+ # ------
+ # create a dot, and mark it as current
+ fred = self.draw.create_oval(
+ event.x - 10, event.y -10, event.x +10, event.y + 10,
+ fill="green")
+ self.draw.tag_bind(fred, "<Enter>", self.mouseEnter)
+ self.draw.tag_bind(fred, "<Leave>", self.mouseLeave)
+ self.lastx = event.x
+ self.lasty = event.y
+
+ def mouseMove(self, event):
+ self.draw.move(CURRENT, event.x - self.lastx, event.y - self.lasty)
+ self.lastx = event.x
+ self.lasty = event.y
+
+ ###################################################################
+ ###### Event callbacks for canvas ITEMS (stuff drawn on the canvas)
+ ###################################################################
+ def mouseEnter(self, event):
+ # the "current" tag is applied to the object the cursor is over.
+ # this happens automatically.
+ self.draw.itemconfig(CURRENT, fill="red")
+ print self.draw.coords(CURRENT)
+
+ def mouseLeave(self, event):
+ # the "current" tag is applied to the object the cursor is over.
+ # this happens automatically.
+ self.draw.itemconfig(CURRENT, fill="blue")
+
+ def createWidgets(self):
+ self.QUIT = Button(self, text='QUIT', foreground='red',
+ command=self.quit)
+ self.QUIT.pack(side=LEFT, fill=BOTH)
+ self.draw = Canvas(self, width="5i", height="5i")
+ self.draw.pack(side=LEFT)
+
+ Widget.bind(self.draw, "<1>", self.mouseDown)
+ Widget.bind(self.draw, "<B1-Motion>", self.mouseMove)
+
+ def __init__(self, master=None):
+ Frame.__init__(self, master)
+ Pack.config(self)
+ self.createWidgets()
+
+test = Test()
+test.mainloop()
diff --git a/sys/src/cmd/python/Demo/tkinter/matt/radiobutton-simple.py b/sys/src/cmd/python/Demo/tkinter/matt/radiobutton-simple.py
new file mode 100644
index 000000000..e9d6afee1
--- /dev/null
+++ b/sys/src/cmd/python/Demo/tkinter/matt/radiobutton-simple.py
@@ -0,0 +1,62 @@
+from Tkinter import *
+
+# This is a demo program that shows how to
+# create radio buttons and how to get other widgets to
+# share the information in a radio button.
+#
+# There are other ways of doing this too, but
+# the "variable" option of radiobuttons seems to be the easiest.
+#
+# note how each button has a value it sets the variable to as it gets hit.
+
+
+class Test(Frame):
+ def printit(self):
+ print "hi"
+
+ def createWidgets(self):
+
+ self.flavor = StringVar()
+ self.flavor.set("chocolate")
+
+ self.radioframe = Frame(self)
+ self.radioframe.pack()
+
+ # 'text' is the label
+ # 'variable' is the name of the variable that all these radio buttons share
+ # 'value' is the value this variable takes on when the radio button is selected
+ # 'anchor' makes the text appear left justified (default is centered. ick)
+ self.radioframe.choc = Radiobutton(
+ self.radioframe, text="Chocolate Flavor",
+ variable=self.flavor, value="chocolate",
+ anchor=W)
+ self.radioframe.choc.pack(fill=X)
+
+ self.radioframe.straw = Radiobutton(
+ self.radioframe, text="Strawberry Flavor",
+ variable=self.flavor, value="strawberry",
+ anchor=W)
+ self.radioframe.straw.pack(fill=X)
+
+ self.radioframe.lemon = Radiobutton(
+ self.radioframe, text="Lemon Flavor",
+ variable=self.flavor, value="lemon",
+ anchor=W)
+ self.radioframe.lemon.pack(fill=X)
+
+ # this is a text entry that lets you type in the name of a flavor too.
+ self.entry = Entry(self, textvariable=self.flavor)
+ self.entry.pack(fill=X)
+ self.QUIT = Button(self, text='QUIT', foreground='red',
+ command=self.quit)
+ self.QUIT.pack(side=BOTTOM, fill=BOTH)
+
+
+ def __init__(self, master=None):
+ Frame.__init__(self, master)
+ Pack.config(self)
+ self.createWidgets()
+
+test = Test()
+
+test.mainloop()
diff --git a/sys/src/cmd/python/Demo/tkinter/matt/rubber-band-box-demo-1.py b/sys/src/cmd/python/Demo/tkinter/matt/rubber-band-box-demo-1.py
new file mode 100644
index 000000000..b00518e00
--- /dev/null
+++ b/sys/src/cmd/python/Demo/tkinter/matt/rubber-band-box-demo-1.py
@@ -0,0 +1,58 @@
+from Tkinter import *
+
+class Test(Frame):
+ def printit(self):
+ print "hi"
+
+ def createWidgets(self):
+ self.QUIT = Button(self, text='QUIT',
+ background='red',
+ foreground='white',
+ height=3,
+ command=self.quit)
+ self.QUIT.pack(side=BOTTOM, fill=BOTH)
+
+ self.canvasObject = Canvas(self, width="5i", height="5i")
+ self.canvasObject.pack(side=LEFT)
+
+ def mouseDown(self, event):
+ # canvas x and y take the screen coords from the event and translate
+ # them into the coordinate system of the canvas object
+ self.startx = self.canvasObject.canvasx(event.x)
+ self.starty = self.canvasObject.canvasy(event.y)
+
+ def mouseMotion(self, event):
+ # canvas x and y take the screen coords from the event and translate
+ # them into the coordinate system of the canvas object
+ x = self.canvasObject.canvasx(event.x)
+ y = self.canvasObject.canvasy(event.y)
+
+ if (self.startx != event.x) and (self.starty != event.y) :
+ self.canvasObject.delete(self.rubberbandBox)
+ self.rubberbandBox = self.canvasObject.create_rectangle(
+ self.startx, self.starty, x, y)
+ # this flushes the output, making sure that
+ # the rectangle makes it to the screen
+ # before the next event is handled
+ self.update_idletasks()
+
+ def mouseUp(self, event):
+ self.canvasObject.delete(self.rubberbandBox)
+
+ def __init__(self, master=None):
+ Frame.__init__(self, master)
+ Pack.config(self)
+ self.createWidgets()
+
+ # this is a "tagOrId" for the rectangle we draw on the canvas
+ self.rubberbandBox = None
+
+ # and the bindings that make it work..
+ Widget.bind(self.canvasObject, "<Button-1>", self.mouseDown)
+ Widget.bind(self.canvasObject, "<Button1-Motion>", self.mouseMotion)
+ Widget.bind(self.canvasObject, "<Button1-ButtonRelease>", self.mouseUp)
+
+
+test = Test()
+
+test.mainloop()
diff --git a/sys/src/cmd/python/Demo/tkinter/matt/rubber-line-demo-1.py b/sys/src/cmd/python/Demo/tkinter/matt/rubber-line-demo-1.py
new file mode 100644
index 000000000..59b8bd992
--- /dev/null
+++ b/sys/src/cmd/python/Demo/tkinter/matt/rubber-line-demo-1.py
@@ -0,0 +1,51 @@
+from Tkinter import *
+
+class Test(Frame):
+ def printit(self):
+ print "hi"
+
+ def createWidgets(self):
+ self.QUIT = Button(self, text='QUIT',
+ background='red',
+ foreground='white',
+ height=3,
+ command=self.quit)
+ self.QUIT.pack(side=BOTTOM, fill=BOTH)
+
+ self.canvasObject = Canvas(self, width="5i", height="5i")
+ self.canvasObject.pack(side=LEFT)
+
+ def mouseDown(self, event):
+ # canvas x and y take the screen coords from the event and translate
+ # them into the coordinate system of the canvas object
+ self.startx = self.canvasObject.canvasx(event.x)
+ self.starty = self.canvasObject.canvasy(event.y)
+
+ def mouseMotion(self, event):
+ # canvas x and y take the screen coords from the event and translate
+ # them into the coordinate system of the canvas object
+ x = self.canvasObject.canvasx(event.x)
+ y = self.canvasObject.canvasy(event.y)
+
+ if (self.startx != event.x) and (self.starty != event.y) :
+ self.canvasObject.delete(self.rubberbandLine)
+ self.rubberbandLine = self.canvasObject.create_line(
+ self.startx, self.starty, x, y)
+ # this flushes the output, making sure that
+ # the rectangle makes it to the screen
+ # before the next event is handled
+ self.update_idletasks()
+
+ def __init__(self, master=None):
+ Frame.__init__(self, master)
+ Pack.config(self)
+ self.createWidgets()
+ # this is a "tagOrId" for the rectangle we draw on the canvas
+ self.rubberbandLine = None
+ Widget.bind(self.canvasObject, "<Button-1>", self.mouseDown)
+ Widget.bind(self.canvasObject, "<Button1-Motion>", self.mouseMotion)
+
+
+test = Test()
+
+test.mainloop()
diff --git a/sys/src/cmd/python/Demo/tkinter/matt/slider-demo-1.py b/sys/src/cmd/python/Demo/tkinter/matt/slider-demo-1.py
new file mode 100644
index 000000000..db6114b1a
--- /dev/null
+++ b/sys/src/cmd/python/Demo/tkinter/matt/slider-demo-1.py
@@ -0,0 +1,36 @@
+from Tkinter import *
+
+# shows how to make a slider, set and get its value under program control
+
+
+class Test(Frame):
+ def print_value(self, val):
+ print "slider now at", val
+
+ def reset(self):
+ self.slider.set(0)
+
+ def createWidgets(self):
+ self.slider = Scale(self, from_=0, to=100,
+ orient=HORIZONTAL,
+ length="3i",
+ label="happy slider",
+ command=self.print_value)
+
+ self.reset = Button(self, text='reset slider',
+ command=self.reset)
+
+ self.QUIT = Button(self, text='QUIT', foreground='red',
+ command=self.quit)
+
+ self.slider.pack(side=LEFT)
+ self.reset.pack(side=LEFT)
+ self.QUIT.pack(side=LEFT, fill=BOTH)
+
+ def __init__(self, master=None):
+ Frame.__init__(self, master)
+ Pack.config(self)
+ self.createWidgets()
+
+test = Test()
+test.mainloop()
diff --git a/sys/src/cmd/python/Demo/tkinter/matt/subclass-existing-widgets.py b/sys/src/cmd/python/Demo/tkinter/matt/subclass-existing-widgets.py
new file mode 100644
index 000000000..0e08f9206
--- /dev/null
+++ b/sys/src/cmd/python/Demo/tkinter/matt/subclass-existing-widgets.py
@@ -0,0 +1,28 @@
+from Tkinter import *
+
+# This is a program that makes a simple two button application
+
+
+class New_Button(Button):
+ def callback(self):
+ print self.counter
+ self.counter = self.counter + 1
+
+def createWidgets(top):
+ f = Frame(top)
+ f.pack()
+ f.QUIT = Button(f, text='QUIT', foreground='red', command=top.quit)
+
+ f.QUIT.pack(side=LEFT, fill=BOTH)
+
+ # a hello button
+ f.hi_there = New_Button(f, text='Hello')
+ # we do this on a different line because we need to reference f.hi_there
+ f.hi_there.config(command=f.hi_there.callback)
+ f.hi_there.pack(side=LEFT)
+ f.hi_there.counter = 43
+
+
+root = Tk()
+createWidgets(root)
+root.mainloop()
diff --git a/sys/src/cmd/python/Demo/tkinter/matt/two-radio-groups.py b/sys/src/cmd/python/Demo/tkinter/matt/two-radio-groups.py
new file mode 100644
index 000000000..9fd8f4f07
--- /dev/null
+++ b/sys/src/cmd/python/Demo/tkinter/matt/two-radio-groups.py
@@ -0,0 +1,110 @@
+from Tkinter import *
+
+# The way to think about this is that each radio button menu
+# controls a different variable -- clicking on one of the
+# mutually exclusive choices in a radiobutton assigns some value
+# to an application variable you provide. When you define a
+# radiobutton menu choice, you have the option of specifying the
+# name of a varaible and value to assign to that variable when
+# that choice is selected. This clever mechanism relieves you,
+# the programmer, from having to write a dumb callback that
+# probably wouldn't have done anything more than an assignment
+# anyway. The Tkinter options for this follow their Tk
+# counterparts:
+# {"variable" : my_flavor_variable, "value" : "strawberry"}
+# where my_flavor_variable is an instance of one of the
+# subclasses of Variable, provided in Tkinter.py (there is
+# StringVar(), IntVar(), DoubleVar() and BooleanVar() to choose
+# from)
+
+
+
+def makePoliticalParties(var):
+ # make menu button
+ Radiobutton_button = Menubutton(mBar, text='Political Party',
+ underline=0)
+ Radiobutton_button.pack(side=LEFT, padx='2m')
+
+ # the primary pulldown
+ Radiobutton_button.menu = Menu(Radiobutton_button)
+
+ Radiobutton_button.menu.add_radiobutton(label='Republican',
+ variable=var, value=1)
+
+ Radiobutton_button.menu.add('radiobutton', {'label': 'Democrat',
+ 'variable' : var,
+ 'value' : 2})
+
+ Radiobutton_button.menu.add('radiobutton', {'label': 'Libertarian',
+ 'variable' : var,
+ 'value' : 3})
+
+ var.set(2)
+
+ # set up a pointer from the file menubutton back to the file menu
+ Radiobutton_button['menu'] = Radiobutton_button.menu
+
+ return Radiobutton_button
+
+
+def makeFlavors(var):
+ # make menu button
+ Radiobutton_button = Menubutton(mBar, text='Flavors',
+ underline=0)
+ Radiobutton_button.pack(side=LEFT, padx='2m')
+
+ # the primary pulldown
+ Radiobutton_button.menu = Menu(Radiobutton_button)
+
+ Radiobutton_button.menu.add_radiobutton(label='Strawberry',
+ variable=var, value='Strawberry')
+
+ Radiobutton_button.menu.add_radiobutton(label='Chocolate',
+ variable=var, value='Chocolate')
+
+ Radiobutton_button.menu.add_radiobutton(label='Rocky Road',
+ variable=var, value='Rocky Road')
+
+ # choose a default
+ var.set("Chocolate")
+
+ # set up a pointer from the file menubutton back to the file menu
+ Radiobutton_button['menu'] = Radiobutton_button.menu
+
+ return Radiobutton_button
+
+
+def printStuff():
+ print "party is", party.get()
+ print "flavor is", flavor.get()
+ print
+
+#################################################
+#### Main starts here ...
+root = Tk()
+
+
+# make a menu bar
+mBar = Frame(root, relief=RAISED, borderwidth=2)
+mBar.pack(fill=X)
+
+# make two application variables,
+# one to control each radio button set
+party = IntVar()
+flavor = StringVar()
+
+Radiobutton_button = makePoliticalParties(party)
+Radiobutton_button2 = makeFlavors(flavor)
+
+# finally, install the buttons in the menu bar.
+# This allows for scanning from one menubutton to the next.
+mBar.tk_menuBar(Radiobutton_button, Radiobutton_button2)
+
+b = Button(root, text="print party and flavor", foreground="red",
+ command=printStuff)
+b.pack(side=TOP)
+
+root.title('menu demo')
+root.iconname('menu demo')
+
+root.mainloop()
diff --git a/sys/src/cmd/python/Demo/tkinter/matt/window-creation-more.py b/sys/src/cmd/python/Demo/tkinter/matt/window-creation-more.py
new file mode 100644
index 000000000..eb0eb6fc1
--- /dev/null
+++ b/sys/src/cmd/python/Demo/tkinter/matt/window-creation-more.py
@@ -0,0 +1,35 @@
+from Tkinter import *
+
+# this shows how to create a new window with a button in it
+# that can create new windows
+
+class Test(Frame):
+ def printit(self):
+ print "hi"
+
+ def makeWindow(self):
+ fred = Toplevel()
+ fred.label = Button(fred,
+ text="This is window number %d." % self.windownum,
+ command=self.makeWindow)
+ fred.label.pack()
+ self.windownum = self.windownum + 1
+
+ def createWidgets(self):
+ self.QUIT = Button(self, text='QUIT', foreground='red',
+ command=self.quit)
+ self.QUIT.pack(side=LEFT, fill=BOTH)
+
+ # a hello button
+ self.hi_there = Button(self, text='Make a New Window',
+ command=self.makeWindow)
+ self.hi_there.pack(side=LEFT)
+
+ def __init__(self, master=None):
+ Frame.__init__(self, master)
+ Pack.config(self)
+ self.windownum = 0
+ self.createWidgets()
+
+test = Test()
+test.mainloop()
diff --git a/sys/src/cmd/python/Demo/tkinter/matt/window-creation-simple.py b/sys/src/cmd/python/Demo/tkinter/matt/window-creation-simple.py
new file mode 100644
index 000000000..c990ed9bf
--- /dev/null
+++ b/sys/src/cmd/python/Demo/tkinter/matt/window-creation-simple.py
@@ -0,0 +1,31 @@
+from Tkinter import *
+
+# this shows how to spawn off new windows at a button press
+
+class Test(Frame):
+ def printit(self):
+ print "hi"
+
+ def makeWindow(self):
+ fred = Toplevel()
+ fred.label = Label(fred, text="Here's a new window")
+ fred.label.pack()
+
+ def createWidgets(self):
+ self.QUIT = Button(self, text='QUIT', foreground='red',
+ command=self.quit)
+
+ self.QUIT.pack(side=LEFT, fill=BOTH)
+
+ # a hello button
+ self.hi_there = Button(self, text='Make a New Window',
+ command=self.makeWindow)
+ self.hi_there.pack(side=LEFT)
+
+ def __init__(self, master=None):
+ Frame.__init__(self, master)
+ Pack.config(self)
+ self.createWidgets()
+
+test = Test()
+test.mainloop()
diff --git a/sys/src/cmd/python/Demo/tkinter/matt/window-creation-w-location.py b/sys/src/cmd/python/Demo/tkinter/matt/window-creation-w-location.py
new file mode 100644
index 000000000..3f2b5b069
--- /dev/null
+++ b/sys/src/cmd/python/Demo/tkinter/matt/window-creation-w-location.py
@@ -0,0 +1,45 @@
+from Tkinter import *
+
+import sys
+##sys.path.append("/users/mjc4y/projects/python/tkinter/utils")
+##from TkinterUtils import *
+
+# this shows how to create a new window with a button in it that
+# can create new windows
+
+class QuitButton(Button):
+ def __init__(self, master, *args, **kwargs):
+ if not kwargs.has_key("text"):
+ kwargs["text"] = "QUIT"
+ if not kwargs.has_key("command"):
+ kwargs["command"] = master.quit
+ apply(Button.__init__, (self, master) + args, kwargs)
+
+class Test(Frame):
+ def makeWindow(self, *args):
+ fred = Toplevel()
+
+ fred.label = Canvas (fred, width="2i", height="2i")
+
+ fred.label.create_line("0", "0", "2i", "2i")
+ fred.label.create_line("0", "2i", "2i", "0")
+ fred.label.pack()
+
+ ##centerWindow(fred, self.master)
+
+ def createWidgets(self):
+ self.QUIT = QuitButton(self)
+ self.QUIT.pack(side=LEFT, fill=BOTH)
+
+ self.makeWindow = Button(self, text='Make a New Window',
+ width=50, height=20,
+ command=self.makeWindow)
+ self.makeWindow.pack(side=LEFT)
+
+ def __init__(self, master=None):
+ Frame.__init__(self, master)
+ Pack.config(self)
+ self.createWidgets()
+
+test = Test()
+test.mainloop()