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authorcinap_lenrek <cinap_lenrek@gmx.de>2012-07-27 14:42:43 +0200
committercinap_lenrek <cinap_lenrek@gmx.de>2012-07-27 14:42:43 +0200
commit543e510da1869cf8d352225bade8fc732c598497 (patch)
tree3fe4cf0d6204b47acd76e4e08ee09add6bb136ea /sys/src/games/doom/doomdef.h
parentab08c97e6010309d4ea0df26815d074b1f5d1a4b (diff)
doom: cleanup
Diffstat (limited to 'sys/src/games/doom/doomdef.h')
-rw-r--r--sys/src/games/doom/doomdef.h12
1 files changed, 0 insertions, 12 deletions
diff --git a/sys/src/games/doom/doomdef.h b/sys/src/games/doom/doomdef.h
index b34992b10..08378bcda 100644
--- a/sys/src/games/doom/doomdef.h
+++ b/sys/src/games/doom/doomdef.h
@@ -75,23 +75,11 @@ typedef enum
// most parameter validation debugging code will not be compiled
#define RANGECHECK
-// Do or do not use external soundserver.
-// The sndserver binary to be run separately
-// has been introduced by Dave Taylor.
-// The integrated sound support is experimental,
-// and unfinished. Default is synchronous.
-// Experimental asynchronous timer based is
-// handled by SNDINTR.
-//#define SNDSERV 1
-//#define SNDINTR 1
-
-
// This one switches between MIT SHM (no proper mouse)
// and XFree86 DGA (mickey sampling). The original
// linuxdoom used SHM, which is default.
//#define X11_DGA 1
-
//
// For resize of screen, at start of game.
// It will not work dynamically, see visplanes.