diff options
author | cinap_lenrek <cinap_lenrek@localhost> | 2011-05-26 23:30:17 +0000 |
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committer | cinap_lenrek <cinap_lenrek@localhost> | 2011-05-26 23:30:17 +0000 |
commit | ec4bcbd01f73873a97a7d089e2f2de260db243d5 (patch) | |
tree | 47475764be4ec3b20caf7941ea52ca4b49e63f8a /sys/src/games/doom/r_data.h | |
parent | 269e63406d8d9fe79351849ca5c225f7dd3024d1 (diff) |
rio: disable cons if /dev/kbd is open, add games/doom
Diffstat (limited to 'sys/src/games/doom/r_data.h')
-rw-r--r-- | sys/src/games/doom/r_data.h | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/sys/src/games/doom/r_data.h b/sys/src/games/doom/r_data.h new file mode 100644 index 000000000..7f5a23dfa --- /dev/null +++ b/sys/src/games/doom/r_data.h @@ -0,0 +1,62 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// $Id:$ +// +// Copyright (C) 1993-1996 by id Software, Inc. +// +// This source is available for distribution and/or modification +// only under the terms of the DOOM Source Code License as +// published by id Software. All rights reserved. +// +// The source is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License +// for more details. +// +// DESCRIPTION: +// Refresh module, data I/O, caching, retrieval of graphics +// by name. +// +//----------------------------------------------------------------------------- + + +#ifndef __R_DATA__ +#define __R_DATA__ + +#include "r_defs.h" +#include "r_state.h" + +#ifdef __GNUG__ +#pragma interface +#endif + +// Retrieve column data for span blitting. +byte* +R_GetColumn +( int tex, + int col ); + + +// I/O, setting up the stuff. +void R_InitData (void); +void R_PrecacheLevel (void); + + +// Retrieval. +// Floor/ceiling opaque texture tiles, +// lookup by name. For animation? +int R_FlatNumForName (char* name); + + +// Called by P_Ticker for switches and animations, +// returns the texture number for the texture name. +int R_TextureNumForName (char *name); +int R_CheckTextureNumForName (char *name); + +#endif +//----------------------------------------------------------------------------- +// +// $Log:$ +// +//----------------------------------------------------------------------------- |