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authorcinap_lenrek <cinap_lenrek@localhost>2011-05-26 23:30:17 +0000
committercinap_lenrek <cinap_lenrek@localhost>2011-05-26 23:30:17 +0000
commitec4bcbd01f73873a97a7d089e2f2de260db243d5 (patch)
tree47475764be4ec3b20caf7941ea52ca4b49e63f8a /sys/src/games/doom/r_sky.c
parent269e63406d8d9fe79351849ca5c225f7dd3024d1 (diff)
rio: disable cons if /dev/kbd is open, add games/doom
Diffstat (limited to 'sys/src/games/doom/r_sky.c')
-rw-r--r--sys/src/games/doom/r_sky.c62
1 files changed, 62 insertions, 0 deletions
diff --git a/sys/src/games/doom/r_sky.c b/sys/src/games/doom/r_sky.c
new file mode 100644
index 000000000..b090ec076
--- /dev/null
+++ b/sys/src/games/doom/r_sky.c
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+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// $Id:$
+//
+// Copyright (C) 1993-1996 by id Software, Inc.
+//
+// This source is available for distribution and/or modification
+// only under the terms of the DOOM Source Code License as
+// published by id Software. All rights reserved.
+//
+// The source is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
+// for more details.
+//
+// $Log:$
+//
+// DESCRIPTION:
+// Sky rendering. The DOOM sky is a texture map like any
+// wall, wrapping around. A 1024 columns equal 360 degrees.
+// The default sky map is 256 columns and repeats 4 times
+// on a 320 screen?
+//
+//
+//-----------------------------------------------------------------------------
+
+static const char
+rcsid[] = "$Id: m_bbox.c,v 1.1 1997/02/03 22:45:10 b1 Exp $";
+
+
+// Needed for FRACUNIT.
+#include "m_fixed.h"
+
+// Needed for Flat retrieval.
+#include "r_data.h"
+
+
+#ifdef __GNUG__
+#pragma implementation "r_sky.h"
+#endif
+#include "r_sky.h"
+
+//
+// sky mapping
+//
+int skyflatnum;
+int skytexture;
+int skytexturemid;
+
+
+
+//
+// R_InitSkyMap
+// Called whenever the view size changes.
+//
+void R_InitSkyMap (void)
+{
+ // skyflatnum = R_FlatNumForName ( SKYFLATNAME );
+ skytexturemid = 100*FRACUNIT;
+}
+