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authorcinap_lenrek <cinap_lenrek@gmx.de>2013-08-12 00:08:51 +0200
committercinap_lenrek <cinap_lenrek@gmx.de>2013-08-12 00:08:51 +0200
commit762093d2125c0f6efffd55697e6b580dd607ccf3 (patch)
tree791926b7e057d282f96c640caf55d3ac7e133641 /sys/src/games/juggle.c
parent883ded7b49fc9775d5bca5cb03dcec6d006dc92d (diff)
games/juggle, games/catclock: keep up with queued mouse events
many queued mouse events delay eresize() because new ebread() takes from the queue first before attempting to read from the event pipe. this is a waste of memory, so just process (dequeue) all the events as long as there are any on each iteration.
Diffstat (limited to 'sys/src/games/juggle.c')
-rw-r--r--sys/src/games/juggle.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/sys/src/games/juggle.c b/sys/src/games/juggle.c
index 01dea4146..f3971b51d 100644
--- a/sys/src/games/juggle.c
+++ b/sys/src/games/juggle.c
@@ -76,7 +76,7 @@ Point bpos(int b, int step, int t){
void move(int t){
int i, j;
for(i=0;i!=NSTEP;i++){
- if(ecanmouse()) emouse();
+ while(ecanmouse()) emouse();
draw(image, inset(image->r, 3), display->white, nil, ZP);
for(j=0;j!=nball;j++)
fillellipse(image, bpos(j, i, t), RBALL, RBALL, disk[j%ndisk], ZP);