diff options
author | cinap_lenrek <cinap_lenrek@felloff.net> | 2015-07-30 20:00:43 +0200 |
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committer | cinap_lenrek <cinap_lenrek@felloff.net> | 2015-07-30 20:00:43 +0200 |
commit | 5161442171315310dbd415c0214a851eb87200bb (patch) | |
tree | 65550ff41306bbac26ef623aff33200a68cc31e5 /sys/src/games | |
parent | b579acef97171a057fb8f4c6fd2493690b5cf3c7 (diff) |
games/doom: fix ouchface not being shown when it should be (thanks qu7uux)
due to a typo in st_stuff.c:ST_updateFaceWidget(), doomguy mistakenly never
looks shocked when taking more than 20 damage, but rather when he gains more
than 20 health while being hit.
this is a cosmetic bug in all old versions of doom's executables, but it seems
appropriate to fix.
simple test: fire a rocket at a nearby wall, taking enough damage.
Diffstat (limited to 'sys/src/games')
-rw-r--r-- | sys/src/games/doom/st_stuff.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/sys/src/games/doom/st_stuff.c b/sys/src/games/doom/st_stuff.c index a7c857837..a4ead5fec 100644 --- a/sys/src/games/doom/st_stuff.c +++ b/sys/src/games/doom/st_stuff.c @@ -801,7 +801,7 @@ void ST_updateFaceWidget(void) // being attacked priority = 7; - if (plyr->health - st_oldhealth > ST_MUCHPAIN) + if (st_oldhealth - plyr->health > ST_MUCHPAIN) { st_facecount = ST_TURNCOUNT; st_faceindex = ST_calcPainOffset() + ST_OUCHOFFSET; @@ -854,7 +854,7 @@ void ST_updateFaceWidget(void) // getting hurt because of your own damn stupidity if (plyr->damagecount) { - if (plyr->health - st_oldhealth > ST_MUCHPAIN) + if (st_oldhealth - plyr->health > ST_MUCHPAIN) { priority = 7; st_facecount = ST_TURNCOUNT; |