diff options
author | cinap_lenrek <cinap_lenrek@felloff.net> | 2014-04-12 22:25:26 +0200 |
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committer | cinap_lenrek <cinap_lenrek@felloff.net> | 2014-04-12 22:25:26 +0200 |
commit | d2618d03f5e17c3deed916e56b5e4f282dc093f2 (patch) | |
tree | adad8b639ed602abcca746da364ae0133b126075 /sys/src/games | |
parent | 4ae2015d865a481829b949a171c055c3ec22fa98 (diff) |
games/snes: upsample audio to 44100 hz instead of setting audio device frequency
used to set audio device frequency thru /dev/volume tho
only ac97 driver supports this. as a quick work arround,
upsample the 32000 hz audio signal to 44100 hz (without
any interpolation).
move the sample buffer room check from audiosample() into
dspstep() so that when the buffer is full (shouldnt happen),
we wont advance dspstate so samples will not get dropped.
Diffstat (limited to 'sys/src/games')
-rw-r--r-- | sys/src/games/snes/dsp.c | 23 |
1 files changed, 11 insertions, 12 deletions
diff --git a/sys/src/games/snes/dsp.c b/sys/src/games/snes/dsp.c index 0351d1c01..5ccdb97e6 100644 --- a/sys/src/games/snes/dsp.c +++ b/sys/src/games/snes/dsp.c @@ -42,31 +42,30 @@ enum { enum { RELEASE, ATTACK, DECAY, SUSTAIN }; +enum { Freq = 44100 }; static s16int sbuf[2*2000], *sbufp; +static int stime; static int fd; void audioinit(void) { - int cfd; - static char c[] = "speed 32000"; - fd = open("/dev/audio", OWRITE); if(fd < 0) - return; - cfd = open("/dev/volume", OWRITE); - if(cfd >= 0) - write(cfd, c, sizeof(c)); + sysfatal("open: %r"); sbufp = sbuf; } static void audiosample(s16int *s) { - if(sbufp < sbuf + nelem(sbuf)){ - *sbufp++ = s[0]; - *sbufp++ = s[1]; - } + stime -= 1<<16; + do { + sbufp[0] = s[0]; + sbufp[1] = s[1]; + sbufp += 2; + stime += (32000<<16)/Freq; + } while(stime < 0); } int @@ -459,7 +458,7 @@ echo(int s) void dspstep(void) { - if(sbufp == nil) + if(sbufp == nil || sbufp >= sbuf+nelem(sbuf)-2) return; switch(dspstate++ & 31){ case 0: voice(0, 5); voice(1, 2); break; |