summaryrefslogtreecommitdiff
path: root/sys/src/games
diff options
context:
space:
mode:
authorcinap_lenrek <cinap_lenrek@felloff.net>2015-08-16 22:08:11 +0200
committercinap_lenrek <cinap_lenrek@felloff.net>2015-08-16 22:08:11 +0200
commitf47f6af382228431fa363198ebf9d6d9424c5b56 (patch)
treed78d9d472a9166c871bdaae7b672c9d0ffe7aa1a /sys/src/games
parent0d76dafaa023ec68abae9e92961e6619397c76e6 (diff)
games/doom: fix idclev cheat in doom2 and final doom (thanks qu7uux)
a typo in st_stuff.c:ST_Responder prevents idclev (change level) cheat to work in doom2 and final doom (gamemode == commercial): episode is set to 0, when that's invalid, and ST_Responder just returns. to test, while ingame type idclev, followed by: . doom1: episode (1-3 or 1-4) then map number (1-9) . doom2/final doom: map number (1-32) incidentally, if the last digit typed is 1, the player's weapon will switch to the fist, because of a different bug (basically kbdproc registering two events when pressing a key, for 'c' and 'k' case).
Diffstat (limited to 'sys/src/games')
-rw-r--r--sys/src/games/doom/st_stuff.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/sys/src/games/doom/st_stuff.c b/sys/src/games/doom/st_stuff.c
index a4ead5fec..414c2991e 100644
--- a/sys/src/games/doom/st_stuff.c
+++ b/sys/src/games/doom/st_stuff.c
@@ -680,7 +680,7 @@ ST_Responder (event_t* ev)
if (gamemode == commercial)
{
- epsd = 0;
+ epsd = 1;
map = (buf[0] - '0')*10 + buf[1] - '0';
}
else