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author | Michael Forney <mforney@mforney.org> | 2021-02-17 11:19:50 +0100 |
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committer | Michael Forney <mforney@mforney.org> | 2021-02-17 11:19:50 +0100 |
commit | f1d29a9d12fa6d89015735ea010ac4b02f1b80b5 (patch) | |
tree | b64b54c08533e152b503e6cd97a042f1c07666ca /sys/src/libthread/threadimpl.h | |
parent | 52b54097bf23ed4f14e82ff21b24f39827055448 (diff) |
games/snes: implement DSP noise
I'm not sure if this LFSR is the same one used by the hardware or is
arbitrary, but it matches the noise sequence used by all other snes
emulators I looked at.
Diffstat (limited to 'sys/src/libthread/threadimpl.h')
0 files changed, 0 insertions, 0 deletions