1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
|
#include <u.h>
#include <libc.h>
#include "../eui.h"
#include "dat.h"
#include "fns.h"
int ppux=1, ppuy;
int col, pri;
u8int p0x, p1x, m0x, m1x, blx;
u16int coll;
u8int disp;
int p0difc;
int bwmod = 1<<3;
enum {
SRCPF,
SRCP0,
SRCP1,
SRCM0,
SRCM1,
SRCBL,
};
static void
pixeldraw(u8int v)
{
u32int c;
union { u32int l; u8int c[4]; } u;
u32int *p;
static u32int col[] = {
0x000000, 0x404040, 0x6C6C6C, 0x909090, 0xB0B0B0, 0xC8C8C8, 0xDCDCDC, 0xECECEC,
0x444400, 0x646410, 0x848424, 0xA0A034, 0xB8B840, 0xD0D050, 0xE8E85C, 0xFCFC68,
0x702800, 0x844414, 0x985C28, 0xAC783C, 0xBC8C4C, 0xCCA05C, 0xDCB468, 0xECC878,
0x841800, 0x983418, 0xAC5030, 0xC06848, 0xD0805C, 0xE09470, 0xECA880, 0xFCBC94,
0x880000, 0x9C2020, 0xB03C3C, 0xC05858, 0xD07070, 0xE08888, 0xECA0A0, 0xFCB4B4,
0x78005C, 0x8C2074, 0xA03C88, 0xB0589C, 0xC070B0, 0xD084C0, 0xDC9CD0, 0xECB0E0,
0x480078, 0x602090, 0x783CA4, 0x8C58B8, 0xA070CC, 0xB484DC, 0xC49CEC, 0xD4B0FC,
0x140084, 0x302098, 0x4C3CAC, 0x6858C0, 0x7C70D0, 0x9488E0, 0xA8A0EC, 0xBCB4FC,
0x000088, 0x1C209C, 0x3840B0, 0x505CC0, 0x6874D0, 0x7C8CE0, 0x90A4EC, 0xA4B8FC,
0x00187C, 0x1C3890, 0x3854A8, 0x5070BC, 0x6888CC, 0x7C9CDC, 0x90B4EC, 0xA4C8FC,
0x002C5C, 0x1C4C78, 0x386890, 0x5084AC, 0x689CC0, 0x7CB4D4, 0x90CCE8, 0xA4E0FC,
0x003C2C, 0x1C5C48, 0x387C64, 0x509C80, 0x68B494, 0x7CD0AC, 0x90E4C0, 0xA4FCD4,
0x003C00, 0x205C20, 0x407C40, 0x5C9C5C, 0x74B474, 0x8CD08C, 0xA4E4A4, 0xB8FCB8,
0x143800, 0x345C1C, 0x507C38, 0x6C9850, 0x84B468, 0x9CCC7C, 0xB4E490, 0xC8FCA4,
0x2C3000, 0x4C501C, 0x687034, 0x848C4C, 0x9CA864, 0xB4C078, 0xCCD488, 0xE0EC9C,
0x442800, 0x644818, 0x846830, 0xA08444, 0xB89C58, 0xD0B46C, 0xE8CC7C, 0xFCE08C,
};
c = col[v >> 1];
u.c[0] = c;
u.c[1] = c >> 8;
u.c[2] = c >> 16;
u.c[3] = 0xff;
p = (u32int *)pic + ppuy * PICW * scale + ppux * 2 * scale;
switch(scale){
case 16: *p++ = u.l; *p++ = u.l;
case 15: *p++ = u.l; *p++ = u.l;
case 14: *p++ = u.l; *p++ = u.l;
case 13: *p++ = u.l; *p++ = u.l;
case 12: *p++ = u.l; *p++ = u.l;
case 11: *p++ = u.l; *p++ = u.l;
case 10: *p++ = u.l; *p++ = u.l;
case 9: *p++ = u.l; *p++ = u.l;
case 8: *p++ = u.l; *p++ = u.l;
case 7: *p++ = u.l; *p++ = u.l;
case 6: *p++ = u.l; *p++ = u.l;
case 5: *p++ = u.l; *p++ = u.l;
case 4: *p++ = u.l; *p++ = u.l;
case 3: *p++ = u.l; *p++ = u.l;
case 2: *p++ = u.l; *p++ = u.l;
default: *p++ = u.l; *p = u.l;
}
}
static void
pixel(u8int v, int p, int s)
{
if(p > pri){
col = v;
pri = p;
}
disp |= 1<<s;
}
static void
playfield(void)
{
int x, p;
u8int c;
x = ppux / 4;
if(x >= 20)
if((reg[CTRLPF] & 1) != 0)
x = 39 - x;
else
x = x - 20;
if(x < 4){
if((reg[PF0] & 0x10<<x) == 0)
return;
}else if(x < 12){
if((reg[PF1] & 0x800>>x) == 0)
return;
}else
if((reg[PF2] & 1<<x-12) == 0)
return;
if((reg[CTRLPF] & 6) == 2)
if(ppux < 80){
c = reg[COLUP0];
p = 3;
}else{
c = reg[COLUP1];
p = 2;
}
else{
c = reg[COLUPF];
p = (reg[CTRLPF] & 4) + 1;
}
pixel(c, p, SRCPF);
}
static void
player(int n)
{
u8int c;
int x;
c = reg[GRP0 + n];
x = ppux - (n ? p1x : p0x);
if(x < 0)
return;
switch(reg[NUSIZ0 + n] & 7){
default: if(x >= 8) return; break;
case 1: if(x >= 8 && (x < 16 || x >= 24)) return; break;
case 2: if(x >= 8 && (x < 32 || x >= 40)) return; break;
case 3: if(x >= 40 || ((x & 15) >= 8)) return; break;
case 4: if(x >= 8 && (x < 64 || x >= 72)) return; break;
case 5: if(x >= 16) return; x >>= 1; break;
case 6: if(x >= 72 || ((x & 31) >= 8)) return; break;
case 7: if(x >= 32) return; x >>= 2; break;
}
x &= 7;
if((reg[REFP0 + n] & 8) == 0)
x ^= 7;
if((c & 1<<x) == 0)
return;
c = reg[COLUP0 + n];
pixel(c, 3 - n, SRCP0 + n);
}
static void
missile(int n)
{
int x;
x = ppux - (n ? m1x : m0x);
if((reg[RESMP0 + n] & 2) != 0){
if(n)
m1x = p1x;
else
m0x = p0x;
return;
}
if(x < 0 || x >= 1<<(reg[NUSIZ0] >> 4 & 3) || (reg[ENAM0 + n] & 2) == 0)
return;
pixel(reg[COLUP0 + n], 3 - n, SRCM0 + n);
}
static void
ball(void)
{
int x;
x = ppux - blx;
if(x < 0 || x >= 1<<(reg[CTRLPF] >> 4 & 3) || (reg[ENABL] & 2) == 0)
return;
pixel(reg[COLUPF], (reg[CTRLPF] & 4) + 1, SRCBL);
}
void
tiastep(void)
{
static u16int colltab[64] = {
0x0000, 0x0000, 0x0000, 0x0020, 0x0000, 0x0080, 0x8000, 0x80a0,
0x0000, 0x0200, 0x0001, 0x0221, 0x0002, 0x0282, 0x8003, 0x82a3,
0x0000, 0x0800, 0x0008, 0x0828, 0x0004, 0x0884, 0x800c, 0x88ac,
0x4000, 0x4a00, 0x4009, 0x4a29, 0x4006, 0x4a86, 0xc00f, 0xcaaf,
0x0000, 0x2000, 0x0010, 0x2030, 0x0040, 0x20c0, 0x8050, 0xa0f0,
0x0100, 0x2300, 0x0111, 0x2331, 0x0142, 0x23c2, 0x8153, 0xa3f3,
0x0400, 0x2c00, 0x0418, 0x2c38, 0x0444, 0x2cc4, 0x845c, 0xacfc,
0x4500, 0x6f00, 0x4519, 0x6f39, 0x4546, 0x6fc6, 0xc55f, 0xefff,
};
if(ppuy < PICH && ppux < 160){
col = reg[COLUBK];
pri = 0;
disp = 0;
playfield();
player(0);
player(1);
missile(0);
missile(1);
ball();
coll |= colltab[disp];
pixeldraw(col);
}
if(ppux == 160)
nrdy = 0;
if(++ppux == 228){
ppuy++;
ppux = 0;
}
}
|