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authorcinap_lenrek <cinap_lenrek@localhost>2011-05-03 11:25:13 +0000
committercinap_lenrek <cinap_lenrek@localhost>2011-05-03 11:25:13 +0000
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+\chapter{Embedding Python in Another Application
+ \label{embedding}}
+
+The previous chapters discussed how to extend Python, that is, how to
+extend the functionality of Python by attaching a library of C
+functions to it. It is also possible to do it the other way around:
+enrich your C/\Cpp{} application by embedding Python in it. Embedding
+provides your application with the ability to implement some of the
+functionality of your application in Python rather than C or \Cpp.
+This can be used for many purposes; one example would be to allow
+users to tailor the application to their needs by writing some scripts
+in Python. You can also use it yourself if some of the functionality
+can be written in Python more easily.
+
+Embedding Python is similar to extending it, but not quite. The
+difference is that when you extend Python, the main program of the
+application is still the Python interpreter, while if you embed
+Python, the main program may have nothing to do with Python ---
+instead, some parts of the application occasionally call the Python
+interpreter to run some Python code.
+
+So if you are embedding Python, you are providing your own main
+program. One of the things this main program has to do is initialize
+the Python interpreter. At the very least, you have to call the
+function \cfunction{Py_Initialize()} (on Mac OS, call
+\cfunction{PyMac_Initialize()} instead). There are optional calls to
+pass command line arguments to Python. Then later you can call the
+interpreter from any part of the application.
+
+There are several different ways to call the interpreter: you can pass
+a string containing Python statements to
+\cfunction{PyRun_SimpleString()}, or you can pass a stdio file pointer
+and a file name (for identification in error messages only) to
+\cfunction{PyRun_SimpleFile()}. You can also call the lower-level
+operations described in the previous chapters to construct and use
+Python objects.
+
+A simple demo of embedding Python can be found in the directory
+\file{Demo/embed/} of the source distribution.
+
+
+\begin{seealso}
+ \seetitle[../api/api.html]{Python/C API Reference Manual}{The
+ details of Python's C interface are given in this manual.
+ A great deal of necessary information can be found here.}
+\end{seealso}
+
+
+\section{Very High Level Embedding
+ \label{high-level-embedding}}
+
+The simplest form of embedding Python is the use of the very
+high level interface. This interface is intended to execute a
+Python script without needing to interact with the application
+directly. This can for example be used to perform some operation
+on a file.
+
+\begin{verbatim}
+#include <Python.h>
+
+int
+main(int argc, char *argv[])
+{
+ Py_Initialize();
+ PyRun_SimpleString("from time import time,ctime\n"
+ "print 'Today is',ctime(time())\n");
+ Py_Finalize();
+ return 0;
+}
+\end{verbatim}
+
+The above code first initializes the Python interpreter with
+\cfunction{Py_Initialize()}, followed by the execution of a hard-coded
+Python script that print the date and time. Afterwards, the
+\cfunction{Py_Finalize()} call shuts the interpreter down, followed by
+the end of the program. In a real program, you may want to get the
+Python script from another source, perhaps a text-editor routine, a
+file, or a database. Getting the Python code from a file can better
+be done by using the \cfunction{PyRun_SimpleFile()} function, which
+saves you the trouble of allocating memory space and loading the file
+contents.
+
+
+\section{Beyond Very High Level Embedding: An overview
+ \label{lower-level-embedding}}
+
+The high level interface gives you the ability to execute
+arbitrary pieces of Python code from your application, but
+exchanging data values is quite cumbersome to say the least. If
+you want that, you should use lower level calls. At the cost of
+having to write more C code, you can achieve almost anything.
+
+It should be noted that extending Python and embedding Python
+is quite the same activity, despite the different intent. Most
+topics discussed in the previous chapters are still valid. To
+show this, consider what the extension code from Python to C
+really does:
+
+\begin{enumerate}
+ \item Convert data values from Python to C,
+ \item Perform a function call to a C routine using the
+ converted values, and
+ \item Convert the data values from the call from C to Python.
+\end{enumerate}
+
+When embedding Python, the interface code does:
+
+\begin{enumerate}
+ \item Convert data values from C to Python,
+ \item Perform a function call to a Python interface routine
+ using the converted values, and
+ \item Convert the data values from the call from Python to C.
+\end{enumerate}
+
+As you can see, the data conversion steps are simply swapped to
+accommodate the different direction of the cross-language transfer.
+The only difference is the routine that you call between both
+data conversions. When extending, you call a C routine, when
+embedding, you call a Python routine.
+
+This chapter will not discuss how to convert data from Python
+to C and vice versa. Also, proper use of references and dealing
+with errors is assumed to be understood. Since these aspects do not
+differ from extending the interpreter, you can refer to earlier
+chapters for the required information.
+
+
+\section{Pure Embedding
+ \label{pure-embedding}}
+
+The first program aims to execute a function in a Python
+script. Like in the section about the very high level interface,
+the Python interpreter does not directly interact with the
+application (but that will change in the next section).
+
+The code to run a function defined in a Python script is:
+
+\verbatiminput{run-func.c}
+
+This code loads a Python script using \code{argv[1]}, and calls the
+function named in \code{argv[2]}. Its integer arguments are the other
+values of the \code{argv} array. If you compile and link this
+program (let's call the finished executable \program{call}), and use
+it to execute a Python script, such as:
+
+\begin{verbatim}
+def multiply(a,b):
+ print "Will compute", a, "times", b
+ c = 0
+ for i in range(0, a):
+ c = c + b
+ return c
+\end{verbatim}
+
+then the result should be:
+
+\begin{verbatim}
+$ call multiply multiply 3 2
+Will compute 3 times 2
+Result of call: 6
+\end{verbatim} % $
+
+Although the program is quite large for its functionality, most of the
+code is for data conversion between Python and C, and for error
+reporting. The interesting part with respect to embedding Python
+starts with
+
+\begin{verbatim}
+ Py_Initialize();
+ pName = PyString_FromString(argv[1]);
+ /* Error checking of pName left out */
+ pModule = PyImport_Import(pName);
+\end{verbatim}
+
+After initializing the interpreter, the script is loaded using
+\cfunction{PyImport_Import()}. This routine needs a Python string
+as its argument, which is constructed using the
+\cfunction{PyString_FromString()} data conversion routine.
+
+\begin{verbatim}
+ pFunc = PyObject_GetAttrString(pModule, argv[2]);
+ /* pFunc is a new reference */
+
+ if (pFunc && PyCallable_Check(pFunc)) {
+ ...
+ }
+ Py_XDECREF(pFunc);
+\end{verbatim}
+
+Once the script is loaded, the name we're looking for is retrieved
+using \cfunction{PyObject_GetAttrString()}. If the name exists, and
+the object returned is callable, you can safely assume that it is a
+function. The program then proceeds by constructing a tuple of
+arguments as normal. The call to the Python function is then made
+with:
+
+\begin{verbatim}
+ pValue = PyObject_CallObject(pFunc, pArgs);
+\end{verbatim}
+
+Upon return of the function, \code{pValue} is either \NULL{} or it
+contains a reference to the return value of the function. Be sure to
+release the reference after examining the value.
+
+
+\section{Extending Embedded Python
+ \label{extending-with-embedding}}
+
+Until now, the embedded Python interpreter had no access to
+functionality from the application itself. The Python API allows this
+by extending the embedded interpreter. That is, the embedded
+interpreter gets extended with routines provided by the application.
+While it sounds complex, it is not so bad. Simply forget for a while
+that the application starts the Python interpreter. Instead, consider
+the application to be a set of subroutines, and write some glue code
+that gives Python access to those routines, just like you would write
+a normal Python extension. For example:
+
+\begin{verbatim}
+static int numargs=0;
+
+/* Return the number of arguments of the application command line */
+static PyObject*
+emb_numargs(PyObject *self, PyObject *args)
+{
+ if(!PyArg_ParseTuple(args, ":numargs"))
+ return NULL;
+ return Py_BuildValue("i", numargs);
+}
+
+static PyMethodDef EmbMethods[] = {
+ {"numargs", emb_numargs, METH_VARARGS,
+ "Return the number of arguments received by the process."},
+ {NULL, NULL, 0, NULL}
+};
+\end{verbatim}
+
+Insert the above code just above the \cfunction{main()} function.
+Also, insert the following two statements directly after
+\cfunction{Py_Initialize()}:
+
+\begin{verbatim}
+ numargs = argc;
+ Py_InitModule("emb", EmbMethods);
+\end{verbatim}
+
+These two lines initialize the \code{numargs} variable, and make the
+\function{emb.numargs()} function accessible to the embedded Python
+interpreter. With these extensions, the Python script can do things
+like
+
+\begin{verbatim}
+import emb
+print "Number of arguments", emb.numargs()
+\end{verbatim}
+
+In a real application, the methods will expose an API of the
+application to Python.
+
+
+%\section{For the future}
+%
+%You don't happen to have a nice library to get textual
+%equivalents of numeric values do you :-) ?
+%Callbacks here ? (I may be using information from that section
+%?!)
+%threads
+%code examples do not really behave well if errors happen
+% (what to watch out for)
+
+
+\section{Embedding Python in \Cpp
+ \label{embeddingInCplusplus}}
+
+It is also possible to embed Python in a \Cpp{} program; precisely how this
+is done will depend on the details of the \Cpp{} system used; in general you
+will need to write the main program in \Cpp, and use the \Cpp{} compiler
+to compile and link your program. There is no need to recompile Python
+itself using \Cpp.
+
+
+\section{Linking Requirements
+ \label{link-reqs}}
+
+While the \program{configure} script shipped with the Python sources
+will correctly build Python to export the symbols needed by
+dynamically linked extensions, this is not automatically inherited by
+applications which embed the Python library statically, at least on
+\UNIX. This is an issue when the application is linked to the static
+runtime library (\file{libpython.a}) and needs to load dynamic
+extensions (implemented as \file{.so} files).
+
+The problem is that some entry points are defined by the Python
+runtime solely for extension modules to use. If the embedding
+application does not use any of these entry points, some linkers will
+not include those entries in the symbol table of the finished
+executable. Some additional options are needed to inform the linker
+not to remove these symbols.
+
+Determining the right options to use for any given platform can be
+quite difficult, but fortunately the Python configuration already has
+those values. To retrieve them from an installed Python interpreter,
+start an interactive interpreter and have a short session like this:
+
+\begin{verbatim}
+>>> import distutils.sysconfig
+>>> distutils.sysconfig.get_config_var('LINKFORSHARED')
+'-Xlinker -export-dynamic'
+\end{verbatim}
+\refstmodindex{distutils.sysconfig}
+
+The contents of the string presented will be the options that should
+be used. If the string is empty, there's no need to add any
+additional options. The \constant{LINKFORSHARED} definition
+corresponds to the variable of the same name in Python's top-level
+\file{Makefile}.