summaryrefslogtreecommitdiff
path: root/sys/src/cmd/python/Doc/ext/windows.tex
diff options
context:
space:
mode:
authorcinap_lenrek <cinap_lenrek@localhost>2011-05-03 11:25:13 +0000
committercinap_lenrek <cinap_lenrek@localhost>2011-05-03 11:25:13 +0000
commit458120dd40db6b4df55a4e96b650e16798ef06a0 (patch)
tree8f82685be24fef97e715c6f5ca4c68d34d5074ee /sys/src/cmd/python/Doc/ext/windows.tex
parent3a742c699f6806c1145aea5149bf15de15a0afd7 (diff)
add hg and python
Diffstat (limited to 'sys/src/cmd/python/Doc/ext/windows.tex')
-rw-r--r--sys/src/cmd/python/Doc/ext/windows.tex320
1 files changed, 320 insertions, 0 deletions
diff --git a/sys/src/cmd/python/Doc/ext/windows.tex b/sys/src/cmd/python/Doc/ext/windows.tex
new file mode 100644
index 000000000..f9de54858
--- /dev/null
+++ b/sys/src/cmd/python/Doc/ext/windows.tex
@@ -0,0 +1,320 @@
+\chapter{Building C and \Cpp{} Extensions on Windows%
+ \label{building-on-windows}}
+
+
+This chapter briefly explains how to create a Windows extension module
+for Python using Microsoft Visual \Cpp, and follows with more
+detailed background information on how it works. The explanatory
+material is useful for both the Windows programmer learning to build
+Python extensions and the \UNIX{} programmer interested in producing
+software which can be successfully built on both \UNIX{} and Windows.
+
+Module authors are encouraged to use the distutils approach for
+building extension modules, instead of the one described in this
+section. You will still need the C compiler that was used to build
+Python; typically Microsoft Visual \Cpp.
+
+\begin{notice}
+ This chapter mentions a number of filenames that include an encoded
+ Python version number. These filenames are represented with the
+ version number shown as \samp{XY}; in practive, \character{X} will
+ be the major version number and \character{Y} will be the minor
+ version number of the Python release you're working with. For
+ example, if you are using Python 2.2.1, \samp{XY} will actually be
+ \samp{22}.
+\end{notice}
+
+
+\section{A Cookbook Approach \label{win-cookbook}}
+
+There are two approaches to building extension modules on Windows,
+just as there are on \UNIX: use the
+\ulink{\module{distutils}}{../lib/module-distutils.html} package to
+control the build process, or do things manually. The distutils
+approach works well for most extensions; documentation on using
+\ulink{\module{distutils}}{../lib/module-distutils.html} to build and
+package extension modules is available in
+\citetitle[../dist/dist.html]{Distributing Python Modules}. This
+section describes the manual approach to building Python extensions
+written in C or \Cpp.
+
+To build extensions using these instructions, you need to have a copy
+of the Python sources of the same version as your installed Python.
+You will need Microsoft Visual \Cpp{} ``Developer Studio''; project
+files are supplied for V\Cpp{} version 7.1, but you can use older
+versions of V\Cpp. Notice that you should use the same version of
+V\Cpp that was used to build Python itself. The example files
+described here are distributed with the Python sources in the
+\file{PC\textbackslash example_nt\textbackslash} directory.
+
+\begin{enumerate}
+ \item
+ \strong{Copy the example files}\\
+ The \file{example_nt} directory is a subdirectory of the \file{PC}
+ directory, in order to keep all the PC-specific files under the
+ same directory in the source distribution. However, the
+ \file{example_nt} directory can't actually be used from this
+ location. You first need to copy or move it up one level, so that
+ \file{example_nt} is a sibling of the \file{PC} and \file{Include}
+ directories. Do all your work from within this new location.
+
+ \item
+ \strong{Open the project}\\
+ From V\Cpp, use the \menuselection{File \sub Open Solution}
+ dialog (not \menuselection{File \sub Open}!). Navigate to and
+ select the file \file{example.sln}, in the \emph{copy} of the
+ \file{example_nt} directory you made above. Click Open.
+
+ \item
+ \strong{Build the example DLL}\\
+ In order to check that everything is set up right, try building:
+
+ \begin{enumerate}
+ \item
+ Select a configuration. This step is optional. Choose
+ \menuselection{Build \sub Configuration Manager \sub Active
+ Solution Configuration} and select either \guilabel{Release}
+ or\guilabel{Debug}. If you skip this step,
+ V\Cpp{} will use the Debug configuration by default.
+
+ \item
+ Build the DLL. Choose \menuselection{Build \sub Build
+ Solution}. This creates all intermediate and result files in
+ a subdirectory called either \file{Debug} or \file{Release},
+ depending on which configuration you selected in the preceding
+ step.
+ \end{enumerate}
+
+ \item
+ \strong{Testing the debug-mode DLL}\\
+ Once the Debug build has succeeded, bring up a DOS box, and change
+ to the \file{example_nt\textbackslash Debug} directory. You
+ should now be able to repeat the following session (\code{C>} is
+ the DOS prompt, \code{>>>} is the Python prompt; note that
+ build information and various debug output from Python may not
+ match this screen dump exactly):
+
+\begin{verbatim}
+C>..\..\PCbuild\python_d
+Adding parser accelerators ...
+Done.
+Python 2.2 (#28, Dec 19 2001, 23:26:37) [MSC 32 bit (Intel)] on win32
+Type "copyright", "credits" or "license" for more information.
+>>> import example
+[4897 refs]
+>>> example.foo()
+Hello, world
+[4903 refs]
+>>>
+\end{verbatim}
+
+ Congratulations! You've successfully built your first Python
+ extension module.
+
+ \item
+ \strong{Creating your own project}\\
+ Choose a name and create a directory for it. Copy your C sources
+ into it. Note that the module source file name does not
+ necessarily have to match the module name, but the name of the
+ initialization function should match the module name --- you can
+ only import a module \module{spam} if its initialization function
+ is called \cfunction{initspam()}, and it should call
+ \cfunction{Py_InitModule()} with the string \code{"spam"} as its
+ first argument (use the minimal \file{example.c} in this directory
+ as a guide). By convention, it lives in a file called
+ \file{spam.c} or \file{spammodule.c}. The output file should be
+ called \file{spam.dll} or \file{spam.pyd} (the latter is supported
+ to avoid confusion with a system library \file{spam.dll} to which
+ your module could be a Python interface) in Release mode, or
+ \file{spam_d.dll} or \file{spam_d.pyd} in Debug mode.
+
+ Now your options are:
+
+ \begin{enumerate}
+ \item Copy \file{example.sln} and \file{example.vcproj}, rename
+ them to \file{spam.*}, and edit them by hand, or
+ \item Create a brand new project; instructions are below.
+ \end{enumerate}
+
+ In either case, copy \file{example_nt\textbackslash example.def}
+ to \file{spam\textbackslash spam.def}, and edit the new
+ \file{spam.def} so its second line contains the string
+ `\code{initspam}'. If you created a new project yourself, add the
+ file \file{spam.def} to the project now. (This is an annoying
+ little file with only two lines. An alternative approach is to
+ forget about the \file{.def} file, and add the option
+ \programopt{/export:initspam} somewhere to the Link settings, by
+ manually editing the setting in Project Properties dialog).
+
+ \item
+ \strong{Creating a brand new project}\\
+ Use the \menuselection{File \sub New \sub Project} dialog to
+ create a new Project Workspace. Select \guilabel{Visual C++
+ Projects/Win32/ Win32 Project}, enter the name (\samp{spam}), and
+ make sure the Location is set to parent of the \file{spam}
+ directory you have created (which should be a direct subdirectory
+ of the Python build tree, a sibling of \file{Include} and
+ \file{PC}). Select Win32 as the platform (in my version, this is
+ the only choice). Make sure the Create new workspace radio button
+ is selected. Click OK.
+
+ You should now create the file \file{spam.def} as instructed in
+ the previous section. Add the source files to the project, using
+ \menuselection{Project \sub Add Existing Item}. Set the pattern to
+ \code{*.*} and select both \file{spam.c} and \file{spam.def} and
+ click OK. (Inserting them one by one is fine too.)
+
+ Now open the \menuselection{Project \sub spam properties} dialog.
+ You only need to change a few settings. Make sure \guilabel{All
+ Configurations} is selected from the \guilabel{Settings for:}
+ dropdown list. Select the C/\Cpp{} tab. Choose the General
+ category in the popup menu at the top. Type the following text in
+ the entry box labeled \guilabel{Additional Include Directories}:
+
+\begin{verbatim}
+..\Include,..\PC
+\end{verbatim}
+
+ Then, choose the General category in the Linker tab, and enter
+
+\begin{verbatim}
+..\PCbuild
+\end{verbatim}
+
+ in the text box labelled \guilabel{Additional library Directories}.
+
+ Now you need to add some mode-specific settings:
+
+ Select \guilabel{Release} in the \guilabel{Configuration}
+ dropdown list. Choose the \guilabel{Link} tab, choose the
+ \guilabel{Input} category, and append \code{pythonXY.lib} to the
+ list in the \guilabel{Additional Dependencies} box.
+
+ Select \guilabel{Debug} in the \guilabel{Configuration} dropdown
+ list, and append \code{pythonXY_d.lib} to the list in the
+ \guilabel{Additional Dependencies} box. Then click the C/\Cpp{}
+ tab, select \guilabel{Code Generation}, and select
+ \guilabel{Multi-threaded Debug DLL} from the \guilabel{Runtime
+ library} dropdown list.
+
+ Select \guilabel{Release} again from the \guilabel{Configuration}
+ dropdown list. Select \guilabel{Multi-threaded DLL} from the
+ \guilabel{Runtime library} dropdown list.
+\end{enumerate}
+
+
+If your module creates a new type, you may have trouble with this line:
+
+\begin{verbatim}
+ PyObject_HEAD_INIT(&PyType_Type)
+\end{verbatim}
+
+Change it to:
+
+\begin{verbatim}
+ PyObject_HEAD_INIT(NULL)
+\end{verbatim}
+
+and add the following to the module initialization function:
+
+\begin{verbatim}
+ MyObject_Type.ob_type = &PyType_Type;
+\end{verbatim}
+
+Refer to section~3 of the
+\citetitle[http://www.python.org/doc/FAQ.html]{Python FAQ} for details
+on why you must do this.
+
+
+\section{Differences Between \UNIX{} and Windows
+ \label{dynamic-linking}}
+\sectionauthor{Chris Phoenix}{cphoenix@best.com}
+
+
+\UNIX{} and Windows use completely different paradigms for run-time
+loading of code. Before you try to build a module that can be
+dynamically loaded, be aware of how your system works.
+
+In \UNIX, a shared object (\file{.so}) file contains code to be used by the
+program, and also the names of functions and data that it expects to
+find in the program. When the file is joined to the program, all
+references to those functions and data in the file's code are changed
+to point to the actual locations in the program where the functions
+and data are placed in memory. This is basically a link operation.
+
+In Windows, a dynamic-link library (\file{.dll}) file has no dangling
+references. Instead, an access to functions or data goes through a
+lookup table. So the DLL code does not have to be fixed up at runtime
+to refer to the program's memory; instead, the code already uses the
+DLL's lookup table, and the lookup table is modified at runtime to
+point to the functions and data.
+
+In \UNIX, there is only one type of library file (\file{.a}) which
+contains code from several object files (\file{.o}). During the link
+step to create a shared object file (\file{.so}), the linker may find
+that it doesn't know where an identifier is defined. The linker will
+look for it in the object files in the libraries; if it finds it, it
+will include all the code from that object file.
+
+In Windows, there are two types of library, a static library and an
+import library (both called \file{.lib}). A static library is like a
+\UNIX{} \file{.a} file; it contains code to be included as necessary.
+An import library is basically used only to reassure the linker that a
+certain identifier is legal, and will be present in the program when
+the DLL is loaded. So the linker uses the information from the
+import library to build the lookup table for using identifiers that
+are not included in the DLL. When an application or a DLL is linked,
+an import library may be generated, which will need to be used for all
+future DLLs that depend on the symbols in the application or DLL.
+
+Suppose you are building two dynamic-load modules, B and C, which should
+share another block of code A. On \UNIX, you would \emph{not} pass
+\file{A.a} to the linker for \file{B.so} and \file{C.so}; that would
+cause it to be included twice, so that B and C would each have their
+own copy. In Windows, building \file{A.dll} will also build
+\file{A.lib}. You \emph{do} pass \file{A.lib} to the linker for B and
+C. \file{A.lib} does not contain code; it just contains information
+which will be used at runtime to access A's code.
+
+In Windows, using an import library is sort of like using \samp{import
+spam}; it gives you access to spam's names, but does not create a
+separate copy. On \UNIX, linking with a library is more like
+\samp{from spam import *}; it does create a separate copy.
+
+
+\section{Using DLLs in Practice \label{win-dlls}}
+\sectionauthor{Chris Phoenix}{cphoenix@best.com}
+
+Windows Python is built in Microsoft Visual \Cpp; using other
+compilers may or may not work (though Borland seems to). The rest of
+this section is MSV\Cpp{} specific.
+
+When creating DLLs in Windows, you must pass \file{pythonXY.lib} to
+the linker. To build two DLLs, spam and ni (which uses C functions
+found in spam), you could use these commands:
+
+\begin{verbatim}
+cl /LD /I/python/include spam.c ../libs/pythonXY.lib
+cl /LD /I/python/include ni.c spam.lib ../libs/pythonXY.lib
+\end{verbatim}
+
+The first command created three files: \file{spam.obj},
+\file{spam.dll} and \file{spam.lib}. \file{Spam.dll} does not contain
+any Python functions (such as \cfunction{PyArg_ParseTuple()}), but it
+does know how to find the Python code thanks to \file{pythonXY.lib}.
+
+The second command created \file{ni.dll} (and \file{.obj} and
+\file{.lib}), which knows how to find the necessary functions from
+spam, and also from the Python executable.
+
+Not every identifier is exported to the lookup table. If you want any
+other modules (including Python) to be able to see your identifiers,
+you have to say \samp{_declspec(dllexport)}, as in \samp{void
+_declspec(dllexport) initspam(void)} or \samp{PyObject
+_declspec(dllexport) *NiGetSpamData(void)}.
+
+Developer Studio will throw in a lot of import libraries that you do
+not really need, adding about 100K to your executable. To get rid of
+them, use the Project Settings dialog, Link tab, to specify
+\emph{ignore default libraries}. Add the correct
+\file{msvcrt\var{xx}.lib} to the list of libraries.